The problem I'm running into is this......UT sound files to create a sound pack must be in .wav format. So, most audio clips are in .wma or .mp3 format and must be converted to .wav format for sound pack import. I'm wondering which format conversion setting is best to use for converting to .wav?
The typical format of the .wav file is PCM but it's the attributes that I'm concerned about. The attributes are these settings:
8.000 khz, 8bit, Mono and 11.025 khz, 8bit, Stereo etc. etc.
Normally mp3 and wma are stereo, but If I'm not mistaken, sound files for Unreal need to be in Mono. I'm wondering which settings to use in order to retain more of the quality in the end sound clip. It seems that the 8.000 khz, 8bit, Mono setting sounds a little crappy!! Even with a clean sounding original clip, the above setting makes the end clip sound scratchy and static-y.
When I convert the format to something like 11.025 khz, 8bit, Stereo...or any Stereo format....it sounds fine, but after importing to Unreal Editor, the sound clip doesn't play. The only format that plays, is the Mono setting, but it sounds alot worse than the stereo format.
I'd like to find a setting that doesn't make the file too large, but retains a bit more quality. Any suggestions???
