NEW RPG System - UT2 Test for UT3 - Need Feedback Please

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Scion
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Post by Scion » Fri Jul 20, 2007 1:59 pm

I was thinking and I have placed this idea somewhere already but could medic get a type of team shield (the sphere) that has a healing effect inside it and allows the medic to slowly get xp off people who get healed inside?

I also like some of this cause it will get people to play a lot more like a team.
Sometimes a crazy move is the best move.

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TheSynGame
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Post by TheSynGame » Fri Jul 20, 2007 2:27 pm

2k4 isnt ut2 :p
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virussick
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Post by virussick » Fri Jul 20, 2007 2:44 pm

How about Adren and Aftifact get into one class that way maybe the person can give other people adren and afrtifacts, or just have the two different classes?

ainigma
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Post by ainigma » Fri Jul 20, 2007 2:54 pm

Hey guys,
I'm fairly new to this mod and I have to say that I'm loving it so far. That being said, I'm not entirely thrilled about some of the upcoming changes. I like it's current stage because there aren't any real classes, there aren't a bunch of obstacles that I have to deal with just to get in there and have fun, and when a certain spec doesn't work out I don't have to pay a ridiculous and pointless price just to try something new. This = fun. On top of that your mod isn't just a mindless frenzy. It does take a minor amount of teamwork and cooperation. An enjoyable amount that keeps everyone talking and laughing or bickering. I love it.
I enjoy those other games out there too like bf2 and some mmorpgs and all those other class games, but thats just it. they are all class games and im tired of wasting so much time to have fun. I just wanna shoot something and enjoy doing it. Which is where your mod comes in. I haven't had this much fun with a game in years. Keep up the good work and PLEASE take a second to reconsider the class changes.

Cheers
Everett

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Post by popnstyle » Fri Jul 20, 2007 4:19 pm

MasterOfNone wrote:its starting to sound a bit like BF2142
But I enjoy bf2142 so I am all for it.

I do think that vets should get something out of the change though, for all the time they have put into this server and have leved high a few times.... Maybe start the vets at a higher rank then the non vets ? Or give them an ability for the fact of the time they have been here like persay a 1/100 chance to spawn a wand once a week. Or something of that nature. I just think its fair to give them something for the endless hours they have put in compaired to someone like me who just recently started playing here last month.
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Alucard
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Post by Alucard » Fri Jul 20, 2007 6:36 pm

Hello all,
I agree with Anigma. Nuff said.
Games are becoming too complicated now, used to be any retard could beat a pro. On this server everybody's the same besides levels and where they have their stat points, but both of these things are changeable.
Please Reconsider.

~ Vlad III
I would rather be ashes than dust! I would rather that my spark should burn out in a brilliant blaze than it should be stifled by dryrot. I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet. The function of man is to live, not to exist. I shall not waste my days trying to prolong them. I shall use my time.

-Jack London

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ZombieSlayer
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Post by ZombieSlayer » Fri Jul 20, 2007 7:39 pm

Instead of a seperate adrenaline and artifacts master (if that's what you were thinking) I suggest having them be one and the same being that artifacts use adrenaline and all :D

Sounds like fun can't wait to test it and then play it on the live server 8)

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BaronVonRotterdam
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Post by BaronVonRotterdam » Fri Jul 20, 2007 11:30 pm

I think this sounds freaking awesome. That medic idea rocks so much better than the whole "medic weapon" idea, though if we could impliment that also that would be cool!
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joeyz
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Post by joeyz » Sat Jul 21, 2007 7:59 am

Please don't be so alarmed, these are only ideas. Of course I will implement those things that everyone would like and agree on. These are just gestimates. As far as all the artifacts and weapon summon and stuff, they would still exist. The intent here is to give you guys more, not less.

The ranking system can be implemented without any impact. You simply have a rank icon next to your name so everyone knows what level you are. For Example...

[COL.Gif] ZombieSlayer (350)

First part, your rank
Second part, your name
Third part, your health

So as you can vision it, you have a rank picture in front of your name above your head, a beacon which is already there in game.
Flak of Power +10 [Powerups: 3 Sturdy, 2 infs, 1 Healing, 1 Vorpal, 1 Lucky, 1 Poison 5x, 1 Protection 5x, 1 Retaliation x5, 1 Retention, 1 Super Force, 2 Speed 5x, 2 Damage 5x, 2 Energy 5x, 1 Penetrating, 1 Razorbomb]

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Amy Infless
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Post by Amy Infless » Sat Jul 21, 2007 11:52 am

before i say i dont like it i want know more about what a adren- and a weaponmaster "must" do all the time. after i read that it looks like the weaponmaster is just someone who has allways an opend weaponcrate, to say so, and toss weps/wops to players...
so what, example: im weaponmaster, i dont like a person, and give him a simple shockrifle of power 1, and you, my friend, you become a wand of power10+extended slots or how does it work????
and i bet this will happen: i have to wait 4 waves till the last idiot player recognices, only i can give him a good wep/wop, while the first player killed for the first 4 waves and is "unbeatable" now? how is then a good balance of getting exps possible? in giving myself a better gun than all ohers? is that teamwork?
like you said:

>Weapon Master level x = + Can give out xyzxyzxyz

"can", its not a must? when i want go fighting and try to get much kills
and exps, and "someone i dont like" is allways pickin on me "gimme that gold wrench"??? and starts to kickvote and some others too?? it must be nice beeing weaponmaster....

medic:
Medic level 1 = Can create healing wepons, Can toss health Vials
Medic level 2 = Can toss out Health vials, first aid packs.
Medic level 3 = Can toss out health vials, first aid packs, and health kegs.
Medic level 4 = Can revive the fallen player if the medic can reach the dead player before it vanishes from the map.

i can create healing weps, will they have same effect like now? can i toss them? will i get exp from healing again like now?
to say truth, i dont like the "can toss healthvials, firstaidpacks, healthkegs"
a healthvial normally has +5 health, so if players are low on health i need to toss many of them, is there a limit, not to deadlag-overflood the map?
so, "when" can i NOT create a medicwep? same like now, when its a wop
or negative? (same for weaponmaster, how much gold/purplewrenches can a weaponmaster keep??? 1? 15? if every player has a good summoned wep and need to ask a weaponmaster for gold, can he toss 15 gold wrenches in a row??? or do we still have option to buy gold??)
back to question do i get exp from healing. if, do i get exps too when someone pick up my tossed healthvials, medpacks, kegs???

(btw, who can toss supershields, shield50 ??? is that a medic-option or should armor be a weaponmasterthing??? or both? )


im to tired to ask more, maybe there is someone able to create a new
"how to do", instead of answering crap, because there are some players who never played on other rpg-servers where some of these things exist.

gn8 ats

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