Monday DTS start, rant and suggestions:
Posted: Mon Mar 10, 2008 5:03 pm
Well, since daytime savings started yesterday my clock is messed up and will remain messed up for a week or so while the government steals 1 hour of our lives and sells it to the martians from jupiter in exchange of some cheap crap no one benefits from.
Anyhow, some suggestions for the next overhaul to make the game more interesting:
1.- PU's and Inventory.
* As many PU's offer a defensive bonus Vs certain type of attack those bonuses should never stop damage completely, IG shields, Deemer shield, Rock shields should decrease the damage 1/3rd p/shield pu to a max of 2 or 3 pu's. In short 2 IG shield pu's would stop 60% of the damage from a wand or SS but damage would still pass through hitting the player, whereas without a single shield pu would cause instant death. same for rocks, fire rocks, etc.
* Only a handful of passive PU's should work on the player regardless of which weapon is currently active, like health/shield regen pu'sbut no other.
* Fix the retention PU bug for MP5.
* Retention should have a limit, meaning that retention should work up to a certain number of times the player dies (this would not apply for resurrects) player dies 3 or 4 times, pu goes kaput, put another next wave.
* Blue wrench should be the only single tool that can have more thana single use with a chance of breaking up after each use.
* PU's should not disappear on certain weapons like SSR, the SSR pu turns a mini into another gun entirely when instead it should add up and be able to be removed if needed.
* Multiple single PU's should provide greater bonus than a single +5 PU and they should not be cumulative. Example:
A player with 5 single Protection PU's should have the same defense as a player with one single +5 Protection. However, same player with 7 single protection PU's should have better and increased defense, meanwhile the player using a single +5 Prot PU remains the same and cannot increase any further. The extra Prot bonus is obvious but also the cost in slots is high, same for speed and for damage PU's damage and speed +5 should not allow to add single speed and dmg pu's.
* Summon weapon PU, 1 single pu should give equal chance to summon any weapon (see weapon list tiers below) 2 pu's put together should have a greater chance of summoning any weapon from tier 2 or 3 and smaller chance of summoning tier 1 gun and 3 weapon summon's should havea greater chance to summon a tier 3 weapon and smaller chance to summon tier 1 or 2 weapons.
2.- Weapons:
*Weapon Tiers:
Tier 1 are the generic weapons that come with UT2K4 package with only exception of the MP5 replacing assault rifles, however assault rifles should be added as an extra weapon, these weapons or most of them should be ready on any map and should have either WoP bonuses/penalties or be magical.
Shield gun, MP5, Bio Rifle, Mine Layer, Link Gun, Shock Rifle, Minigun, Flak Gun, Grenade Launcher, Rocket Launcher, Sniper Rifle, Lighting Gun, Benelli Shotgun.
Tier 2 are the guns that can be upgraded, but these guns do not need a PU, to be used, these guns are natural the way they are, they can be positive or negative WoP bonus or simply be magical in some good or bad way.
Shock Cannon Gun, Assault Rifle, Web Launcher, Flare Launcher, Turbo Laser, Frag Grenades, Blast Cannon, Razor Gun, Light SSR,
Tier 3 are the guns that are the best of the best, these guns can pummel mostly everything though they might be dangerous if not used carefully they might as well kill the user and those around him/her.
Combat Shotgun, Particle Gun, Heavy SSR, Mortar, Super Shock, Little Lady, AK Bin Slayer, Laser Rifle, Wand, Redeemer.
I might have missed some guns, let me know what you think.
LT.
*Edit: Entered +5 vs +1 PU's.
Anyhow, some suggestions for the next overhaul to make the game more interesting:
1.- PU's and Inventory.
* As many PU's offer a defensive bonus Vs certain type of attack those bonuses should never stop damage completely, IG shields, Deemer shield, Rock shields should decrease the damage 1/3rd p/shield pu to a max of 2 or 3 pu's. In short 2 IG shield pu's would stop 60% of the damage from a wand or SS but damage would still pass through hitting the player, whereas without a single shield pu would cause instant death. same for rocks, fire rocks, etc.
* Only a handful of passive PU's should work on the player regardless of which weapon is currently active, like health/shield regen pu'sbut no other.
* Fix the retention PU bug for MP5.
* Retention should have a limit, meaning that retention should work up to a certain number of times the player dies (this would not apply for resurrects) player dies 3 or 4 times, pu goes kaput, put another next wave.
* Blue wrench should be the only single tool that can have more thana single use with a chance of breaking up after each use.
* PU's should not disappear on certain weapons like SSR, the SSR pu turns a mini into another gun entirely when instead it should add up and be able to be removed if needed.
* Multiple single PU's should provide greater bonus than a single +5 PU and they should not be cumulative. Example:
A player with 5 single Protection PU's should have the same defense as a player with one single +5 Protection. However, same player with 7 single protection PU's should have better and increased defense, meanwhile the player using a single +5 Prot PU remains the same and cannot increase any further. The extra Prot bonus is obvious but also the cost in slots is high, same for speed and for damage PU's damage and speed +5 should not allow to add single speed and dmg pu's.
* Summon weapon PU, 1 single pu should give equal chance to summon any weapon (see weapon list tiers below) 2 pu's put together should have a greater chance of summoning any weapon from tier 2 or 3 and smaller chance of summoning tier 1 gun and 3 weapon summon's should havea greater chance to summon a tier 3 weapon and smaller chance to summon tier 1 or 2 weapons.
2.- Weapons:
*Weapon Tiers:
Tier 1 are the generic weapons that come with UT2K4 package with only exception of the MP5 replacing assault rifles, however assault rifles should be added as an extra weapon, these weapons or most of them should be ready on any map and should have either WoP bonuses/penalties or be magical.
Shield gun, MP5, Bio Rifle, Mine Layer, Link Gun, Shock Rifle, Minigun, Flak Gun, Grenade Launcher, Rocket Launcher, Sniper Rifle, Lighting Gun, Benelli Shotgun.
Tier 2 are the guns that can be upgraded, but these guns do not need a PU, to be used, these guns are natural the way they are, they can be positive or negative WoP bonus or simply be magical in some good or bad way.
Shock Cannon Gun, Assault Rifle, Web Launcher, Flare Launcher, Turbo Laser, Frag Grenades, Blast Cannon, Razor Gun, Light SSR,
Tier 3 are the guns that are the best of the best, these guns can pummel mostly everything though they might be dangerous if not used carefully they might as well kill the user and those around him/her.
Combat Shotgun, Particle Gun, Heavy SSR, Mortar, Super Shock, Little Lady, AK Bin Slayer, Laser Rifle, Wand, Redeemer.
I might have missed some guns, let me know what you think.
LT.
*Edit: Entered +5 vs +1 PU's.