Yeah, so i want to start making a weapon or something like that and i dont have a clue on how to i want to spend some time on making a really cool weapon.I have a couple other questions:
1. How would i put a custom weapon someone/or i made and test it out in the game without being online or anything. Like how its shown in this post. http://img410.imageshack.us/my.php?imag ... ks2lz6.jpg
2.Do i need any downloads or programs to edit or make my own weapons and pus.
3.Is there a guide or something?
Thank You
Dont have a clue on how to make my own weapons. Help PLz
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ok to get started on you very first weapon
(boy is this step starting to sound like a broken record)
1. use the wiki http://wiki.beyondunreal.com/wiki/
go through some of their tutorials and download a copy of the UT2004 source code packages
2. look through these source code packages see how thing are organized how the original game programmers made things work
3. check out some tutorials on uscript to get your feet wet
4. try making your own simple mutator
don't be afraid to try something(just remember to extend the core classes and not edit them)
5. look at some more unreal from the game
6. use the wiki
7. use the wiki
[you should be getting the picture by now]
reading the core sources/code helps more than anything
and seeing documentary on this code at http://wiki.beyondunreal.com/wiki/ helps more
the best editor i came across is WOTgreal its the closest this to a true ide i've seen for unreal script
uScript was based on C++/Java in the way its organized and although you don't need to know a thing about these again...it helps
so in short
http://wiki.beyondunreal.com/wiki/
d/l the source code (you can find it by searching the wiki)
get WOTgreal or another editor
(boy is this step starting to sound like a broken record)
1. use the wiki http://wiki.beyondunreal.com/wiki/
go through some of their tutorials and download a copy of the UT2004 source code packages
2. look through these source code packages see how thing are organized how the original game programmers made things work
3. check out some tutorials on uscript to get your feet wet
4. try making your own simple mutator
don't be afraid to try something(just remember to extend the core classes and not edit them)
5. look at some more unreal from the game
6. use the wiki
7. use the wiki
[you should be getting the picture by now]
reading the core sources/code helps more than anything
and seeing documentary on this code at http://wiki.beyondunreal.com/wiki/ helps more
the best editor i came across is WOTgreal its the closest this to a true ide i've seen for unreal script
uScript was based on C++/Java in the way its organized and although you don't need to know a thing about these again...it helps
so in short
http://wiki.beyondunreal.com/wiki/
d/l the source code (you can find it by searching the wiki)
get WOTgreal or another editor
[seeking truth in life, no matter how painful it can be]
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If you want to start coding with a simple weapon, this 3-page tutorial may be the right for you:
http://angelmapper.com/tutorials/coding1.htm
at the bottom of the pages there are "next page" links! just follow all 3 pages of the tutorial! that's how i made my first weapons
http://angelmapper.com/tutorials/coding1.htm
at the bottom of the pages there are "next page" links! just follow all 3 pages of the tutorial! that's how i made my first weapons
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