DICE does GDC -- Giving multiple in-depth talks on the Frost
Posted: Sun Feb 27, 2011 12:10 am
DICE is going big with Battlefield 3 at this year's Game Developers Conference. On March 01, attendees will be able to feel the battlefield like never before. Stay tuned on March 02 as online coverage from this event will start to air.
Not content with demoing our next installment in the Battlefield series, we will also give multiple in-depth talks on the technology behind Battlefield 3, our new game engine Frostbite 2. If you are attending GDC, pop by for the following talks from our awesome Frostbite team here at DICE. After GDC is over, these talks will be made available at publications.dice.se. Hope to see you at the show!
DICE GDC TALKS 2011
Mon Feb 28 1:45 am DX11 Rendering in Battlefield 3
Johan Andersson
Wed Mar 02 10:30 am SPU-based Deferred Shading in Battlefield 3 for PlayStation 3
Christina Coffin
Wed Mar 02 3:00 pm Culling the Battlefield: Data Oriented Design in Practice
Daniel Collin
Thu Mar 03 1:30 pm Lighting You Up in Battlefield 3
Kenny Magnusson
Fri Mar 04 4:05 pm Approximating Translucency for a Fast, Cheap & Convincing Subsurface Scattering Look
Colin Barré-Brisebois
Link: http://blogs.battlefield.ea.com/battlef ... talks.aspx
Not content with demoing our next installment in the Battlefield series, we will also give multiple in-depth talks on the technology behind Battlefield 3, our new game engine Frostbite 2. If you are attending GDC, pop by for the following talks from our awesome Frostbite team here at DICE. After GDC is over, these talks will be made available at publications.dice.se. Hope to see you at the show!
DICE GDC TALKS 2011
Mon Feb 28 1:45 am DX11 Rendering in Battlefield 3
Johan Andersson
Wed Mar 02 10:30 am SPU-based Deferred Shading in Battlefield 3 for PlayStation 3
Christina Coffin
Wed Mar 02 3:00 pm Culling the Battlefield: Data Oriented Design in Practice
Daniel Collin
Thu Mar 03 1:30 pm Lighting You Up in Battlefield 3
Kenny Magnusson
Fri Mar 04 4:05 pm Approximating Translucency for a Fast, Cheap & Convincing Subsurface Scattering Look
Colin Barré-Brisebois
Link: http://blogs.battlefield.ea.com/battlef ... talks.aspx