Server Update almost done

General discussion.

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airrrr man
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Post by airrrr man » Tue Oct 09, 2007 5:34 pm

Paintball wrote:I personally think that resetting levels to accommodate the new patch isnt a bad idea considering most of the patch is based on our levels.
I agree :)
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Amy Infless
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Post by Amy Infless » Tue Oct 09, 2007 7:11 pm

airrrr man wrote:
Paintball wrote:I personally think that resetting levels to accommodate the new patch isnt a bad idea considering most of the patch is based on our levels.
I agree :)
not agree if some are level 200 in 2 weeks again and others who spend low time on server need 1 year again, fun is lost ....

ats
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Post by FireFly » Tue Oct 09, 2007 7:19 pm

i regret to say i think resetting levels is a good idea, its a shame to have spent all this time and then be set back to the beginning. But this is a new system and everyone should start fresh.

but maybe those with the most hours start a few levels higher than those with less time on the server.
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Post by Viper » Tue Oct 09, 2007 8:23 pm

Awesome work, joeyz. Can't wait for the new stuff.

As far as I'm concerned, a server level reset wouldn't change the fact that this is the best server on UT. So do what you wish bud, I'll still be joining. ;)
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TheMadDJ
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Post by TheMadDJ » Wed Oct 10, 2007 8:21 am

Archangel wrote:
joeyz wrote:Yes it has.

Please understand lag can be caused by just about anything. Does not necessarily mean its server side. Lag can be caused by players with low-end/poor machines and or busy/poor bandwidth.
All right everyone. You need to build super systems like mine......Now get to it !!!!
DJ needs money -_-

/offtopic

Sounds like decent work. Not really liking the new scoring idea, but that's a pain I'll live with d=)
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[BGE]Cha-Chi
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Post by [BGE]Cha-Chi » Wed Oct 10, 2007 10:33 am

Won't the new scoring system make getting EXP kill based and not damage based?

Or did I misinterpret???

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Orion928
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Post by Orion928 » Wed Oct 10, 2007 3:48 pm

[BGE]Cha-Chi wrote:Won't the new scoring system make getting EXP kill based and not damage based?
I think it was already mostly kill based...
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SirBeast
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Post by SirBeast » Wed Oct 10, 2007 4:51 pm

Orion928 wrote:
[BGE]Cha-Chi wrote:Won't the new scoring system make getting EXP kill based and not damage based?
I think it was already mostly kill based...
nope - in the current incarnation, EXP earned is based upon the damage dealt, not the # of kills.
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Amy Infless
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Post by Amy Infless » Thu Oct 11, 2007 1:01 pm

SirBeast wrote:
Orion928 wrote:
[BGE]Cha-Chi wrote:Won't the new scoring system make getting EXP kill based and not damage based?
I think it was already mostly kill based...
nope - in the current incarnation, EXP earned is based upon the damage dealt, not the # of kills.
if its killbased we can stop playing cause of unfairness. where is the sense you spend 1 minute time and nerves trying to kill 1 strong monster, and you pulled it down to 1% health, then another player comes, spit at the monster and earns ALL exp by doing the last 1% ??? and you earn nothing?
please tell me someone thats not true!

ats
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Orion928
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Post by Orion928 » Thu Oct 11, 2007 2:48 pm

Amy Infless wrote:
SirBeast wrote:
Orion928 wrote: I think it was already mostly kill based...
nope - in the current incarnation, EXP earned is based upon the damage dealt, not the # of kills.
if its killbased we can stop playing cause of unfairness. where is the sense you spend 1 minute time and nerves trying to kill 1 strong monster, and you pulled it down to 1% health, then another player comes, spit at the monster and earns ALL exp by doing the last 1% ??? and you earn nothing?
please tell me someone thats not true!

ats
that has been happening to me cuz i noticed you get a lot moe xp when you kill something, but not very much when you heavially damage it and someone else kills it. I only get 1 xp when i damage somthing to like 10 percent and someone kills it, but when i kill it, i get aboput 10-30 xp
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