Faultline - Episode 2
Posted: Wed Mar 16, 2011 12:55 pm
http://www.ea.com/battlefield3/videos/f ... -episode-2
I have watched this video twice already and I am really impressed with the lighting, the shadows, the animations, and of course, the destruction. The only thing I am concerned about is destructive particles just dissipating into thin air. I hope they use PhysX and allow any particles you make to be able to stay on the ground. This is pre-alpha so there is still a chance that PhysX will be implemented.
I basically want it to be like Mafia II. So if you shoot a wall or the ground chunks of rock or whatever material will start piling up on the ground in little chunks.
I have watched this video twice already and I am really impressed with the lighting, the shadows, the animations, and of course, the destruction. The only thing I am concerned about is destructive particles just dissipating into thin air. I hope they use PhysX and allow any particles you make to be able to stay on the ground. This is pre-alpha so there is still a chance that PhysX will be implemented.
I basically want it to be like Mafia II. So if you shoot a wall or the ground chunks of rock or whatever material will start piling up on the ground in little chunks.