Generic Monster Madness Suggestions
Posted: Thu Apr 12, 2007 3:22 pm
Hello peoples and peeplets,
Been playing the server allot recently and thought I'de post a few of my observations and suggestions. Let me know if you agree/disagree etc.
(this post relates to version175)
Monsters and Waves:
Bonus wave 21:
A wave made entirely of monsters with Wands. Say about 10 - 20 (trail and error would find the optimum number) and on completion everyone gets 500 points. Designed as a bonus, that is almost based on chance as to whether it can be beaten or not. Since players will get their 1000 points from wave 20 this wave would be just for fun.
Themed waves:
Having some of the mid waves themed would provide variety and more importantly help with lag issues. For example if wave 10 was a Skaarj and bug wave (melee wave) players would opt more for close range weapons like flak or link, but if wave 11 was a gasbag and eyeball wave (flying wave) players would change tactics and opt for ranged and instahit weapons like shock and minigun therefore providing a bit of variety in terms of gameplay.
More importantly this could help with lag issues. Currently most of the waves have all the monsters in them (just at different difficulty levels), meaning that there are allot of models and skins that need to be loaded for each wave which could lead to lag issues. Reducing the amount of different models per wave could help reduce lag (but still keeping the amount of monsters per wave the same).
Maps:
Map list refining:
Although I do see the maplist change every day, so I know you guys are working on it, there are still several copies of the same maps on there. Last time I checked there were two 1on1 Shrines and I cant begin to count the different Gael variations. I think I have seen a tool/mutator out there somewhere that allows us to rate a map at the map vote screen. I guess this would help fish out dud maps.
Laggy Maps:
I've noticed some maps are more laggy than others, and seems to be the wide open maps are the main culprits. Sadly it seems these maps are the most popular, so would it be possible to hunt down the worst offenders and get them edited or removed from map list? From my limited knowledge of mapping, wouldn't adding some fog fix these problems?
Weapons:
Ballistic weapons:
Yes I know there has been talk of BW joining in on the action, but at the risk of allot of server crashes and more lag. How about choosing a couple weapons and adding them to the Summon Weapons list? Would the flame thrower be too risky to add here? I love that wep.
Gold Wrench on Superweapons:
Pretty straightforward this one, why cant we use gold kit on the deemers? Does not make that much sense to me since we can pick up a deemer of Power anyway, so why cant we make one ourselves?
noobgun™
Just a little idea I had to help the newer players since they have it so hard already. This would be a weapon people under level 50 could buy. It is basically a modified shield gun, primary fire would be the linkgun secondary, and secondary would be a inf shield. With the primary the player could link up to any player and it'll provide the linked player a damage bonus and the noobgun™ holder a vamp like ability (healing them a percentage of the amount of damage the linked player deals). After you get passed level 50 you cant use it any more.
Abilities, Power Ups etc:
Medic Maker:
I think the requirements to buy the Medic ability are a bit too high. The ability promotes team work and I think is very important. As it is quite easy to build a weapon that is much more powerful than a medic gun I don't see how a medic gun can be used as an exploit (in other game types maybe, but not here).
AerialViewINI:
I have seen a really nice mutator out there called AerialView. It allows you to aim while in 3rd person view which is extreamly useful for players like me (I play in third person allot) and would make a nice addition here. Although there is some controversy to the mut as it can be used to see around corners etc, but since this is a INV server and we already have 3rd person view enabled there shouldn't be a problem.
The original mutator was made by Mr Evil, but the mutator I am referring to was edited by hazel and has wings and boots removed and is server friendly. http://ini.hazelwhorley.com/mutators.html
Oh yeah, there is a Cow Launcher there too which is quite funny.
PU confusion:
Of course I love all the PU's we have to play with but they can get confusing with the different variations. Like Iron Sturdy, isn't that just a Super Sturdy? If so why cant we call it that? According to paintballs guide, Penetration has no real use here so why do we have it? Is it possible to put each PU in a solid 3 tier pattern. So you have regular, 5x and super. This system is already being used for force, speed, retaliation. But why not things like sturdy, protection etc. Could we get super damage, super poison PU?
Lucky and Super Lucky:
During the first recent update we all discovered the lucky PU exploit which was fun at the time (despite it crashing the server) but ever since it was fixed (a cap on the amount of regular lucky you could put on your gun) it seems that the new Super Lucky PU has been made redundant. From my experience the SL does the same job as a couple of regular Lucky. To me there seems to be no real difference between the two.
Conclusion:
Brilliant server, that just keeps getting better. Maybe one day I'll get my hands on a SSR minigun PU.
And I am pretty sure I had some more ideas and suggestions, I guess if they ever come back to me I'll add them to the thread.
Been playing the server allot recently and thought I'de post a few of my observations and suggestions. Let me know if you agree/disagree etc.
(this post relates to version175)
Monsters and Waves:
Bonus wave 21:
A wave made entirely of monsters with Wands. Say about 10 - 20 (trail and error would find the optimum number) and on completion everyone gets 500 points. Designed as a bonus, that is almost based on chance as to whether it can be beaten or not. Since players will get their 1000 points from wave 20 this wave would be just for fun.
Themed waves:
Having some of the mid waves themed would provide variety and more importantly help with lag issues. For example if wave 10 was a Skaarj and bug wave (melee wave) players would opt more for close range weapons like flak or link, but if wave 11 was a gasbag and eyeball wave (flying wave) players would change tactics and opt for ranged and instahit weapons like shock and minigun therefore providing a bit of variety in terms of gameplay.
More importantly this could help with lag issues. Currently most of the waves have all the monsters in them (just at different difficulty levels), meaning that there are allot of models and skins that need to be loaded for each wave which could lead to lag issues. Reducing the amount of different models per wave could help reduce lag (but still keeping the amount of monsters per wave the same).
Maps:
Map list refining:
Although I do see the maplist change every day, so I know you guys are working on it, there are still several copies of the same maps on there. Last time I checked there were two 1on1 Shrines and I cant begin to count the different Gael variations. I think I have seen a tool/mutator out there somewhere that allows us to rate a map at the map vote screen. I guess this would help fish out dud maps.
Laggy Maps:
I've noticed some maps are more laggy than others, and seems to be the wide open maps are the main culprits. Sadly it seems these maps are the most popular, so would it be possible to hunt down the worst offenders and get them edited or removed from map list? From my limited knowledge of mapping, wouldn't adding some fog fix these problems?
Weapons:
Ballistic weapons:
Yes I know there has been talk of BW joining in on the action, but at the risk of allot of server crashes and more lag. How about choosing a couple weapons and adding them to the Summon Weapons list? Would the flame thrower be too risky to add here? I love that wep.
Gold Wrench on Superweapons:
Pretty straightforward this one, why cant we use gold kit on the deemers? Does not make that much sense to me since we can pick up a deemer of Power anyway, so why cant we make one ourselves?
noobgun™
Just a little idea I had to help the newer players since they have it so hard already. This would be a weapon people under level 50 could buy. It is basically a modified shield gun, primary fire would be the linkgun secondary, and secondary would be a inf shield. With the primary the player could link up to any player and it'll provide the linked player a damage bonus and the noobgun™ holder a vamp like ability (healing them a percentage of the amount of damage the linked player deals). After you get passed level 50 you cant use it any more.
Abilities, Power Ups etc:
Medic Maker:
I think the requirements to buy the Medic ability are a bit too high. The ability promotes team work and I think is very important. As it is quite easy to build a weapon that is much more powerful than a medic gun I don't see how a medic gun can be used as an exploit (in other game types maybe, but not here).
AerialViewINI:
I have seen a really nice mutator out there called AerialView. It allows you to aim while in 3rd person view which is extreamly useful for players like me (I play in third person allot) and would make a nice addition here. Although there is some controversy to the mut as it can be used to see around corners etc, but since this is a INV server and we already have 3rd person view enabled there shouldn't be a problem.
The original mutator was made by Mr Evil, but the mutator I am referring to was edited by hazel and has wings and boots removed and is server friendly. http://ini.hazelwhorley.com/mutators.html
Oh yeah, there is a Cow Launcher there too which is quite funny.
PU confusion:
Of course I love all the PU's we have to play with but they can get confusing with the different variations. Like Iron Sturdy, isn't that just a Super Sturdy? If so why cant we call it that? According to paintballs guide, Penetration has no real use here so why do we have it? Is it possible to put each PU in a solid 3 tier pattern. So you have regular, 5x and super. This system is already being used for force, speed, retaliation. But why not things like sturdy, protection etc. Could we get super damage, super poison PU?
Lucky and Super Lucky:
During the first recent update we all discovered the lucky PU exploit which was fun at the time (despite it crashing the server) but ever since it was fixed (a cap on the amount of regular lucky you could put on your gun) it seems that the new Super Lucky PU has been made redundant. From my experience the SL does the same job as a couple of regular Lucky. To me there seems to be no real difference between the two.
Conclusion:
Brilliant server, that just keeps getting better. Maybe one day I'll get my hands on a SSR minigun PU.
And I am pretty sure I had some more ideas and suggestions, I guess if they ever come back to me I'll add them to the thread.