please remove or fix these maps!!!!
Posted: Tue Jan 01, 2008 6:05 pm
*edit* note: this post contents animated gifs! if you dont see them change your forumskin or go internetsettings in your browser and enable "allow animations/movies" or something like that.... *edit/end*
DM-(DcW)-Rock_Concert.ut2
i cant remember this map was ever finished because allways crashin or nearly complete all-player-lagout. looks like maps has only 4-6 spawnpoints for monsters, its more a waiting for next monsterspawn at same place...
DM-{AS}-IslandStrike.ut2
nice lookin map, good ideas, but EVERY ONE who couldnt get out of the small rooms with weaponlocker, but no doors
hates it so it will never be played and allways voted out!!
*edited* i started the map from winexplorer, it starts as an assaultmap! looks like goal is it to defend the island from the aircraft-carrier-attackers.
i tried to find the rooms and open it: failed...
so somethings wrong with it, not fixed/finished or its a later ingame-objective-spawnpoint which isnt workin correctly!
so, please mark this map as an assault-(beta-)map-only or remove and fix it for "inv-1.80" !
DM-MR-TheEnd-Final.ut2
nice (and when fixed great) map, but a long hall with a monsterspawn near center and one on weaponlockerside makes it first laggy, and second, a bit boring cause of "spawncamping"
DM-Arcane_Temple2k4.ut2
was pushed by monster in a hole in the wall...
need to quadjump or trans out, confused players will need a bit to get out....
DM-{TARD}-Showdown
easy to walk through holes
ats
ps: when i say "the map has only x spawnpoints" it means it just has not enough! i know it has more....
DM-(DcW)-Rock_Concert.ut2
i cant remember this map was ever finished because allways crashin or nearly complete all-player-lagout. looks like maps has only 4-6 spawnpoints for monsters, its more a waiting for next monsterspawn at same place...
DM-{AS}-IslandStrike.ut2
nice lookin map, good ideas, but EVERY ONE who couldnt get out of the small rooms with weaponlocker, but no doors
hates it so it will never be played and allways voted out!!
*edited* i started the map from winexplorer, it starts as an assaultmap! looks like goal is it to defend the island from the aircraft-carrier-attackers.
i tried to find the rooms and open it: failed...
so somethings wrong with it, not fixed/finished or its a later ingame-objective-spawnpoint which isnt workin correctly!
so, please mark this map as an assault-(beta-)map-only or remove and fix it for "inv-1.80" !
DM-MR-TheEnd-Final.ut2
nice (and when fixed great) map, but a long hall with a monsterspawn near center and one on weaponlockerside makes it first laggy, and second, a bit boring cause of "spawncamping"
DM-Arcane_Temple2k4.ut2
was pushed by monster in a hole in the wall...
need to quadjump or trans out, confused players will need a bit to get out....
DM-{TARD}-Showdown
easy to walk through holes
ats
ps: when i say "the map has only x spawnpoints" it means it just has not enough! i know it has more....