a little about elmur_fud

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[GU]Elmur_fud
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a little about elmur_fud

Post by [GU]Elmur_fud » Sun Sep 16, 2007 6:46 pm

Ok some1 on the server apparently knows me. There is 2 people on the server that are likely candidates, Red-X and archangel... there are members over at GU with those names.

Regardless of who it was they asked for my maps. So they had to know me otherwise how would they know I made maps.

So here are some of my maps and alittle bit more about me.

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My latest version of probably my most popular map. CircleOfPain3. Admittedly it looks very little like 1 or 2, it retain the basic geometry, but I reskinned everything and created my own custom models for 3.
http://gamerzunlimited.net/mtbpman/Downloads/cop3.rar

ScreenShots
http://gamerzunlimited.net/mtbpman/screen/cop3/

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Yeah another remake of the popular Quake 3 map. Except I can never leave well enough alone, so I added alot of stuff. Bobby traps, extra geometry, heal zones, and spawn points so it would work with INV. Of course you would have to be damn good or psychotic to want to play INV on it. I am at least the latter of the 2.
http://gamerzunlimited.net/mtbpman/Down ... by-fud.rar

Yar old map don't try this on INV unless you like cramped quarters.
http://gamerzunlimited.net/mtbpman/Down ... %5d%5b.rar

My remake of ons-primevil for INV. So yeah you CBP2 to run this map.
http://gamerzunlimited.net/mtbpman/Downloads/PRIME.zip

Weird fricken arena map. Yeah it's a beta but if people here want any of my stuff I will finish it.
http://gamerzunlimited.net/mtbpman/Down ... -beta2.zip

I have other maps but for some reason there no longer on my site. :roll: Must re-upload.

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I am the idea guy behind RPGextras mut which was the very first rpg addon mutator. :butthead: (stared it clear back in ut2k3 days shortly after rpg first came out.) Unfortunately for the mut I don't crap (I know html thats it). And since getting my older brother (who is a programmer) to work on it is more difficult then selling sand in the Sahara. We barely got 3 or 4 releases for ut2k4 out b4 most of GU stopped playing.

I will get a link for that up to, if it plays nicely with the current mutators it would be awesome fun.

ScreenShots -all on my campgrounds map I think.
http://gamerzunlimited.net/mtbpman/screen/rgpextras/

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I also made the biggest model and skin compilation pack ever put together for ut and maybe for any game with over 150 of the most popular player models and skins out there.

The file is no longer on my site as it was 700+MB and at the time the space was limited. I think I will update it a little and post it on fileplanet.

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I am not trying to step on any toes here. So please don't be offended by any of this. This is not a solicitation either btw. (ahah a noob who read the rules, weird.)

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ZombieSlayer
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Post by ZombieSlayer » Sun Sep 16, 2007 8:10 pm

Hi Fud :)

I knew you back in the day from Trikons server and ummm that other one that I always forget the name of.

I still have the GU skin pack you put together somewhere on cd as well.

Don't forget AnnaBeaver was in GU and probably knows you too ;)

[GU]Elmur_fud
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Post by [GU]Elmur_fud » Sun Sep 16, 2007 9:22 pm

Yeah I know that Beavage. :D

To anyone here I know, that I don't know is here. :wave:
Last edited by [GU]Elmur_fud on Mon Sep 17, 2007 12:32 am, edited 1 time in total.

Quester115
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Post by Quester115 » Sun Sep 16, 2007 11:21 pm

well hi Elmur! haven't really seen you before (though i forget easily i i don't talk to ya lol), but look forward to playing with you. and love a fellow who also likes to customize ut.
best of luck
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Archangel
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Post by Archangel » Mon Sep 17, 2007 4:35 pm

Yeeeeesssss in deed Elmur_fud.........This is the one and the same from GU.........Great to have you here and you are definitely an asset as well to this community.

:partyman: :partyman: :partyman: :partyman: :partyman: :partyman:
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Post by Nard » Mon Sep 17, 2007 5:40 pm

Elmur did you wever kil waat wangy wabbit?
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[GU]Elmur_fud
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Post by [GU]Elmur_fud » Tue Sep 18, 2007 7:48 am

Nard wrote:Elmur did you wever kil waat wangy wabbit?
Man do I hear that one allot.

Been working on a new map.
It is actually a low-res prep for ut3 (which means it's almost high-res for ut2k4) but it looks like it would be hella fun for INV.

I'll post some screens l8r today. Gonna post them over at GU also.

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Post by [GU]Elmur_fud » Tue Sep 18, 2007 12:32 pm

Some screen shots from the current state of a map I am working on.

DM-[GU]-INV-ShriekingForest

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Also here is the dl for that mutator.
http://gamerzunlimited.net/mtbpman/Down ... _105HE.zip

And some details on what it does.

-Artifacts-
Baphomet - causes mayhem among invasion monsters. When in use, monsters are encouraged to attack each other.

Ank of life - regenerates the HP of all of the user's teammates giving the user 1 exp/sec

EXp reward - consumable; randomly gives 25-100 experience when picked up.Needs new model

weapon upgrade - alters the items magic properties by 1 if none attempts to embue.

-added weapon types-
freezing weapons
burning weapons
ethereal weapons

Also a rune system where runes randomly drop around maps, gain rune combos for various effects. (stat bonuses mostly).

There was allot more to it that just never got coded.

My brother even made a site with a little info hosted off my page.
http://gamerzunlimited.net/mtbpman/john/

oh yeah and it has a improved radar map. Here is an example it shows items (hp, adr, armor, weapon) as green dots. temporary drops (triple damage, lightning rod, runes) show up as white plus symbols. Enimies are yellow. friendlies are blue...that includes summons.
http://gamerzunlimited.net/mtbpman/scre ... t00026.jpg

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TheMadDJ
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Post by TheMadDJ » Tue Sep 18, 2007 2:51 pm

My laptop is scared of that map...

Good work d=P

On the RPG system. Good ideas, but the extra radar information might make it difficult to plot targets with the extra information. Remember, most mobs drop one or two power ups and the spray of PUs when someone's killed might swamp the radar.

As for showing the locations of the static pickups, might be cool for the new maps, but most players would have memorized the locations of them anyway, so it's not needed. Could edit it to show just the summoned pickups through the Lucky or Super Lucky PUs
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[GU]Elmur_fud
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Post by [GU]Elmur_fud » Tue Sep 18, 2007 4:40 pm

TheMadDJ wrote:My laptop is scared of that map...

Good work d=P

On the RPG system. Good ideas, but the extra radar information might make it difficult to plot targets with the extra information. Remember, most mobs drop one or two power ups and the spray of PUs when someone's killed might swamp the radar.

As for showing the locations of the static pickups, might be cool for the new maps, but most players would have memorized the locations of them anyway, so it's not needed. Could edit it to show just the summoned pickups through the Lucky or Super Lucky PUs


You obviously didn't read the first post or you would know the answer things.:D

This was made way b4 monster madness so hundreds of things on radar wasn't a issue when coded.

I didn't code it, just came up with idea, so I can't change it.

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