Map Repair
Posted: Wed Feb 21, 2007 1:02 pm
Hello Everyone,
The maps that didn't pass Joey's map analyzer can be posted in this thread. Special thanks to ZombieSlayer for the idea of making this forum.
If you know how to edit or repair maps and you would like to help out your services will be greatly appreciated.
Maps that are "Fixed or Repaired" are maps that contain atleast 20 player starts that are not placed on weapon lockers or health spawns. Path nodes need to be in every part of a map that a monster is desired to go. PLEASE NO PATH NODES OR PLAYER STARTS BY WATER BECAUSE MONSTERS THAT DONT HAVE ANY SWIM ANIMATIONS THROW ERRORS=LAG. Also make sure that every room or hallway is correctly zoned for map optimization. If a map has alot of static meshes in it be sure to put anti portals inside walls. **NOTE** MAKE SURE ANTI PORTALS CANT BE TOUCHED OR REACHED BY PLAYERS OR MONSTERS YOU WILL GET A HUGE LAGGY GLASS EFFECT.
The maps that didn't pass Joey's map analyzer can be posted in this thread. Special thanks to ZombieSlayer for the idea of making this forum.
If you know how to edit or repair maps and you would like to help out your services will be greatly appreciated.
Maps that are "Fixed or Repaired" are maps that contain atleast 20 player starts that are not placed on weapon lockers or health spawns. Path nodes need to be in every part of a map that a monster is desired to go. PLEASE NO PATH NODES OR PLAYER STARTS BY WATER BECAUSE MONSTERS THAT DONT HAVE ANY SWIM ANIMATIONS THROW ERRORS=LAG. Also make sure that every room or hallway is correctly zoned for map optimization. If a map has alot of static meshes in it be sure to put anti portals inside walls. **NOTE** MAKE SURE ANTI PORTALS CANT BE TOUCHED OR REACHED BY PLAYERS OR MONSTERS YOU WILL GET A HUGE LAGGY GLASS EFFECT.