Instead of CarBall...

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Mystique
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Instead of CarBall...

Post by Mystique » Sun May 06, 2007 4:31 pm

We should have RPG LMS. (Last man standing). We played it one time on the server by accident. It was 10x more fun than carball, and is a good break from invasion once in a while.

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draegohn
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Post by draegohn » Sun May 06, 2007 5:24 pm

carball is fun, especially with how many have become better at it, but many people get so angry when someone on the same team hits them (face it, the damn cars don't have good brakes and collisions just occur :p) or goes the wrong way even if not intended.

i liked playing other things here, though, the crouching in hungry sniper hunt is a cheap tactic that takes away from the game, and it annoys me how you can fire only one shot while running, but standing still gives rapid fire. i haven't played ctf on this server yet either and would be curious how it would go. i remember once playing onslut here, but somehow one team got access to all weapons from the weps locker, yet the other team only had shield gun and assult rifle and couldn't get anything from a weapons locker--that wasn't very fair.

what is the premise of last man standing and how does it work? i ask this because i have never played it before. my only experience in non-invasion ut2004 comes from jailbreak, and a few DM matches me and friends played for a couple months over 2 years ago. once i found this rpg invasion stuff, i haven't touched anything else.

one invasion server i played on had monster assault. i found that freaking fun. i think that any game type that may offer experience points would lure more to trying them.

oh...and to trick others to play other game types, i have seen people choose popular maps to get people to vote for the non-invasion gametype they want to play (usually hungry snipe hunt). don't think i don't notice that! :P

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Post by Quester115 » Sun May 06, 2007 5:38 pm

last man standing:
1. all players spawn in with all normal weps(could have more/less depending on mutators)
2. players have limited numbers of lives(usually ranging from 1-10)
3. players try and eliminate each other and be the 'last man standing'

would be awesome here with rgp every once in a while
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TheSynGame
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Post by TheSynGame » Sun May 06, 2007 6:28 pm

carball sucks. THats why everyone got schooled when picking ctf.

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TurkeyFromHell
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Post by TurkeyFromHell » Sun May 06, 2007 6:36 pm

how bout its all out LMS stats are ineffective BUT you can stilll earn xp :D

an example:

1st place = 35xp * number of people in the game
2nd place = 25xp * number of people in the game
3rd place = 15xp * number of people in the game
4th place = 5xp * number of people in the game
and on down the line get like... 25xp each regardless of number of players... i mean i dun wanna leave any1 out :P lol

and like every kill could be worth 10(or so)xp times the number of players, minus 8(or so)xp multiplied by that persons current standing (-1, because first place should be -0xp)..

I.E.:
you just killed bob.
n = number of players in the game when u killed bob
r = bob's standing in the game before you killed him (1=first, 2=second, etc)
we'll assume the base kill xp is 10
we'll assume the deducted xp factor for rank is 8

so killing bob would get you ........ 10n - 8(r-1)
so lets say bob was in third, and it was you, bob, and 10 other ppl (12)
10*12 - 8*(3-1) = 120-16 = 104xp for killing the third place player in a 12 person match :D.
now this might seem excessive, but of course it can be toned down with (preferably) a higher subtracting ratio or (not preferably) a lower base xp


then another idea i came up with while i was writing this post: award more xp for killing people in higher standings then yourself :D.

this would be like say when you killed bob, he was in 3rd, and you were struggling along in 8th
well because bob is doing so much better than you, maybe you should get a little extra boost from killing him. lets say (5 * range) for hypothetical purposes.
so our new equation would be

(base experience)*(number of people) - [rank factor * (bob's rank - 1)] + [spread factor * Min(bob's rank - your rank, 0)]

in english that means (remember, bob is the guy we killed):

1. Take the base xp times the # of people playing.
2. Take bob's scoreboard standing minus 1, and multiply it by the xp deducted for each rank bob is below first (of course the amount deducted must be lower than the base or you might get negative xp :roll:)
3. Subtract the result of step 2 from the result of step 1
4. If bob's standing is higher than yours, subtract your standing from bob's and multiply the result by the xp awarded for each rung on the scoreboard he's higher than you
5. Add the result of step 4 to your total (the result of step 3)

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Kung_fu_Grip
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Post by Kung_fu_Grip » Sun May 06, 2007 7:50 pm

An alternative to carball sounds good to me, as long as we dont bring back the duel - sword fighting thing.

That got old after about 5 minutes

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ZombieSlayer
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Post by ZombieSlayer » Sun May 06, 2007 7:55 pm

Carball in all likelyhood is going to stay. :rock:

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Coke
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Post by Coke » Sun May 06, 2007 8:03 pm

i agree it should be added in but i get a great enjoyment of people saying NOT CARBALL! WHaaaaaaa
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airrrr man
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Post by airrrr man » Sun May 06, 2007 8:16 pm

Kung_fu_Grip wrote:An alternative to carball sounds good to me, as long as we dont bring back the duel - sword fighting thing.

That got old after about 5 minutes
LOL! i remember that. It was just about the worst game i have played anywhere at anytime in my life.
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TMoney96
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Post by TMoney96 » Sun May 06, 2007 9:36 pm

Coke wrote:i agree it should be added in but i get a great enjoyment of people saying NOT CARBALL! WHaaaaaaa
I am glad we agree on something lmfao. Carball gets boring and frustrating sometimes but for the most part its fun. I played a LOT of lms back in the day, as for putting it with rpg stats that would probobly be boring, cause the high levels would be unkillable by anyone more than 10-30 or so lvls below them. That idea sounds cool, making an rpg exp based mod. You could get exp for 1. What place you finish, 2. How many kills you got and 3. How many lives you had left. Like for every kill you get 10 and life you have left left you get 50 or somethin

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