map in the making

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sparliff
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map in the making

Post by sparliff » Tue Nov 18, 2014 9:02 pm

making a map obviously.....kinda stuck lol........does n e one know if u can attach multiple teleport destinations points to a single teleporter or can u only attack the one destination point?
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Amy Infless
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Re: map in the making

Post by Amy Infless » Tue Nov 18, 2014 9:31 pm

you mean like you enter teleporter and you randomly spawn at special locations in the map?
like supermario-kart, you pick up the "?" and see what happens? (random spawn into lava deathpit like in training day...)

cant help you for real, but paintballs 007-golden eye-bunker map has hidden rooms to supershockrifle.
in every room 3 teleporters which leads to another location.. ..or in next room with 3 teleporters again..
but.. i dont know what the reason it but sometimes they work like "fake"-tekleporters, you jump into it, and you respawn behind it or near or behind the other teleporterballs. i cant tell if its "one" teleporter or more teleporters at same place, like if you move 1 pixel to the right you enter the fake, 1 pixel to left return to whereever, if you manage to not move left/right
walking towrds teleporter you spawn in next room...

but like i said, it might be a bug, broken for some reason or really made on purpose... and knowing paintball is a
mean person ;) i´m sure he made these as fake-teleporters.. hehehe

nah,, i guess you have to look yourself into that map, maybe you see better how it works.
about random spawning when using a teleporter (not trans), isnt that nearly the same when you die
and respawn (nearly) never at the same place? maybe that can be used.

anyways i have like 1350 maps and cant remember any of these maps having an original feature like that...

ats
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sparliff
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Re: map in the making

Post by sparliff » Tue Nov 18, 2014 9:37 pm

cheers for the post ...i just did like u said ...added multiple teleporters in 1 location .....close together but slightly to the left or right and u will go to a different location ....its getting there slowly as i got to get used to ut ed again .....hopefully a few lill tricks in the map hehe
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sparliff
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Re: map in the making

Post by sparliff » Tue Nov 18, 2014 10:00 pm

another question.....do u know if u can add path nodes to movers......so when the mover moves (lol) the path nodes would b fixed to it or would that likely cause a glitch and the map would constantly have re callibrats the paths ? ....would b very handy for what im doing in this map if it did work
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Amy Infless
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Re: map in the making

Post by Amy Infless » Tue Nov 18, 2014 10:14 pm

hmmm.. not sure if i get what you want, but the map "dm-fng-traininggrounds" has "movers", like lifts, jumppads and forward/backwards moving small plattforms. if i remember right it often looks like monsters spawn there or "use" them.

funny to watch if they run directly into that doublejump thing which made monstres and players jump from on end to room
to other and when doing it well for many minutes ;)

also funny looking when monsters look like beeing to lazy to walk and stand on these moving plattforms and shooting while
plattform moves forward/backward/left/right...

mabye thats what you need

ats
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sparliff
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Re: map in the making

Post by sparliff » Tue Nov 18, 2014 10:29 pm

sent u an inbox
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Re: map in the making

Post by sparliff » Wed Nov 19, 2014 7:03 pm

another issue haha ..... i have a mover that i only want activated by a trigger ....i have the trigger set up and working but the issue at the moment is when a bot hits the mover it triggers it .
what settings do i need to change to set it up for trigger ONLY?
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Amy Infless
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Re: map in the making

Post by Amy Infless » Wed Nov 19, 2014 8:43 pm

i know 3 ways of "activating" something:

1. "touching" it with your body, like stepping on "it", or "running/jumping" against "it" (like running against a secret door..)
2. shooting at "it"
3. face "it" and press the "use"-key (activate-item-key or w/e its called..)

if you want avoid monsters to come to close to it to touch it (1. or 3.) i think that should work:
TurkeyFromHell wrote: Actor->Triggers->AvoidMarker->Fearspot
how to make it so weaponfire dont activates it, dunno, isnt there a setting for a trigger how it must be activated
by players? or is there just only "a trigger"? maybe there are other "ways" to describe a "trigger", like "activating button"
or so? wouldnt make sence having only a simple trigger that can be activated by 2 or 3 ways.

hmm.. coming to think of it, i wonder how monsters/bots can "press the use key" ???

in paintballs DM-(PB)-ChamberOfAnubis map there are 2 weaponrooms, one is closed by a fence, the other is open.
if you press the "use"-key the closed fence opens and open one is closing.
but i allways wonder that sometimes the fences are open/closing when i´m last player alive and i´m sure i did not hit or touch it, its like "they" can it. maybe theres a setting not for the trigger, but for the monsters/bots?

like "monsters/bots can acitave trigger = yes/no" ???

well... I HATE GOOGLE??? is there anything it doesnt know??

i just tried that: "unreal ed: how to activate buttons" and the first result is this:

http://lodev.org/unrealed/movers/movers.html

maybe that helps?? its in english so i guess its better than me guessing things ;)

and i guess what you search is described on this site in "Basic Mover Properties".


just found this too:

http://wiki.beyondunreal.com/Legacy:Trigger_Systems

hope that helps!
ats
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Those who correct my English will be shot! Survivors will be shot again!

sparliff
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Re: map in the making

Post by sparliff » Thu Nov 20, 2014 5:14 am

amy u r a star now i can move on to something else yay (party) ty ty (h)
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Amy Infless
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Re: map in the making

Post by Amy Infless » Thu Nov 20, 2014 2:06 pm

yw. i tried to read some more from that stuff, but it started to become chinese. think if i want to learn more
i need to do that from the beginning...

i hope that map will be mean ;)

ats
Do not try kill THIS bug !!! ->Image Your monitor may not like it...

Those who correct my English will be shot! Survivors will be shot again!

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