Change the default map PLEASE

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ZombieSlayer
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Change the default map PLEASE

Post by ZombieSlayer » Wed Feb 21, 2007 9:50 pm

This crap map 1 on 1 shrine is gay and boring as all hell.

With the new map analyzer dropping maps this fast we need a better defualt map.

No 1 on 1 maps should ever be a default map as they get boring awfully fast.

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TheSynGame
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Post by TheSynGame » Thu Feb 22, 2007 1:05 am

carpark isn't boring :x

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ZombieSlayer
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Post by ZombieSlayer » Thu Feb 22, 2007 3:57 am

TheSynGame wrote:carpark isn't boring :x
Actually that is one of the exceptions. It's too big to be a real 1 on 1 map.

I'm just saying that with the map anaylyzer yanking maps so quickly, we need a default map that doesn't suck.

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BaronVonRotterdam
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Post by BaronVonRotterdam » Thu Feb 22, 2007 4:01 am

every single one of maps that I make have atleast 20 player starts so the analyzer should never have a problem with them. My maps are also zoned correctly and the whole nine yards.
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ZombieSlayer
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Post by ZombieSlayer » Thu Feb 22, 2007 4:16 am

The default 1 on 1 shrine is the gay map with the vortex/sand pool on the top of the map and the stupid wind gusts that blow "sand" all over the place.

The other shrine maps are pretty cool 8)

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Post by BaronVonRotterdam » Thu Feb 22, 2007 4:17 am

not the sandy one! that one is terrible I hate it very much.

When you said shrine sucked I thought you were talking about the chinese one.
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SirBeast
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Post by SirBeast » Thu Feb 22, 2007 8:04 am

OMG the current default "Shrine" map STINKS!! (A) I don't know how many PUs I've missed on becuase some fkn mob knocks me into the vortex, and (B) I've seen it crash a few times now, usually in the later waves.

Carpark is fine - so is Goliath and NeinFinal in my book.
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Post by Ortega » Thu Feb 22, 2007 6:28 pm

The default map will always suck because it will be overplayed!!! So I say just keep it at the way it is...Change it once a week....
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