Same maps, over and over, blah blah. [suggestion]

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Mystique
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Same maps, over and over, blah blah. [suggestion]

Post by Mystique » Sun Oct 15, 2006 7:48 pm

I say we have the server switch to a random map at the end of every map, because the same maps get played over and over and over. It's getting a little tiring to be honest. This way some of the other maps would have a chance to get played.

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joeyz
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Post by joeyz » Mon Oct 16, 2006 3:01 am

That's not a bad idea, muhahahaha.
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airrrr man
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Post by airrrr man » Mon Oct 16, 2006 2:16 pm

oh no
Hi.

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AngelDust
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Post by AngelDust » Mon Oct 16, 2006 6:04 pm

i wonder how many times the bullshit maps would get randomly picked :wink:
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TheSynGame
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Post by TheSynGame » Mon Oct 16, 2006 11:06 pm

AngelDust wrote:i wonder how many times the crap maps would get randomly picked :wink:
looks like I won't be playing then... There are a few maps that my comp doesn't like...

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Bert
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Post by Bert » Tue Oct 17, 2006 5:57 am

I think we need a retro virus that strips away the dormant sheep genes in some human beings, that would prevent a number of maps from being played again and again.

Someone bumps a dodgy one to the top of the list then yells a part of its name ALL IN CAPITAL LETTERS several times and this seems to reactivate those genes as a large number of people become sheep and immediately vote for it even if that's not what they originally wanted.

I've had to force another map at the last second a couple of times to prevent dodgy / glitchy maps from being picked and screwing everybody up, and also because of some people trying to glitch the map vote system by repetitively changing map votes back and to between their map and another when there's an even number on each map, trying to bump their map to the top with the time stamps.

If you want to play some maps that haven't been played so many times then in the map vote window there's a tab labelled "Played", hit this tab and the list order will change around starting with the least played maps.

I usually open that in game and have a look before quickly selecting the map I want when the game ends, this way its usually picked because no ones seen it before.

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Nard
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Post by Nard » Wed Oct 18, 2006 8:22 pm

Yet they get switched every 60-80 some maps? Theres 200+ some maps i mean lol we barely play em over and over...the problem is...were beaten the maps to fast. If we expand the game time for the waves...i mean were beating games every 30 minutes. correct? take 30 and times that by 24... 48 - 50 some maps go by in a DAY. If we made more monsters in between then maybe we could make half that time. Because its either we get owned hard by the monsters or we own them hard. I think ive been in a few games wheres its been like a close game.
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Abieotch
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Post by Abieotch » Sat Oct 21, 2006 8:48 pm

Well people vote for maps and then they crash and we play the one map that gets played the most- we need to remove ALL the maps and just put the ones that don't crash the server up - when time permits to have testing done, we put maps that have been patched back on , etc.

Stupid people voting for carwash but then they have the audacity to ask where the damn weapons are. :twisted:

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