do you remember the lucky bug from loooooong time ago, think it was from 178 to 179, when you loaded
3 luckies into a wop it spawned, hmm... spammed... massive healthvials, 50shields and doubledams all the way
where you moved/looked at.
it is back! just with a lil difference: it happens when you purple a lucky flak, for example. (or maybe better a higher number, like a lucky 2 turning into a 3..)
btw purple: i permanently get the message that i cant GOLD the ssr or some other superweapons,
so why the hell can i purple a NON-wop-ssr when im not able to gold it? didnt wanted to do it, picked the wrong weapon
after opening the crate....
"lucky" bug V3.0 or so...
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
"lucky" bug V3.0 or so...
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Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
- bananaface
- Specialist
- Posts: 143
- Joined: Fri Dec 20, 2013 6:47 am
- Location: Netherlands
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
Re: "lucky" bug V3.0 or so...
update:
tried it now myself, purpled lucky mp5 +2 up to a 3, nothing happend.
purpled the lucky mp5 +3 up to a 4, and the special fx show started....
guess lucky weapons work like beeing loaded with lucky pu´s, and more than 3 luckies not loadable, so
i guess its also not supposed for lucky weapons to be higher than a +3 !
but... just thinking. if this isnt causing tooo much problems, why not using that as a modified medic feature?
like with a special ability level you are able to load a 4. lucky pu, and random or in special sequence every ... 5-10 seconds
instead of every 30-45 secs the health, doubledam and shieldgoodies spawn in front of the user?!
ats
tried it now myself, purpled lucky mp5 +2 up to a 3, nothing happend.
purpled the lucky mp5 +3 up to a 4, and the special fx show started....
guess lucky weapons work like beeing loaded with lucky pu´s, and more than 3 luckies not loadable, so
i guess its also not supposed for lucky weapons to be higher than a +3 !
but... just thinking. if this isnt causing tooo much problems, why not using that as a modified medic feature?
like with a special ability level you are able to load a 4. lucky pu, and random or in special sequence every ... 5-10 seconds
instead of every 30-45 secs the health, doubledam and shieldgoodies spawn in front of the user?!
ats
Do not try kill THIS bug !!! -> Your monitor may not like it...
Those who correct my English will be shot! Survivors will be shot again!
Those who correct my English will be shot! Survivors will be shot again!
- bananaface
- Specialist
- Posts: 143
- Joined: Fri Dec 20, 2013 6:47 am
- Location: Netherlands
Re: "lucky" bug V3.0 or so...
When I saw it stuff was spawning less then every second so definitly something we need to fix.
Aka Nanners.