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A Few wonder how I load so here's my thoughts

Posted: Tue Jul 17, 2007 4:49 pm
by Von_Kill_You
Unless I get blast and razor I first prefer Rocket launcher unless its a summoned weapon.

1st choice on my rocket is Firball not flame. Flame doesnt work well, but does look good.
2nd choice is flare, even though its hard to see anything when I'm using.
3nd choice is 2 rocket spread on tight maps or 2 rocket cluster on a open area map.

Super speed Is great. I can dodge everything that is tossed at me except wands. If I don't have ss then I make sure I at least have super jump. Super jump does help considerably if you don’t have ss. I usually take super jump off as soon as I get ss.

I use super force on my projectile weapons like rocket, and flack on large maps with lots of room. If it’s a tight map I use propulsion if I can get and knock back would be my second choice.

2 instagib powerups are a must if I want to survive the higher waves.

3 Lucky!!!!!! Yes may seem silly but to see double damage pop up regularly right in front of you is very nice. Even though other players pick them up too. I still can do a hell of a lot more damage than a bunch of 3 single damages or rages stacked on the weapon.

If I have enough room I’ll put 2 deemer shields on especially if it’s a tight map.

2 infinity dua !1

2 sturdy’s. I hate bouncing around and with a iron you still bounce around when the titans stomp the ground....Although I might just go for one sturdy or an iron if its a very open area map.

Here are the others I may be able to put on and will in order of importance.

5 damage power up
5 shield power up
Rage
5 energy Is more important if I pick up lighting or triple.
Super lucky
5 poison
Magic pu

Some of the more advance players like to have as much adrenaline abilities and extra single adrenaline on their weapon because when you have lighting bolt and a triple going on at the same time on the last waves the points you get are huge. I have not bought adrenaline surge, but can see a big diff on the last 2 waves in kill with the lightning and triple or just with one of them.



TEAM PLAY

ok I would love to see everyone get together and when someone has like a rocket launcher of revue 4 when it is tossed to you upgrade it and toss it back. Then keep tossing it around and it would take 6 people to upgrade it all the way up to a 10!!!!!!!!!!!! Now that would be team work......I would like to see that happen!!!!!!!!

I don't know if I’m forgetting something so let me know.....

VON KILL

Posted: Tue Jul 17, 2007 7:32 pm
by Gothicize
Hey Von why dont you just get 3 sturdies and a retention and put all 4 of them on another wop so you have 2 more slots available might help out. Not like you really need it. :arnold:

Posted: Wed Jul 18, 2007 4:00 am
by TheSynGame
3 sturdies don't work really well.

For some odd reason when u hit urself u still get pushed back a little bit...

Posted: Wed Jul 18, 2007 6:20 am
by Gothicize
TheSynGame wrote:3 sturdies don't work really well.

For some odd reason when u hit urself u still get pushed back a little bit...
yes it does. you have to remember that when you die scroll over the weapon with the sturdies and it starts up again. it works better then having 1 iron or 2 single sturdies by allowing you to have more space for other things. I know it works cause its what i always use.

Posted: Wed Jul 18, 2007 6:57 am
by TheSynGame
I'm not talking about that.... The effects are weird....It's not the same like iron sturdy.

Posted: Wed Jul 18, 2007 7:00 am
by Gothicize
thats cause the iron sturdy isnt as strong as 2 sturdies or 3 on another wop

Posted: Wed Jul 18, 2007 7:41 am
by M3RC
Von, u still the 2nd highest leveled player next 2 me before i was ripped of that status by u know who, lol-jk draeghon
and i must strongerly agree with u syn, 3 sturdies on another wop that is not being used dont work 4 shit anymore :butthead:

Posted: Wed Jul 18, 2007 8:33 am
by TheSynGame
Gothicize wrote:thats cause the iron sturdy isnt as strong as 2 sturdies or 3 on another wop
It's supposed to be the same as 3 sturdies but the 3 sturdies is buggy...

Posted: Wed Jul 18, 2007 2:01 pm
by Ortega
To be honest. Team play was throw out the window. Ok you have a Flak of REJ. 16 players but only 14 take them we will say. You get what 2 blast and 3 razor bombs. That leaves a shortage of Power ups. I know its to help and make other people to use other guns. I can see limiting the Super speed and summons but not the normal advantage weapons power ups. Might as well only hand out 10 inf's a game and 6 need resupply. I recieved blast the other day and it was the first time in about two months. Razor I get maybe one ever 2 weeks.

Yes

Posted: Wed Jul 18, 2007 7:24 pm
by Von_Kill_You
When iron sturdy was introduced 3 single sturdys got mess up. I dont know if it was done on purpous or not....3 sturdys on a diff weapond acts like a single sturdy on your weap....you bounce around when the titans stomp..... oh by the way if you pend a lot of points on iron shoes and max it out it acts like a single sturdy.... NOT worth it.!

Ok for the low level players !!!!!!! Please give any instagib power up to the players over 200 !!!!

Why ???

You will DIE the last 3 waves and we need it to survive !!!!!!
We can then win the match for you to get the 1000 points.

chow

ty merc....the good old days :) oh where has coke been lately ???