match bonus

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FireFly
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match bonus

Post by FireFly » Sat Dec 25, 2010 12:45 am

Have you guys ever thought of doing a match bonus more like in COD than just the flat 1000 exp points with an invasion match win? What i'm suggesting is that the match bonus be proportional to players level, how long they played that particular match, and their contribution to the team (score and if you can mix in teamwork somehow that would be cool but i dunno how that would work). Nothing too high for match bonus but again something work than just 1000 points would be more helpful to higher level players.

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BaronVonRotterdam
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Re: match bonus

Post by BaronVonRotterdam » Sat Dec 25, 2010 1:39 am

That is a good idea, it would take us a little bit of trial and error to make sure it was balanced though. We don't want want anyone ranking too quickly.
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Re: match bonus

Post by FireFly » Mon Dec 27, 2010 1:29 am

of course. have to create a balanced equation that takes things into account but cannot be manipulated
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Amy Infless
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Re: match bonus

Post by Amy Infless » Mon Dec 27, 2010 10:58 am

FireFly wrote:Nothing too high for match bonus but again something work
than just 1000 points would be more helpful to higher level players.
you want highlevlers level faster than many of them do so or so?
FireFly wrote:have to create a balanced equation that takes
things into account but cannot be manipulated
sorry if that sound like a conspiracy theory, but for me this
looks like you want to say it can be manipulated now?!?
that would explain.....okok..i dont say anything...
except this, its said, it depends on in what sequence you
start to set your stats after refunding will f##k up the score/levelsystem.
"thats why some never die and/or get incredible highscore too easy".
w/e. if thats true...
Paintball wrote:We don't want want anyone ranking too quickly.
...then the statssystem should be new coded or fixed.

for some kind of match bonus i would like to see mission orders. when
some player reach a special level, for example, lets say 150. (i mean
that like beeing highest leveld player atm with that level in patch 180.)
in moment a level 150 should be able knowing how to play and how to
set the stats so he "can" survive or kill by doing all settings well. so after
he reaches that level a mission order menu should pop up that inform him
he has to help the lowest player to get a good weapon or he has to keep
him allive as long as possible, w/e, so instead to start to play scorewh#re,
he has to do more than just kill.
if he manages to keep the lowest allive or giving him a good wop should
give him credits, if he fails he should get ranked down a level or getting
only half of the exps he earned in the map.
i know theres a problem when the lowest is idle, cant talk english or want
to play rambo all the time and get killed everytime he peaks his head out
of a hiding place. so, "the lowest" who can await help should have played
some maps and maybe between level 50-80...
for better players, but not the highest, who get wand for example and
think they can start to play scorewh#re now should do missions too when
they reach a score like 3-4-5-6k...with wand that should go very fast, (or
with lrod, w/e), so maybe a mission like this could be, he automatic gets
bunkers, walls, shields and he has to set up these things within 20seconds
to a lil fortress...(well just clickin "use" x times as fast as possible to set
all at one place in a row so all stucks into each other shoudnt work..)



ats
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Re: match bonus

Post by FireFly » Mon Dec 27, 2010 2:53 pm

Amy Infless wrote:
FireFly wrote:Nothing too high for match bonus but again something work
than just 1000 points would be more helpful to higher level players.
you want highlevlers level faster than many of them do so or so?
I want high level players to get the same worthwhile exp from winning a match as opposed to 1k points which means very little when it takes 150k to gain the next level.
FireFly wrote:have to create a balanced equation that takes
things into account but cannot be manipulated
Amy Infless wrote:sorry if that sound like a conspiracy theory, but for me this
looks like you want to say it can be manipulated now?!?
The is no way the current match bonus system can be manipulated because its a flat rate of 1000 exp points for a win. There is no possible way to manipulate this.
Amy Infless wrote:for some kind of match bonus i would like to see mission orders. when
some player reach a special level, for example, lets say 150. (i mean
that like beeing highest leveld player atm with that level in patch 180.)
in moment a level 150 should be able knowing how to play and how to
set the stats so he "can" survive or kill by doing all settings well. so after
he reaches that level a mission order menu should pop up that inform him
he has to help the lowest player to get a good weapon or he has to keep
him allive as long as possible, w/e, so instead to start to play scorewh#re,
he has to do more than just kill.
if he manages to keep the lowest allive or giving him a good wop should
give him credits, if he fails he should get ranked down a level or getting
only half of the exps he earned in the map.
i know theres a problem when the lowest is idle, cant talk english or want
to play rambo all the time and get killed everytime he peaks his head out
of a hiding place. so, "the lowest" who can await help should have played
some maps and maybe between level 50-80...
for better players, but not the highest, who get wand for example and
think they can start to play scorewh#re now should do missions too when
they reach a score like 3-4-5-6k...with wand that should go very fast, (or
with lrod, w/e), so maybe a mission like this could be, he automatic gets
bunkers, walls, shields and he has to set up these things within 20seconds
to a lil fortress...(well just clickin "use" x times as fast as possible to set
all at one place in a row so all stucks into each other shoudnt work..)



ats
I agree there could be some mission based goals for higher level players to help lower level players. This would help improve teamwork. I don't think failing to help should rank a player down ever, only rank up if you are a good helper.
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