minigun is gone in ut3

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Bluzes
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minigun is gone in ut3

Post by Bluzes » Mon Mar 19, 2007 7:21 am

Weapons

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The following weapons are confirmed to appear in UT3:

Translocator - This Unreal series favorite returns to the Capture the Flag gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation.


Impact Hammer - This mining tool turned melee weapon returns from Unreal Tournament and replaces the Shield Gun found in UT 2004. While lacking its predecessors excellent defensive measures, this instrument of terror will send enemies fleeing when they hear it's trademark jackhammer rumble. The primary fire is excellent for wiping out unsuspecting enemies that get too close, and can also be used to "jump" to previously unreachable areas of the map. The alternate fire mode is rumoured to have projectile thwarting capabilities.


Enforcer Pistol - Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. Pick up a second Enforcer and you can take out your foes John Woo style!


BioRifle - The biorifle shoots out blobs of Tarydium sludge. This acid can be flung at players, and will stick to the environment harming any that come near. The secondary fire loads the sludge into a holding chamber where it can then be shot at will. The big slow arcing gob of sludge can instantly take out a heavily armed opponent or it will stick to floors and walls and then break apart into smaller pieces, creating an instant minefield harming.


Link Gun - The link gun shoots small fast moving plasma balls similar to those in the original UT. The secondary shoots a straight beam of death that has a limited range. The link gun is also used to heal things like nodes, and vehicles.


Stinger - The stinger from the original Unreal replaces the minigun as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of Tarydium crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also nail opponents to the wall.


Shock Rifle - The classic shock rifle returns. Primary shoots an instant hit beam, the secondary fires plasma balls. If the balls are shot by the primary a combo is triggered. The shock balls have been sped up from UT 2004 to be more closely match the rate of the original UT. The primary rate of fire has also been reduced.


Flak Cannon - The flak cannon can shoot a volley of hot metal shards at opponents. Up close, the powerful shot can rip opponents apart, and bounce off walls. The secondary fire shoots an arcing flak grenade that detonates on impact. The flak ball does not travel as far as it did in UT2004.


Rocket Launcher - The new rocket launcher combines the instant rockets ability from UT2004, and the grenades from UT99. As in UT2004 primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode. The addition UT3 makes is hitting primary fire a second time while loading rockets will switch to grenade mode. As in previous titles, rockets can lock onto things. This feature has been visibly improved to help take out vehicles.


Redeemer - nothing known about this superweapon first seen in Unreal Tournament.


AVRiL - Expected to appear in all vehicular gametypes (Onslaught, Unreal Warfare, CTF), expect the Anti-Vehicular Rocket Launcher to be similar to its UT2004 predecessor.


Sniper Rifle - The classic sniper rifle has returned to replace the Lightning Gun as the primary long range weapon. Expect a new twist to this weapon as well.


Canister Gun - This gun incorporates the Sticky Grenade Launcher and the Spider Mine Layer, and fires different projectiles depending on the ammo available to the player.


Target Painter - Epic plans to allow the Target Painter to control level-specific hazards in UT3.

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Post by Coke » Mon Mar 19, 2007 7:42 am

impact hammer=GAYYYYYYY glad to see the enforcer back though
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Post by TMoney96 » Mon Mar 19, 2007 1:43 pm

I hope the 2k7 sniper is better than the 2k4, I still love the old fashioned fast shooting sniper from UT99, or the rifle from Unreal. They should make the new sniper shoot a little faster than in 2k4, then it would be good.

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Post by Coke » Mon Mar 19, 2007 5:55 pm

TMoney96 wrote:I hope the 2k7 sniper is better than the 2k4, I still love the old fashioned fast shooting sniper from UT99, or the rifle from Unreal. They should make the new sniper shoot a little faster than in 2k4, then it would be good.
ever heard of what you call it ZARK! bad gt i think but what ev
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Post by Nard » Mon Mar 19, 2007 5:57 pm

Its not even a game with out the minigun!
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Post by Coke » Mon Mar 19, 2007 7:30 pm

Nard wrote:Its not even a game with out the minigun!
mini=NARB!!!!!
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Post by Nard » Mon Mar 19, 2007 7:39 pm

My fav weapon of all time is mini guns
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Post by Coke » Mon Mar 19, 2007 7:40 pm

Nard wrote:My fav weapon of all time is mini guns
what cause maby ur a NARB wit the no hitscan or spamin abilties so yu take out the mini and do 30 dmg before you die :P
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Post by Nard » Mon Mar 19, 2007 7:45 pm

Oh man you haven't played instagib with me have you.
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Post by Coke » Mon Mar 19, 2007 7:49 pm

Nard wrote:Oh man you haven't played instagib with me have you.
instagib=narb :P and im ready to beat your :butthead:
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