I altered this classic invasion map to prevent terrain glitching, it is like that misty mountain map but with wooden bridges and stuff.
Enjoy!
Map Name: DM-JRPG-KillingField
URL: Download From My Server
Status: Pending..
Screenshots:
KillingField
Moderator: Forum Moderators
looks promising. Could you e-mail me a copy of the map so I can test it out with the rpg mod and wop mod, my comp can actually handel 32 players (31 bots + me) along with all of the monsters. I'll let it run for a bit and see if it's really glitchy or not. Don't get me wrong, i'm sure you've done some fine modifications to the map, but a second run through wouldn't hurt. Afterall, I might pick up on some things that you might have missed.
The map doesnt slow anything down or have faults like, when I say glitching I mean that annoying bug in UT2004 where monsters can fall through terrain and players can also get through by firing the translocator between the terrain and a close object so they respawn half way through it and drop to the bottom of the map.looks promising. Could you e-mail me a copy of the map so I can test it out with the rpg mod and wop mod, my comp can actually handel 32 players (31 bots + me) along with all of the monsters. I'll let it run for a bit and see if it's really glitchy or not. Don't get me wrong, i'm sure you've done some fine modifications to the map, but a second run through wouldn't hurt. Afterall, I might pick up on some things that you might have missed.
All I did was add a sort of kill box under the terrain so that anything that goes through the terrain gets killed before it reaches the bottom, this way you dont get big monsters and naughty players shooting up at everything from under the map.
You can download the original killing field here.
http://www.ut2003hq.com/pafiledb/pafile ... ile&id=204