new weapon: MEDIC-WEP/WOP

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Amy Infless
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new weapon: MEDIC-WEP/WOP

Post by Amy Infless » Sat Jul 07, 2007 8:47 pm

ok, paintball wanted me to write this old idea here again, and maybe we,
or better some, have luck to get a "new" weapon with next patch.

the idea was to create a new medic-gun, or maybe keeping the possibility to use medic on most guns AND creating/buying a new special-medic-gun, or maybe it can changed into a "medic-wop".

some "medics" like goth, scion, myself and some other medics who have invested in medic-exps, to get exps from healing, but using it rarely, have noticed, using a medic-made-gun can have some negative propertys.

example 1:
you play in maps like skyscrapin where you can be pushed down over edge and die on ground.
why? because its only a healing gun and has no sturdy-effects to keep you on ground. (except you have retentioned wop with 3 single-sturdys loaded, this will keep sturdy-effect while using other weapons, but its not easy in a map like sky getting 3 singles when everone needs sturdys...*note* if you have
3 sturdys in a wop it sometimes doesnt work after ghosting/resurect/dieing, so you need to switch to the sturdy-loaded wop and then back to your medic-gun.)
example 2:
you are last player, doesnt matter what reasons you have to not create a good wop nearby (which is possible), but maybe you tossed some to late-joiners and you have no good wop anymore, w/e, if many highlevlers are
in map, and you are last one but lower level, it could be not all monsters have your level now and be to highlevel to be killed with a medic-gun.
why? because a medic-gun has no vorpal-effect.

these two are most sh!t reasons maybe why many dont like to play with it
and use it only to get some other/better numbered weapons by "deleting" crap-weapons from the inventory...

for those who dont know: use medic-weapon-maker on a wep u dont like, example, flak of nonsens +1,
it will change into a medic-gun. now use medicweaponmaker on another gun, example, shockrifle of noobness +2, your medic-flak will now be deleted from inventory (because you can only keep one medic-made-gun, i do not talk about
"guns of the medic") and your shock is medic now. so you can pick up flak again and try to get a better one, maybe a flak of pullforward+8 or a rage+9
or a rejuve+10, also you can get a damaged flak of power -3....luck or not luck...

ok, back to the medic-wep. long time ago i discussed that with joey and some others (again and again) and now it looks like they have time to take a look at this. i had 2 suggestions:

1.
implement ironsturdy or 2-single-sturdy and vorpal in any medic-made wep.
i think this sounds "easy to be created" but it looks like it isnt after all
what they told me.

2.
creating a new weapon, or better, a "medic-wop" (well i and some others would prefer something like a medic-mini because of its fast fire-rate and with that its a fast-healing weapon),
but like i said in another post it should be a "wop" which can be used like a normal medicwep, but with a limited amount of slots, lets say 7-10, so you can put only a limited ammount of only following pus in it like for example:

primary pu-loading:

1 retention (as long the chance for weaponloss is lowered for me with it!)
1 healing: to increase health-speed
1 inf: to increase weaponfire- and health-speed
1-3 sturdys/1 ironsturdy
1 vorpal

do not get me wrong. medic-wep/wop should stay a bit like a defensive weapon, not an attack-kill-all-monsters-weapon, but with vorpal a little chance to survive as a last player, and with its "inf-ammo" feature it should stay as
a weapon which can be used in first waves to kill monsters, like its possible
in moment.
so vorpal should be the only "aggressive"-pu allowed on this wep.
if you can count, if only 1 sturdy or a iron is loaded, there are 2-5 slots left. (2 when only 7 slots, 5 when 10 slots)
these 2-5 slots should be only possible to load with:

secondary pu-loading:

protection5
reflections
rock/deemer/insta-shields
retaliation5
shieldgen/healthgen
vamp

all these are defensive things which CAN keep a medic staying longer allive and let do his job.
energys i think is a good question if it should be able to put them in.
on one side you can say you need that for adren-health-combo.
on other side you can use it with lrods or double/tripple-damages, which is
not really defensive... so they should be not possible to use too.

well if someone want superjump or fly on it....

any other good suggestions?
except "we dont need that" from syngame...

ats

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Post by Gothicize » Sat Jul 07, 2007 9:55 pm

nice post amy. yes i like using the medic on weapons doesnt matter to me what weapon cause they all work out for me. For instance I will use it on an ak and get rid of the flak +10 from a reju just so i dont have to worry about getting pus'. Most of the time I will use it to get a better weapon and then I will make the mini the medic so I can heal people and use the better weapon to kill things. Personally my all time fav weapon to make a healing weapon is the mini rl cause it has a high rate of fire and does dmg. Yes Amy I know your going to tell my I should read your entire post and I did just wanted to add my 2 cents in

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Post by Amy Infless » Sat Jul 07, 2007 11:10 pm

no i didnt, i know u read all my posts :-)

ats

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Post by BaronVonRotterdam » Sun Jul 08, 2007 4:14 am

I think that there should be away for us to heal players quicker and maybe double the xp given....maybe... Once we hit 1 xp per hp healed then we know we have gone too far. But I have been working on a gun and I think this should be the medic gun... btw it will be in new patch (if everything goes well)


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installation is self explanitory. whats in the textures folder goes in your textures folder.... when everything is installed go to your mutators list in instant action add the XM8 and try it. it will replace the assault rifle so make sure no other mutator is fighting over that spot.
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Amy Infless
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Post by Amy Infless » Sun Jul 08, 2007 12:35 pm

Paintball wrote:I think that there should be away for us to heal players quicker
quicker than mini? would be nice
Paintball wrote: and maybe double the xp given....maybe... Once we hit 1 xp per hp healed then we know we have gone too far.
quicker means getting xps faster, too. shouldnt work as 1:1 but with mini-gun-healing its a good earning health-exps, so it should have a firerate like that.

btw, both is not really the point i wanted. when its a medic-wop and you can load an inf and/or healing-pu for doubling firerate or double/tripple the healthspeed, yes, ok, but after all: sturdy+vorpal! thats what it should have primary before all others! otherwise again its like a useless wep
which noone want to play with, cause of that reasons i talked about!

ats

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Medic weapon

Post by border_2 » Mon Jul 09, 2007 10:31 am

I think thats a great idea and it would provide more teamwork to the game !I hope you guys can make it happen.
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Post by Ortega » Mon Jul 09, 2007 6:49 pm

Medic wouldn't work in keeping you alive fast enough against the monters. I have messed around and put 7 heals on a weapon of power and died like nothing. It works great if you have the time to heal but with someone causing 100 Life per sec and your healing 10 per sec. Your not going to last long. It would of worked on teh older style of play just not the way the server is now.
Later all!

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Amy Infless
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Post by Amy Infless » Mon Jul 09, 2007 9:06 pm

Ortega wrote:Medic wouldn't work in keeping you alive fast enough against the monters. I have messed around and put 7 heals on a weapon of power and died like nothing. It works great if you have the time to heal but with someone causing 100 Life per sec and your healing 10 per sec. Your not going to last long. It would of worked on teh older style of play just not the way the server is now.
the problem is, if someone want do that job, he/she should know what to
do. i allways say, a medic who is allways one of the 1. dead players makes no sense. a lower leveld can try that, but he need other surviving-tactics than me with 230-anything and all abilitys to keep much damage and get health very fast when needed. my problem is i "lost" some good abilities
which i would need when try fighting, but i dont care....

i did not talk about making a flak a wop, for example, then put some healings in it and go killing and when needed try to heal yourself.... i talk about healing others (and myself, if its the right weapon with splash-damage, so i can heal myself too, or if i have teamvamp.)

looks like you write that cause you didnt understand "THE" (new) medic-weapon.

primary a medicweapon is for healing others who cant heal themself, or not fast enough. teamwork isnt killing only, its looking for teammates which
are in troubles or low on health, too. the bad thing is, most of all players
have enough to do with monsters and try to survive (lower levled players), they have no time to look for others health when their own goes rapidly down. or the others, highlevlers, have enough to do with the who is best player, trying to heal others = wasted time = loosing 1. place...
anyways it looks like you didnt see me playing last time, well, trying to be
a real medic can be a hard job, trying to heal others while wands etc are around, and not trying to care about them but about the health of other players,,, dunno if we won some or many matches cause of some medic-actions, but at least we often win some waves which would maybe not possible without that. btw, thanks to all others who try do that job, too!

back to the "new" medic wep. dunno what paint & co. plan to create, but like i said and like we discussed it should heal faster than any normal wep (incl. a medic-mini). btw, noone is saying, ortega YOU must go heal others, if its a future ability, buy it if you can, try it, maybe you can use it for yourself, maybe you can heal others between waves or when in a hidingspot or when chests are open and all standing around etc...
i know you are a bit pissed last time, but i guess most players have no problems beeing healed (faster than they could for themself) and its more easy to say "ty" for that instead of "give me back my pu..."

to tired.....


ats

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Post by Scion » Mon Jul 09, 2007 11:44 pm

Heh I still remember a few times when its down to the last people and they are hiding out in a more defensable spot and people were almost yelling in mic to keep each other healed. Its stuff like that where a better medic gun would come in handy.
Sometimes a crazy move is the best move.

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Post by Amy Infless » Tue Jul 10, 2007 12:32 am

Scion wrote:Heh I still remember a few times when its down to the last people and they are hiding out in a more defensable spot and people were almost yelling in mic to keep each other healed. Its stuff like that where a better medic gun would come in handy.
i have voice off, but sometimes "i can see the panic in their faces" (in their movements), and its like i can hear them crying "MEDIC", when health is going down from 750 to 3 and the stupid rl with 1 healing need 3 minutes to full health, and the mob is coming just 2m away around the corner...
yes, now i love situations like that, but not when it allways happen when server is full and i cant join :-/ and they loose cause no medic there :-/ lol ok...

ats

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