an idea2: team vs team WITH invasion
Posted: Wed Apr 04, 2007 4:03 am
well, the subject could be a bit irritating, in my oppinion it has not much to do with t-mons- topic, thats why i made an extra one.but let me try to explain...
just to make it easy, lets say 50% of all players love to have a break from all that inv, some want cb (thats the problem, with cb is my idea not workin, why, you will see later),
some tam, some tdm, sniperhunt, a$$.. w/e
but for most of them there are many servers.
the other 50% of all players cannot life without inv, so, to make a compromise, what about a combination of both?
my idea is based on standard-team-types like tdm, ons, a$$, ctf, br, jb, dom, w/e ut has with red and blue team combined with "a bit" normal classic "standard"-inv.
so what do i mean? ok. there exist a funny mutator called "invasion everywhere", and i bet the name says all.
so, what will happen? ok. example1. you play bombing run. you have enough to do with other team. you have the ball. you are a hero. you fragged all away, the goal is 1 foot in front of you, you want jump in with your last 2 healthpointz and dang, a fckn warlord spawns over your head and kill you or shoot you down into the pit and you die there (esp in anubis... i really hated that...(monsterspawning at really really wrong time)).
you need to fight vs 2 teams. red vs blue. red/blue vs mon. monsterkills doesnt count. they are just there to f##k up your game :-) monsters are colourblind, dont care if you are blue or red, they try kill evry human.
so, what will you do, help an oponent player to kill a monster because if he is dead you will be next? and if the monster is dead and both humans are allive who will die first? or are both out of ammo?
and well, the mutator can be modified with xxxxx numbers of monsters,
so, if they are not killed fast enough you have more monsters than players
and then trying to kill other team or doing some scores is very hard then...
so it could be you first play br, then, when more and more monsters come, you need cooperate with other team to play inv to kill all them, then play the normal way and score... and belive me, its not easy!
example 2. you play ctf. you have enough to do with other team. you are a hero. you fragged all away, and, you have the flag. to score with it you need to go 1 foot in front of you your own flag, you want score with your last 2 healthpointz and dang, a fckn warlord spawns over your head and kill you and you die and a oponent player returned the last"minute"saved flag...
cooperation situation is same like in br-example...
why does it not work for cb (and maybe some others i dont know)?
well, how many monsters can you handle in cars without weapons?
ok, there is deemer and bio, but its not inf.ammo...
thats why it makes no sense...
oh well, just another idea how it could work with cb, hehehe, what about
"the" vehicles in cb? i mean the "weapon-vehicles" this would be funny...
a driver who try to get the ball and a copilot who try shooting monsters before both beeing killed... teamwork, so the cb-player can play cb, and the inv-player can play inv,, :-)
back to the "invasion-everywhere"-mutator, its small, easy to modify and works fine with br, ctf, tdm. 6-player-tested, what happens when there are 18 players and 1001 monsters i dunno, if its workin with a$$, dom, ons w/e i dunno, too, but maybe someone have time to test or know a bit more about that.
amy
just to make it easy, lets say 50% of all players love to have a break from all that inv, some want cb (thats the problem, with cb is my idea not workin, why, you will see later),
some tam, some tdm, sniperhunt, a$$.. w/e
but for most of them there are many servers.
the other 50% of all players cannot life without inv, so, to make a compromise, what about a combination of both?
my idea is based on standard-team-types like tdm, ons, a$$, ctf, br, jb, dom, w/e ut has with red and blue team combined with "a bit" normal classic "standard"-inv.
so what do i mean? ok. there exist a funny mutator called "invasion everywhere", and i bet the name says all.
so, what will happen? ok. example1. you play bombing run. you have enough to do with other team. you have the ball. you are a hero. you fragged all away, the goal is 1 foot in front of you, you want jump in with your last 2 healthpointz and dang, a fckn warlord spawns over your head and kill you or shoot you down into the pit and you die there (esp in anubis... i really hated that...(monsterspawning at really really wrong time)).
you need to fight vs 2 teams. red vs blue. red/blue vs mon. monsterkills doesnt count. they are just there to f##k up your game :-) monsters are colourblind, dont care if you are blue or red, they try kill evry human.
so, what will you do, help an oponent player to kill a monster because if he is dead you will be next? and if the monster is dead and both humans are allive who will die first? or are both out of ammo?
and well, the mutator can be modified with xxxxx numbers of monsters,
so, if they are not killed fast enough you have more monsters than players
and then trying to kill other team or doing some scores is very hard then...
so it could be you first play br, then, when more and more monsters come, you need cooperate with other team to play inv to kill all them, then play the normal way and score... and belive me, its not easy!
example 2. you play ctf. you have enough to do with other team. you are a hero. you fragged all away, and, you have the flag. to score with it you need to go 1 foot in front of you your own flag, you want score with your last 2 healthpointz and dang, a fckn warlord spawns over your head and kill you and you die and a oponent player returned the last"minute"saved flag...
cooperation situation is same like in br-example...
why does it not work for cb (and maybe some others i dont know)?
well, how many monsters can you handle in cars without weapons?
ok, there is deemer and bio, but its not inf.ammo...
thats why it makes no sense...
oh well, just another idea how it could work with cb, hehehe, what about
"the" vehicles in cb? i mean the "weapon-vehicles" this would be funny...
a driver who try to get the ball and a copilot who try shooting monsters before both beeing killed... teamwork, so the cb-player can play cb, and the inv-player can play inv,, :-)
back to the "invasion-everywhere"-mutator, its small, easy to modify and works fine with br, ctf, tdm. 6-player-tested, what happens when there are 18 players and 1001 monsters i dunno, if its workin with a$$, dom, ons w/e i dunno, too, but maybe someone have time to test or know a bit more about that.
amy