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Ima let you guys in on a lil secret
Posted: Wed Jul 18, 2007 9:19 am
by General-Chainz
I dont know maybe you guys already know this andmaybe joey doesnt know bout this but heres what usually helps
MAKE more than 1 weapon at least retention more than 1 weapon doesnt matter if its damaged or has 2 slots thas all u will need. But you will need at least 3-4 diff retentioned weapons
you can put health regenerator and shield regenerator speed 5 your summons (im prolly forgetting 1 or 2) all on a diff gun and it will all still work dont waste slots on your weapon your using retention a diff 1 and use it for storage of these things
Maybe this only works for me i dunno i hear alot of peeps say the shield and health regen dont work for em or if you suicide you lose your weapon I have never had it happen to me unless it was my fault i have suicided many times and kept my guns but again might not work for all
oh yeah shield and health regen pu's generate 5 health or shield per second per pu. so if you have 5 shield generators u get 25 shield per second same goes for health
Posted: Wed Jul 18, 2007 4:55 pm
by [BGE]Cha-Chi
I have also noticed a similar thing. It seems that this type of thing has only worked for me if the WOPs are side by side. For example, lets say that your main WOP you're using is a flack but you also have a rocket WOP. The rocket and flak are side by side, so it seems that the shield PU will work for both guns, even if it is only on one.
I have only noticed this before on the shield PU. I have never intentionally looked for more uses. The only reason I noticed it for the shield was one day I had it on a WOP I wasn't using and was crouching and saw my shield going up. :idea:
Re: Ima let you guys in on a lil secret
Posted: Thu Jul 19, 2007 9:38 am
by Amy Infless
General-Chainz wrote:..
Maybe this only works for me i dunno i hear alot of peeps say the shield and health regen dont work for em....
"wtf? i need to crouch/duck to "activate" health/shieldgen?
why didnt noone told me that"
now you know why it doesnt work for most who say it doesnt work....
i bet its "all", not "most", but maybe there is another problem i dunno about in moment...
ats
ps: you forgot the tripple-sturdy in one of the other retentioned wops, so you have another 1-3 slots free on your primary wop. for me it works. for some others too. for some not... however...
Posted: Thu Jul 19, 2007 10:59 am
by General-Chainz
yep that works too
Cha-Chi Which Shiled Pu's the regular shields or the regenerator shields cause the regens i know will work on all weapons no matter what you use
you can use a grenade launcher of harm -6 and put a shield and health regenerator pu on the shield gun (Don't forget to crouch people

) and it will still work along wit the other pu's mentioned
im not saying horde pu's or anything like that just make at least 2 weapons with retention on at least 1 then if you do lose 1 well posibly you have another

Posted: Thu Jul 19, 2007 2:15 pm
by [BGE]Cha-Chi
I was talking about the regenerator shield. After reading your post, I went to go play and see if the other things were happening. Things I noticed:
1.* Correction on my first post* Last night I was able to get shield regenartor to stay active on another weapon that was no where near the line-up of the weapon I was using. Example: Using flack in hand, I was able to use shield regenerators on MP5.
2. If you put a speed on a non "used" weapon then it will carry over to all other weapons. BUT if you have more than open speed PU equipped on different weapons, it will not. I guess it is something that alot of people may not notice due to lag issues, including myself in the past.
Now the question is, are these actually bugs or are they purposely programmed in as benefits? I would assume bugs, and if so should be fixed at the earliest convenience.
Posted: Thu Jul 19, 2007 2:59 pm
by Ortega
There is also a way to get in to work with Energy also...Just because the E-5 doesn't come out that much. I do believe it works with other powers but some are hard to tell.
Posted: Thu Jul 19, 2007 3:21 pm
by BoneofMalkav
[BGE]Cha-Chi wrote:I was talking about the regenerator shield. After reading your post, I went to go play and see if the other things were happening. Things I noticed:
1.* Correction on my first post* Last night I was able to get shield regenartor to stay active on another weapon that was no where near the line-up of the weapon I was using. Example: Using flack in hand, I was able to use shield regenerators on MP5.
2. If you put a speed on a non "used" weapon then it will carry over to all other weapons. BUT if you have more than open speed PU equipped on different weapons, it will not. I guess it is something that alot of people may not notice due to lag issues, including myself in the past.
Now the question is, are these actually bugs or are they purposely programmed in as benefits? I would assume bugs, and if so should be fixed at the earliest convenience.
Yea I think those were coded purposely from the way it all acts cause I tried the same things last night
2 or 3 Speed +5s on diffrent weapons with an odd number of single speeds = Almost @ Super Speed PU
Posted: Thu Jul 19, 2007 4:45 pm
by General-Chainz
the speed 1 is tricky sumtimes it works others it dont the best way to do it is put a speed 5 on a diff weapon first then put 1 on your weapon in that order the way to go super fast put a speed 5 on a weapon then put a super speed on your weapon and youll get a lil more of a boost Also if you feel like your speeds are not working any more reloading the pu's usually fixes that ..well for me

Posted: Thu Jul 19, 2007 6:28 pm
by airrrr man
has anyone noticed that if you have a speed pu on your gun and you die once with ghost/res your speed doubles?
Posted: Thu Jul 19, 2007 7:33 pm
by General-Chainz
yeah thas always fun when that happens