Simplicity of last waves

General discussion.

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Should Joey Raise the level of the monsters

Yes-now when server comes back up
6
50%
No
5
42%
Soon
1
8%
 
Total votes: 12

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TheSynGame
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Post by TheSynGame » Wed Feb 28, 2007 12:45 am

yeah it's hard enough as is. the server is on godlike....

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hwsb
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Post by hwsb » Wed Feb 28, 2007 9:38 am

eh.. if i had known everyone was going to have sand in their vaginas, i would have brought a tube of vagisil.

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SirBeast
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Post by SirBeast » Wed Feb 28, 2007 9:42 am

hwsb wrote:eh.. if i had known everyone was going to have sand in their vaginas, i would have brought a tube of vagisil.
that's why you drag these girls by their hair instead of my their feet - that way their vaginas don't fill with sand...
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crayola
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Post by crayola » Wed Feb 28, 2007 10:38 am

airrrr man wrote:
SirBeast wrote:That's not really fair for the lower-level players, especially if there ARE no higher-level players there. But then again, it was my understanding that the server would adjust the difficulty of the monster AI based on the average player level of those playing - is/was that true?
the difficulty is based on the the level of the lowest person alive... if is hasnt been changed.
Ortega wrote:Your right air..but in a general all around sense raise them in the waves.
I think its like if your low level and a very high level player comes in they will sense a little more 'difficulty level'
and if your a high level and a very low level player comes in the the 'difficulty level' of monster will get alot easier
so keeping a lower level player alive somewhere will keep the monsters easier,
not sure but maybe in a sense it kinda mean only the low level matters so thus its just based on low lvls
so all that said maybe there is an average when there are high and low levelers but not realu sure though.
Also heard that the monsters will match your lvls and stats like maxed DB/DR or something but it's still a good idea to max all dr/db and adavanced dr/db lol. again not sure if im right in any case lol
Last edited by crayola on Wed Feb 28, 2007 10:55 am, edited 1 time in total.

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Coke
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Post by Coke » Wed Feb 28, 2007 10:49 am

I never realy noticed but i think the skill level does need to be raised because when ttwo people can carry the who team its not hard enof we should get nocked out and pissed on if there was 2 carring the whole team but in the mm server there isnt a whole lot of narbs nemore if not maby if u where to raise the level of monsters you couldput the starting levels tolike 30 so they stand a fighting change when they first play.
Last edited by Coke on Wed Feb 28, 2007 10:55 am, edited 1 time in total.
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crayola
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Post by crayola » Wed Feb 28, 2007 10:51 am

I would have more of an opinion or say but its been months since I lost my realplaying style or "edge" due to a right hand index finger injurie and it doesn't look like it's gonna heal back to normal anytime soon #-o :sad: ](*,) llol
but make it realy difficult or hard im happy make it easy im still happy lol. Only if I was healed I can play 100% again and ownd 100% more lol j/k, on a personal note since ortega wanted some of the higher lvls players opinions I wouldn't realy mind if it was hard or harder as it was a while back ago like the insane weapon speed or rate of fire of the wands and the effigys as long as theres a chance for me lmao j/k, plus my current lvls help a little also lol
Last edited by crayola on Sun Aug 05, 2007 5:46 pm, edited 4 times in total.

crayola
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Post by crayola » Wed Feb 28, 2007 10:52 am

maby f u where to raise
? if?

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Coke
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Post by Coke » Wed Feb 28, 2007 10:54 am

not2bad wrote:
maby f u where to raise
? if?
yea my bad i shpuld edit it delet that one
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crayola
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Post by crayola » Wed Feb 28, 2007 11:11 am

Coke wrote:
not2bad wrote:
maby f u where to raise
? if?
yea my bad i shpuld edit it delet that one
lol theres a preview button if you need lol j/k

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