redeemer or super shock: using which takes more skill?
Posted: Wed Mar 05, 2008 7:45 am
I am just curious what you guys think requires more gaming aptitude in using regarding the two more readily available instagib weapons when they are a wop, super shock rifle and redeemer. What I mean by this is generally killing stuff and being able to keep from dying. There are 4 instagib weapons in the game: wand, super shock rifle, redeemer, and ice rune. The essr is not instagib, and you would know this if you were level 260+ and alone. It will not kill the special enemies (satore monster types like queens, titan, skaarj, then there is the vagary, and a few others) that get the huge hp/defense with any efficiency. However, the essr type gun on the churchnew new and churchclassic is instagib, but fires much faster. For the sake of this post, consider the usual super shock.
Positives with super shock:
Infinite ammo
Immediate beam discharge and distance travel
Easy to see at all times
Negatives with super shock:
Semi-slow fire rate
No vampability, leaving one very vulnerable to considerable hp loss
Hard to acquire as wop
Pinpoint accuracy needed
Can only kill one enemy at a time
Clear line of target sight required at all times
Positives with redeemer:
Vampability
Easy to get as wop since every redeemer spawn is a new redeemer type that stacks
Lengthy rate of affecting explosion (2 seconds)
Large blast radius
High power
Self-healing from heal pu
Superforce makes shots close to instantaneous on all but very large maps
Can kill 15+ enemies with one volley (perhaps more, but I haven’t seen more than this)
Can be self-guided with alt-fire around any bend or obstruction
Negatives with redeemer:
Limited ammo replenish rate with resupply
Ammo bonus dependant for its full potential
Leaves one vulnerable between resupply time, or all ammo runs out and gun switches
Horrible visual interruption with blast brightness, affecting user and teammates
Now I won’t give my opinion, though I have one. Keep in mind that as I have witnessed, that a non wop supershock and non wop redeemer tend to do the same amount of damage in the same amount of time of use (one super shock shot to one on-target blast of a redeemer).
However, the real reason I make this poll besides curiousity of what you guys think is that many hate the super shock maps, and at times consider removing all from the server. I would not oppose this by any means. However, if this happens, then I would move for the redeemer spawn points to be recoded so that if you pick one up, toss it, and pick another up later, its the same magic wep or wop type. So many people camp or check the redeemer spots for the wop version every darn map there is one, and this desire is no different than those seeking to use a weapon of strength like a super shock. Yet, the deemer obsessed sometimes condemn those who vote for super shock maps, hmmm.
Anyhoo, which takes more skill to use as a wop considering the factors listed?
Positives with super shock:
Infinite ammo
Immediate beam discharge and distance travel
Easy to see at all times
Negatives with super shock:
Semi-slow fire rate
No vampability, leaving one very vulnerable to considerable hp loss
Hard to acquire as wop
Pinpoint accuracy needed
Can only kill one enemy at a time
Clear line of target sight required at all times
Positives with redeemer:
Vampability
Easy to get as wop since every redeemer spawn is a new redeemer type that stacks
Lengthy rate of affecting explosion (2 seconds)
Large blast radius
High power
Self-healing from heal pu
Superforce makes shots close to instantaneous on all but very large maps
Can kill 15+ enemies with one volley (perhaps more, but I haven’t seen more than this)
Can be self-guided with alt-fire around any bend or obstruction
Negatives with redeemer:
Limited ammo replenish rate with resupply
Ammo bonus dependant for its full potential
Leaves one vulnerable between resupply time, or all ammo runs out and gun switches
Horrible visual interruption with blast brightness, affecting user and teammates
Now I won’t give my opinion, though I have one. Keep in mind that as I have witnessed, that a non wop supershock and non wop redeemer tend to do the same amount of damage in the same amount of time of use (one super shock shot to one on-target blast of a redeemer).
However, the real reason I make this poll besides curiousity of what you guys think is that many hate the super shock maps, and at times consider removing all from the server. I would not oppose this by any means. However, if this happens, then I would move for the redeemer spawn points to be recoded so that if you pick one up, toss it, and pick another up later, its the same magic wep or wop type. So many people camp or check the redeemer spots for the wop version every darn map there is one, and this desire is no different than those seeking to use a weapon of strength like a super shock. Yet, the deemer obsessed sometimes condemn those who vote for super shock maps, hmmm.
Anyhoo, which takes more skill to use as a wop considering the factors listed?