Player Feedback & Wishlist For WoP RPG Invasion V182+

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Mobster
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Player Feedback & Wishlist For WoP RPG Invasion V182+

Post by Mobster » Wed Aug 14, 2019 10:11 pm

With Unreal Tournament 4 seemingly abandoned. The development team is looking to get back together to put our creative minds, and skills back to work for UT2004.

That means we need an updated wish list from you! While we can't guarantee everything you wish for will be granted, we will take it into consideration.
So please take sometime to post here the things you want fixed, or any new features you have in mind. The more detailed you can be the better!
If you see something someone else has posted already no need to duplicate ideas. Also for efficiency purposes please make your posts organized into paragraphs. One section for bugs, and another section for requests. Use bullet points where appropriate.

Also anyone that is looking to help support the future development of the server. We will need play testers, programmers, graphic artists, level editors, etc. So let us know what your level of interest would be, skill set, and most importantly availability down below as well.

Thank you everyone!
Mob
Monster Madness RPG WoP Invasion Server Administrator - UT 2004
Map Editor - UT 2004

Skype: jriv193
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Valtarre
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Re: Player Feedback & Wishlist For WoP RPG Invasion V182+

Post by Valtarre » Mon Aug 19, 2019 6:35 pm

I'm interested in furthering the development of the server and its community. I'm willing to do playtesting as well as software development, and I'm already on the Discord team so communication infrastructure is up my alley. I own a website that runs a phpBB board just like this one, so I'm capable of moderating the board as well. My availability on weekends is spotty, as well as Mondays and Wednesdays. I'm predisposed with work until 6 PM EST on all other days. With that being said...

Bugs
  • Shield powerups (Titan Rock, Instagib, Reflection) seem inconsistent, but mostly rock shield.
  • Broken waves (probably an injector issue) that cause waves to continue without all monsters being killed
  • Monsters get stuck in walls and cannot be killed even with Darmar, and the wave won't kill them and end
  • Resurrection causes all Speed modifications to be disabled until you switch weapons (deadly)
  • Web homepage uses deprecated Flash to link to our forum and needs to be redone
Requests
  • A level leaderboard automatically populated by UT2004RPG.ini data
  • Reliable (i.e. not the RPG Magic Weapon Maker) way to un-WoP a weapon OR make Medic Weapon Maker overwrite empty WoPs
  • Make Retention usable on MP5
  • Rework/replace Assassin class to be more useful
  • Expand W.A.N.D. artifacts into other guns, like being able to assemble pieces of an XL2 Laser Gun through artifacts
  • Reincorporate XP gain from healing teammates roughly equal to the XP you'd be getting if you were killing monsters instead
  • Add incentives for leveling beyond ~250, where it gets harder to combat monsters for little gain
  • Come up with a creative and productive way to "recycle" useless PUs that clog up your inventory
I'll expand on this later, but I've been busy and just need to write all this out for starters.
Previously known as L337$niper, the super spammer.

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Amy Infless
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Re: Player Feedback & Wishlist For WoP RPG Invasion V182+

Post by Amy Infless » Wed Sep 11, 2019 8:31 pm

Valtarre wrote:
Mon Aug 19, 2019 6:35 pm
  • Shield powerups (Titan Rock, Instagib, Reflection) seem inconsistent, but mostly rock shield.
  • Resurrection causes all Speed modifications to be disabled until you switch weapons (deadly)
  • Make Retention usable on MP5
  • Rework/replace Assassin class to be more useful
  • Expand W.A.N.D. artifacts into other guns, like being able to assemble pieces of an XL2 Laser Gun through artifacts
  • Reincorporate XP gain from healing teammates roughly equal to the XP you'd be getting if you were killing monsters instead
not sure how far things can be fixed without joeyz original code.

you were not here when patch 180/181 was launched so you missed some things that you might think they are
bugs or w/e. (i say 180/181 since the "official" patch is 180, but contains 181 stuff, when you want summon
powerups as admin for example you have to use "181" as version number instead of 180. if i remember right
180 was "only" something like a "testpatch" with some features from 181, but, like you have seen, they didnt
continue work immediately, you know, "reasons", to say it that short way ;-) )


trying to answer some things:

shields (titan/insta): in patch 179 you had to find and load 2 of them into a wop
to be constantly 100% save from titan rocks or "beam"-weapons like the wand.

now the thinking was maybe tooo many powerups cause often these laggy situations.
so they reduced the ammount of "needed" powerups, and with that you needed
only 1 titan/insta-shield, or, 1 infinity pu instead of 2.
but with a "price". 1 titan/insta-shield now only keep you allive from beeing killed by the
first 1..2..3.. hits from monsters, maybe depending on your level, pu-setup or average monster/player-levels.
so, basically you have to hide more after you get hit by a rock or a wand beam, if you even recognice the
first hit...

infinity pu: 2 infinitys not really workin on every weapon (minigun and mp5 i think) to double weapon fire rate.
so infinity pu`s were reduced too and to double it, or better, the weaponfirerate, you need now the more
or less rare "rambo"-pu.

so these are not really bugs, that was more on purpose to make it harder.

still i wish the comeback of the possibility to load 2 titans to be constantly 100% save,
because "THIS" is still a bug every now and then when you get hit by a rock and your ut crashes,
which doesnt look to happen when you are 100% save to be killed from a rock...

loss of superspeed or other features like weaponrelated powerups not working after resurection,
you need to reload powerups or to toss away weapon and repick it and with that the possibility
to lose it (weapon-loss-bug in laggy situations) or beeing accidently killed or pushed far away
in that moment...
not sure if that is meant to be that way on purpose not to run and gun all the time. if you
are slowed down because of beeing killed/resurected, i think its better because you then
notice ok you were hit/killed/resurected the first time, next hit will kill you...
...instead of "why was i killed, i didnt see/recogniced i resurect??!!??"

retention on mp5: joeyz code needed...

w.a.n.d.: actually there exist more letters, but only w.a.n.d. are officially in the game,
i guess other letters were placeholders for your requested new guns/features

the "classes" here are still "only" in "testmode", to say it that way, and the weapons and stuff from it
like the more or less useless widowmaker/mp-anything/cutter i think were only placeholders for new
better weapons too to change it to better stuff when it works or when it could be implemented
BUG-FREE in the rpg system when ... they would had joeyz code... sigh...


to be honest i lost a bit the love to play when they removed the "get xp for healing players feature",
since i really liked that thrill, trying to heal a handfull survivors backed to a wall only equipped with a
medic weapon/no shields while the others tried to kill the incoming hordes...
not sure if that will come back.
i would request that too but maybe with a compromise.
they changed the more damage the more EXP into 1 EXP per kill. can be frustrating as newbie
cause you cant level up that fast anymore like in patch 179.
so maybe the medic-exp can return not in that incredible ammount of EXP like in 179,
but more like the opposite of 1 EXP per kill, like ONLY 1 EXP when you "collected" healing points
(dont know how to explain it). something like you heal players, and after 500 healing points
you get 1EXP. that would at least compensate a bit and the lower levels "have something to do",
instead of "i am just cannon fodder and cant do anything till... level 150" or so..


hope that answered some things, what can be done or changed i dunno.


and here just 2 things from me:
after buying one man army ability you cant open weapon crate.
that i reported long time ago as a (ticketed) bug, but now after that long time i am not sure if
that was made on purpose or if that was bug.
i mean, everything has a price, and some things in a negative way.
so i prefer to have EVERY standard ut-weapon (with exception of mp5, shieldgun, chainsaw)
as a "positive", non-damaged weapon (a "0" is not really "positive", but at least it can be golded,
retentioned and be used as pu-bag. also, after beeing killed/respawn next wave you get
a new set of ut-weapons, and with that the possibility to get a (for me) very often much
better one, gold it, unload the low numbered, reload the high numbered and continue
fighting. while everyone else crying for a stupid useless 10extended anything, when
they are 500+ in levels and vorpal is the only thing that kills, its useless to have that many slots,,,
so, the negative price you have to pay for that "feature" is you are not able to get "more" weapons,
i mean from the crate, weapons can still be tossed to you and summons also work.

so for me, i would request to change that bug into a feature and not beeing fixed!

and bugs: all ticketed bugs still "work", and the most "dangerous" because of server crashing
is still the lightninggun-pu-crash!

so, enough for now... sorry for that huge try of explaining things, still didnt learn
to make it understandable with 3 words ;-)

cu, ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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Treloar
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Re: Player Feedback & Wishlist For WoP RPG Invasion V182+

Post by Treloar » Wed Jan 27, 2021 12:45 pm

The broken waves bug is caused by summons, such as pets and traps... once upon a time on another server I played there was a rule not to summon anything until after wave 5.

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