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Generic Monster Madness Suggestions

Posted: Thu Apr 12, 2007 3:22 pm
by ekay
Hello peoples and peeplets,
Been playing the server allot recently and thought I'de post a few of my observations and suggestions. Let me know if you agree/disagree etc.
(this post relates to version175)


Monsters and Waves:

Bonus wave 21:
A wave made entirely of monsters with Wands. Say about 10 - 20 (trail and error would find the optimum number) and on completion everyone gets 500 points. Designed as a bonus, that is almost based on chance as to whether it can be beaten or not. Since players will get their 1000 points from wave 20 this wave would be just for fun.

Themed waves:
Having some of the mid waves themed would provide variety and more importantly help with lag issues. For example if wave 10 was a Skaarj and bug wave (melee wave) players would opt more for close range weapons like flak or link, but if wave 11 was a gasbag and eyeball wave (flying wave) players would change tactics and opt for ranged and instahit weapons like shock and minigun therefore providing a bit of variety in terms of gameplay.
More importantly this could help with lag issues. Currently most of the waves have all the monsters in them (just at different difficulty levels), meaning that there are allot of models and skins that need to be loaded for each wave which could lead to lag issues. Reducing the amount of different models per wave could help reduce lag (but still keeping the amount of monsters per wave the same).


Maps:

Map list refining:
Although I do see the maplist change every day, so I know you guys are working on it, there are still several copies of the same maps on there. Last time I checked there were two 1on1 Shrines and I cant begin to count the different Gael variations. I think I have seen a tool/mutator out there somewhere that allows us to rate a map at the map vote screen. I guess this would help fish out dud maps.

Laggy Maps:
I've noticed some maps are more laggy than others, and seems to be the wide open maps are the main culprits. Sadly it seems these maps are the most popular, so would it be possible to hunt down the worst offenders and get them edited or removed from map list? From my limited knowledge of mapping, wouldn't adding some fog fix these problems?


Weapons:

Ballistic weapons:
Yes I know there has been talk of BW joining in on the action, but at the risk of allot of server crashes and more lag. How about choosing a couple weapons and adding them to the Summon Weapons list? Would the flame thrower be too risky to add here? I love that wep.

Gold Wrench on Superweapons:
Pretty straightforward this one, why cant we use gold kit on the deemers? Does not make that much sense to me since we can pick up a deemer of Power anyway, so why cant we make one ourselves?

noobgun™
Just a little idea I had to help the newer players since they have it so hard already. This would be a weapon people under level 50 could buy. It is basically a modified shield gun, primary fire would be the linkgun secondary, and secondary would be a inf shield. With the primary the player could link up to any player and it'll provide the linked player a damage bonus and the noobgun™ holder a vamp like ability (healing them a percentage of the amount of damage the linked player deals). After you get passed level 50 you cant use it any more.


Abilities, Power Ups etc:

Medic Maker:
I think the requirements to buy the Medic ability are a bit too high. The ability promotes team work and I think is very important. As it is quite easy to build a weapon that is much more powerful than a medic gun I don't see how a medic gun can be used as an exploit (in other game types maybe, but not here).

AerialViewINI:
I have seen a really nice mutator out there called AerialView. It allows you to aim while in 3rd person view which is extreamly useful for players like me (I play in third person allot) and would make a nice addition here. Although there is some controversy to the mut as it can be used to see around corners etc, but since this is a INV server and we already have 3rd person view enabled there shouldn't be a problem.
The original mutator was made by Mr Evil, but the mutator I am referring to was edited by hazel and has wings and boots removed and is server friendly. http://ini.hazelwhorley.com/mutators.html
Oh yeah, there is a Cow Launcher there too which is quite funny.

PU confusion:
Of course I love all the PU's we have to play with but they can get confusing with the different variations. Like Iron Sturdy, isn't that just a Super Sturdy? If so why cant we call it that? According to paintballs guide, Penetration has no real use here so why do we have it? Is it possible to put each PU in a solid 3 tier pattern. So you have regular, 5x and super. This system is already being used for force, speed, retaliation. But why not things like sturdy, protection etc. Could we get super damage, super poison PU?

Lucky and Super Lucky:
During the first recent update we all discovered the lucky PU exploit which was fun at the time (despite it crashing the server) but ever since it was fixed (a cap on the amount of regular lucky you could put on your gun) it seems that the new Super Lucky PU has been made redundant. From my experience the SL does the same job as a couple of regular Lucky. To me there seems to be no real difference between the two.


Conclusion:
Brilliant server, that just keeps getting better. Maybe one day I'll get my hands on a SSR minigun PU.
And I am pretty sure I had some more ideas and suggestions, I guess if they ever come back to me I'll add them to the thread.

Posted: Thu Apr 12, 2007 4:21 pm
by Amy Infless
i agree with that monster-bonus-wave "21", but i would like to see that as a very hard 1-level-bonus-map, in a bit assault-style, where you need to duck and cover and try to hunt down wands/vortexes who hides in buildings...a bit like tdm hum18:18wands, my suggestion for this is a map called "enemy at the gates"... (and NO snipers!)

deemer+gold and superweps+gold.
in joeys words: this causes problems with (w/e, i cant remember all, but all what causes errors/problems is better if not used...)
and like some say, its better you cant wop deemers/nukes, to be save from spammers...

rating maps not needed... if you didnt recognice: they WANT play all gaels and all shrines, and if you have all these maps you will recognice evry "same" map is a bit different in some ways!
and if its only a new implemented door like in shrine, or the doors with 2 tunnels left and right from it, it still changes the challenge!

laggy maps...well, looks like you are tooo new here, did you know how long the maplist was some weeks ago??? i guess more than 30 maps are about to fixed, and more which makes troubles will be fixed too!
dont believe they dont work on it!

medic!
if you want "delete" <my> medic-option, i search you and kill you!
it has its reason why its buyable! play a bit longer and you know why!
one big reason: when there is no medic-weapon-maker, and you have no heal-pu in last wave and no medic-weapon and no vamp, how will you survive when you cant heal yourself?????? ok, i forgot, and you are last player and you cant teamvamp...
and btw, you never had a medic wand or a medic lilly or a medic howie or a medic mini-rl.....they are powerfull enough and if it helps killing monsters and heal players nearby, then your teamworkjob is done!
but like you noticed yourself, you need a bit higher requirements for this.
if you are lower level, and low with db, dr, and hb, where is the sense beeing medic when dieing evry 2. hit from the stick of this grandpa-monster (this lil monster, shoot its legs and its crawling on the ground and still try hitting you with its stick), so you need to have a bit more health to use medic-weapons!

pus, like its said: iron sturdys is replacing 2 single-sturdys, so in that way its not super :-) (and still not really workin for me) and btw, it makes no sense having 10 single sturdys to be supersturdy, (i bet the gravitation of a supersturdy with the use of a superspeed will still slow you down like a snail, and then you need to buy iron shoes because you die when jump 2 feet down...) just look at the numbers of what is max. usable. (in your words, there is no regular sturdy no sturdy+5 nd no supersturdy, and there will be no supervorpal, and no superpropulsion..(now).. some are just simple maxed with 1-3, and not 1-10..., and i bet this is why its not super, super is only for things you can max with 10 in moment exception is damage, hereis the qestion why is there no superdamage?, but if there are so many like superforces then we all are one-shot--killers with your noobgun....

i agree with lucky, lucky+5 (or is it superlucky? still had it only one time and didnt know..) doesnt gives me more shields, vials, dd like when i have 2 or 3 normal luckys, but maybe this is in moment because of this "lucky-bug"...(see bug-reports if some want know what we mean)....

you will get the mini-ssr-pu one day, just play and have fun and superluck :-) but i bet you will love other weps more after a while...
and btw, make a new topic with new ideas, this one will be dead in 2 weeks ;-)


amy

Posted: Thu Apr 12, 2007 4:45 pm
by Ortega
Themed Waves: We do have some on certain wavse. Its a Smith wave and also a queen wave.

Maps: The main issue is joey server and maps are joeys server requires way more spawn points then any map that most people built. A lot of maps have been fixed and is still in the process of being fixed. It takes time and Cj and Zombie and Jay are fixing them when that can. They do have lives! The same map name doesn't mean its the same. Gael is a good one for instance. But sometimes you can hide in the bottum middle and sometimes you can't They also have a Gael center but expand to other maps.

Deemers- (NO SPAMMERS, Sorry Beast) LOL


Noobgun- I disagree with that 100%. I think you should be happy with 1000 points. When I started I got 500 and we didn't win that many maps. Not that many High Players.

Medic gun- I agree its a little to high but after this patch its weak and can't kill anything. MO Zombie!!!


AerialView- It i'm not correct that is a Aim bot in a sense also. IMO you suck balls if you need a AIM bot. or help aiming.

Pu Confusion- Its only confusiones but the forum is here for a reason. READ IT. Wait until you play with Sirbeast he will tell you many times if you ask stupid questions {noob questions. You also can't get the best power ups. Sometimes yuo have to use what is given.

The lucky- Also if you look at the high players scores. Your wasting slots with luckies when you can just put a SL on one slot. Its all about Damage and Rage not LUCK

Posted: Thu Apr 12, 2007 8:00 pm
by airrrr man
Ortega wrote:AerialView- It i'm not correct that is a Aim bot in a sense also. IMO you suck balls if you need a AIM bot. or help aiming.
ROFL you are wayyy tooo funny. It just allows you to aim in 3rd person. I like it.

Posted: Thu Apr 12, 2007 11:27 pm
by ZombieSlayer
There are currently 200ish maps that have been removed from the server for "fixing".

Posted: Fri Apr 13, 2007 2:22 pm
by Amy Infless
dammit 200? i was so close with my guessed 30...

Posted: Fri Apr 13, 2007 2:41 pm
by Ortega
ZombieSlayer wrote:There are currently 200ish maps that have been removed from the server for "fixing".
Zombie get those done before Sunday. For the love of god what is taking you SO LONG!!!!!!!!HAHA

Posted: Fri Apr 13, 2007 6:58 pm
by ZombieSlayer
Would that be the second Sunday or the third Sunday of next week? :finga: