Issues on 179 server

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Archangel
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Issues on 179 server

Post by Archangel » Thu Dec 25, 2014 7:54 pm

I was on map Campgrounds 2005 and we had some of the same problems crop up as before. Wavs overlapping and such......
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Re: Issues on 179 server

Post by bananaface » Thu Dec 25, 2014 8:04 pm

Wave overlap is something were not gonna fix for now since it doesnt impact the gameplay really.
If its hangups then its a different story but we finally managed to fix those on 180.
If there are other issues please let us know and thanks for the feedback.
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Re: Issues on 179 server

Post by Tzakol » Fri Dec 26, 2014 1:13 am

wave overlapping is an issue in gameplay, while it has no effect on the servers performance, anyone with a bit older system will have problems with fps to begine with, all that extra data gets the servers 15K ratio pinned leaving little for return packets per player channel, though most won't notice this issue... it is the issue of things getting crazy in game, as in might as well just let the monsters in since it gets a bit annoying, no chance to reconfigure weps etc... otherwise, not that bad overall *though still an issue for someone who doesn't want to play madman on a keyboard for 5 - 10 waves*
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Re: Issues on 179 server

Post by bananaface » Fri Dec 26, 2014 8:05 am

Thats what i mean most peeps pc's can handle it unless they're playing with like a 3.86 wich you shouldnt have for this game in the first place.
So in this case i see performance related issues as the persons problem.

Monster annoying you when you try to configure weaps etc is in my eyes not that much of an issue since most maps provide a place to hide and we increased the droprate of walls and bunker etc to provide you with those if the map lacks them.
Besides that with accesible keybinds it takes no more then a second or 2 to redo your pu's.

Dont get me wrong, i understand it can be annoying in some cases and if it was easy to fix it would be done.
There are however other things that have more impact and effect everyone so they take priority.
Perhaps in a future patch we'll fix it but not now for 180 atleast.
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Re: Issues on 179 server

Post by Tzakol » Fri Dec 26, 2014 8:35 pm

this issue from what I gathered from observation is isolated to map design, since it only happens on relatively the same maps all the time... it may be partly server travel related, but otherwise I see it as a map issue.... just an observation

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Re: Issues on 179 server

Post by bananaface » Fri Dec 26, 2014 10:32 pm

If its map related please write down on what maps they occur or you think they occur and we'll look into it.
It's something we can do in "off time".
Thanks for the feedback.
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Re: Issues on 179 server

Post by Amy Infless » Sun Dec 28, 2014 9:14 am

bananaface wrote:... and we increased the droprate of walls and bunker etc to provide you with those
if the map lacks them. Besides that with accesible keybinds it takes no more then a second or 2 to redo your pu's.
1. hes talkin about 179 server. i didnt recognice "more" bunkers, walls etc yet. you meant 180?

2. what "accesible keybinds"? also new 180 feature? if i unload a full loaded 10ext with its ..30 pus or so..
it needs more than a second to scroll through all useless pus you just get tossed or jumped in accidently
when a pu-hoarder explodes pinatalike and then trying to reload.

since pu´s cant be marked with priority settings and since theres no suggested
"reload all (important pu´s first)" keybind (except these ones exist NOW without anyone knowing)
theres no way to reload all pus in less than 1-2 seconds!




cant tell if wave overlapping is allways in same maps. some unfixed maps tend to often lag out
all but one or two players (mass-disconnect in rockconcert, propaganda, the-end (all versions),
dd-prison (all versions), holdthecamp (all versions) and legoland (all versions), for example)

for me it looks like the wave overlapping is often more a "timing" or new player joins problem,
like, a wave should be finished after 2:00 minutes, if not all monsters killed in that time, start next wave.
just look at times when that happens. when all players but one are dead and a wave needs more than
3-5minutes to finish it often starts to overlap.
sometimes when monsters are low in numbers and wave is close to be finished and new player(s) join,
suddenly a handfull more monsters spawn and the wave overlap starts then, too, especially in waves
higher 15.



btw, what was reason for the wavehang?

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Re: Issues on 179 server

Post by bananaface » Sun Dec 28, 2014 9:51 am

I know he is talking about 179.
Increased droprate is on 180 wich is the upcoming patch.

How accesible your keybinds are is up to you, i have m all set up so i dont have to move my hand or lose the ability to run and gun while doing so.
Also dont unload till you tossed all the crap, pretty logical to me and if yu pick up stuff afterwards the ones yu unloaded are still upfront in the menu so you dont have to go look through all the stuff you just picked up.
I didny mention any new feature nor will there be one in 180.

Thats why i need a list of map names where it occurs or they think it occurs then i can go test it if its related to those maps.
Besides maps, overlap in its most common form happens due to a monster wich has a problem in its spawn and/or death count.
There is a mut we want to test wich possibly fixes it aswell.

Wave overlap on 180 was caused by lurve dragons.
Lurve dragon is an option in the dragon mut where a dragon that is about to be spawned becomes a lurve dragon instead.
This caused some issues with the monstercount but we dont know why and how so we turned the lurve option off.
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Re: Issues on 179 server

Post by Amy Infless » Sun Dec 28, 2014 10:29 am

anyways even when you have only the 30 pus you need to reload it needs more than 2 seconds to reload,
at least on non-programmable keybords where you have to hit button for every pu you wanna load.

you didnt get informed then that the wave hang still exists, i guess. when i played last time there
(1.+2. day after server was new started) i had it 2 times in a row when playing allone, and one time
some maps before that with playing with godsilly and paint... and the lurve dragons were deactivated
that time!

update: just asked godsilly, he played "a bit" more than me yet, he said no wavehang yet. except for
opposite case, monstercounter says 1 left but no monster in map. or the permanent wave overlap
with 1 monster left nearly every wave.

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Re: Issues on 179 server

Post by bananaface » Sun Dec 28, 2014 11:09 am

Well i dont get, for me its really easy and fast to reload my weaps.
But even then, point stays that we increased droprate in 180 on walls etc for those who arent that fast and provide them pretty much always with a safe spot so a overlap doesnt affect gameplay that much if at all.

I havent been able to play yet this week due to xmas and some irl issues but with initial testing we didnt encounter any hangups after we disabled the lurve option.
Overlaps we did encounter and we are fine with them being there unless it completely goes nuts with a ton of monsters being left when the wave ends but if its occasionally just 1 its no problem.

If hangups still excist then we need to look further into it.
Overlaps will not be adressed unless the mut we want to test works as advertised and does not cause other issues.
Aka Nanners.

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