DM-LegoLand
Posted: Mon Feb 26, 2007 2:10 pm
I believe this needs to be fixed. If I am not mistaken it had plenty of monster spawn points and path notes (124 nodes I believe) but only 10 player spawn points.
Also, it seems that one of the path nodes might take the mobs too close to the swimming pool, and as we all should know, monsters in the water = system errors. (I believe it was a Queen in the water that dumped us out of our party Friday - though if I am mistaken, don't be surprised - not like it doesn't happen that often! LOL!)
Unfortunately I know barely a lick of map editing, so could someone take a look at this please?
Also, it seems that one of the path nodes might take the mobs too close to the swimming pool, and as we all should know, monsters in the water = system errors. (I believe it was a Queen in the water that dumped us out of our party Friday - though if I am mistaken, don't be surprised - not like it doesn't happen that often! LOL!)
Unfortunately I know barely a lick of map editing, so could someone take a look at this please?