SSR pu

General discussion.

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how many ssr power ups should fall during one game

I Hate the ssr pu, 0 times
6
17%
the ssr pu should fall once
5
14%
the ssr pu should drop less frequently
9
26%
i am fine with the amount of times it drops
15
43%
 
Total votes: 35

crayola
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Post by crayola » Fri Aug 17, 2007 11:16 am

Hahaha good idea only if it worked LOL

superspeed isn't like before, the speed changed I think slower or something somehow also the speed doubles each time you res so if you res once a wave for 5 waves ss becomes 5xss or does it actually multiply by 2 making it even greater than 5xss? untill one dies, same also goes for speed5 so moving/jumping is sort of difficult somewhat also if someone jugs you a wep with ss you have ss (sometimes its double ss) till you die, it might be a bug, same if they had fly pu, once someone jugged me a wep with fly pu and I had also had fly untill I died and the pu's not even in any of my weps and my jump key didn't even work anymore, my injured left and right hand didn't work or keeps doing things I don't tell it to do then I died along with crates, lightningrods and pus LOL.

With pullforward its good on blasts as Drae told me, rl spreads/force5, and maybe some others because
1 it increases damage-as you hear the pullsound or propulsion sound,
2 brings monsters towards you and away from others aim/reach LOL JK
and 3 as it brings mobs towards you, you get faster, easier and greater damage as monsters gets closer,
if I'm using pullforward I usually put 1 pullforward 75% of the time instead of 2 or more pullforwards, not sure if 2 or more is better yet, max pullforward is 7-8 I think.

But with nonspam weps I would usually put propulsion as it increases accuracy and damage and some might say makes some monsters easier within your crosshair and away from others reach as if the propulsion keeps working, sometimes I put pullforward as you can't put sf and propulsion together, sf does go with knockback and propulsion goes with force5
personaly here's the weps I would put it on,

NonSpam weps
MagicWand- sf/knockback or propulsion/force5
ESSR- propulsion as sf won't work (cuts like butter)
AK47 Binslayer- sf/knockback, propulsion/force5 or sf/pullforward
LillLady- sf/knockback, propulsion/force5 or sf/pullforward
SSRWoP- propulsion as sf won't work
SSRMiniHeavy- propulsion or pullforward as sf wont work (only from weaponscrate)
SSRMiniPU- propulsion or pullforward as sf wont work
LaserRifle- propulsion as sf wont work (laser rifle not turbo laser)
TurboLaser- sf/knockback, propulsion/force5 or sf/pullforward
MP5- propulsion/force5
Spam weps
CombatShotgun- sf, sf/knockback, sf/pullforward or propulsion/force5
Howitzer- sf/pullforward
FlareLauncher- sf, sf/knockback, sf/pullforward or propulsion/force5(summoned FlareLauncher seems stronger/faster)
RLFireBallPU- sf, sf/knockback, sf/pullforward or propulsion/force5
RLSpreadx2PU- force5/pullforward
BlastPU- sf/pullforward (I think 3-7 blastpu is max)

spam weps not much used
RLClusterPU- sf, force5, sf/knockback, sf/pullforward or propulsion/force5
RlFlare- sf/knockback, sf/pullforward or propulsion/force5
RazorPU- sf/pullforward, sf/knockback or propulsion/force5
ParticleGun- sf/knockback, sf/pullforward or propulsion/force5
CutterRifle- sf/knockback, sf/pullforward or propulsion/force5

others not listed due to lack of use

(note you can add single force's with force5)
(propulsions are alot stronger than knockbacks though you can stack knockbacks but not propulsions I wouldn't think it makes a different.)
propulsion could be a mix or hybrid of sf and knockback
Last edited by crayola on Sat Aug 18, 2007 12:53 am, edited 10 times in total.

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TheSynGame
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Post by TheSynGame » Fri Aug 17, 2007 1:03 pm

if only it worked? uh thats what I do...
Image

crayola
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Post by crayola » Fri Aug 17, 2007 1:27 pm

I thought max on rage was 5, though I did put 7 rages on combat once then used icerune not knowing it had the PU on the wep effects like the lrod, and the health went down pretty fast not knowing why LMAO

crayola
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Post by crayola » Fri Aug 17, 2007 1:33 pm

there edited to 10rage LMAO

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draegohn
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Post by draegohn » Fri Aug 17, 2007 3:33 pm

ooh, a weapons discussion ^,,^

i could have swore rages are still limited to 5 on any wep. superspeed is all well and good until you ressurect on a small map, then moving/jumping becomes a major pain in the butt, but on very large and flatter maps it is a nice thing to go at near warp speed :P pullforwards is fine with just one pu, but i noticed that with 3 or more, the rate of pullforwards effect increases (like, you hear and see pullforwards in effect happen more), but not quite that degree that propulsion has

i tend to use the superforce/pullforwards powerups on most weapons with slow fire speed, like the bio, link, flak weps, rl weps.

if i don't get a propulsion, i use pullfowards anyways on other weapons like the essr, laser rifle, super shock wop, wand, combat. howitzer i want propulsion on as well, but pullforwards can help negate the major push effect that weapon can have on the certain monsters types subceptible to vamp/pullforwards/prop/etc (only the keen-eyed players know which monster types are vulnerable to these effects).

for those who have not noticed, like 2 or so months ago, many weapons in the game had base damage changes. howitzer and turbo laser are among them, and enemies with these weapons hurt so much more. laser rifle is a bit stronger too. the wand seemed to have decreased power a little, and from gameplay lately i have noticed super shock seems best against enemies that one can't have pu effects on or vamp off of. i still say wand is best weapon in the game for power since it is like super shock rifle, but with the rate of fire as a turbo laser..very fast. mini ssr not only took rate of beam release decreased, but also halved base damage. that is why it is no longer wonderful in my opinion too, besides it needed nearly no skill to use. remember, alt fire for this gun is damn nice in first 10 waves, and wave 18

anyways, it is fun to try different pus and their effects out. i learned well how everything worked over time, especially since when i first was getting hgher levels, i never bought gold wrench until level 178 (noone told me what the requirements were..i thought one nedded to be level 200+), so i had to make every wop i got something to fear.

crayola
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Post by crayola » Fri Aug 17, 2007 4:21 pm

ye i bought gold pretty late lvl also noone said much or anything about gold but a few ppl helped or played with teamwork like when ppl get in they would offer/give to low-mid lvl player pus and i greatly appreciated it thank you
Last edited by crayola on Fri Aug 17, 2007 4:42 pm, edited 1 time in total.

crayola
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Post by crayola » Fri Aug 17, 2007 4:40 pm

i think i just remembered i didn't buy gold till about 170 or 170+

crayola
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Post by crayola » Fri Aug 17, 2007 4:40 pm

i think i just remembered i didn't buy gold till about 170 or 170+

crayola
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Post by crayola » Fri Aug 17, 2007 4:41 pm

crap i just refreshed widows and it didnt show the post so i posted twice

crayola
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Post by crayola » Fri Aug 17, 2007 4:56 pm

on topic hmm i don't use ssr's too often but i guess 1 per map would be more fair or reasonable but i guess maybe due to the popularity of it, it has been increased. i say bring back the old ssr mini which looks nothing like todays light or heavy ssr mini and if i recall sounded a little different LOL jk, also the mp5 sound has chnged too, i heard there was a bug, lag or something with it but never notice while using it a long while back
not sure of the whole story of it
Last edited by crayola on Sat Aug 18, 2007 12:05 am, edited 1 time in total.

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