im to lazy to search for all the links here in forum.
firerockets:
"CAN" cause clientside lag (or maybe gfx-errors) when client(s) has(have) crap (onboard-)gfx-card, like me long time playin with a geforce 4ti 4200 and then ati 9600pro. now with the ati hd2600pro "my personal firerocketlag" is gone! (maybe also driver-problem)
zounds:
"CAN" cause clientside lag (or sound-errors) when client(s) has/have crap (onboard-)soundcard. (maybe driverproblem too)
proxys vs spidermines:
joeyz words: theoretical are proxys and spidermines like bots/humans!
you all know what happens when you play a map which normally allways laags, and more and more players join. so every "information" (what way you go, what direction you fire with what weapon, where do other players shoot at, where do they go, what weps do they use, what way flying/walkin monsters, where do they shoot at with what weapon..you see, "many" information"..) must be handled by everyones connection and everyones cpu (incl. server-cpu). so all these informations are also needed for proxys and spidermines too!!!
spidermines have the advantage the max. amount is 10 you can toss, while proxys can be spammed millions of it. so think about the massive additional information now must be used AND handled "somehow" for these "millions" of proxys. the "somehow" results in slowing down the complete server and all clients and you recognice pings rise up very fast.
as for proxys beeing not effective, depends on situation. if you play with a primary weapon with which you need to "see" the monsters to aim at them, like minis or shocks, and you look out of hidingplace and "booom headshot", proxys can help saving the day using them to spam in last player allive-situations...
bio-spread and flak-razors:
cause massive lag in huge maps. the problem is the long "lifetime" of the many times reflecting and NOT "disapearing" razorblades. i dunno how many seconds a razorblade is "allive" when hitting no enemy. it reflects 2-3-4-5 times (never counted) from walls/pillars/etc and "disapears" after xxx seconds or after finally hitting a monster.
(i personally think, another problem is, after flakrazors are fired and reflected ?-times from whatever, they impact wherever (walls, pillars/grond/etc) and "stay there" for xxx seconds BEFORE they finally disapear! i think if this time can be reduced it will also help!)
so, example, if you fire hundreds of razors in a huge map and they need 5 seconds from your wep till end of map, reflect there come back, another 5 seconds, reflect and so on, when they start to disapear after xxx seconds or xx reflections, how many of them are in the air "on the way" just "carrying much information" which must be sent to everyone(direction, speed etc...)" and is (ab-)using massive cpu-time and/or overloading the "connection"???
(what does this mean? ->
http://monstermadness.iforumer.com/view ... termadness)
the same is for biospread. for example if you spreadspam bio in a huge map with superforce, these goo-blobs stay for 2-3-4 seconds till they explode/disapear. if there are many monsters in that "goo-spread-area", it causes massive splash-damage, which cause, dramatically said in joeyz words: "50% of your lag" !!!!
for better understandings read joeys examples:
http://monstermadness.iforumer.com/view ... ness#21653
http://monstermadness.iforumer.com/view ... ness#21898
!!!
if you still dont believe that "bio or flak causes lag", make an easy test.
look for mutators which can increase firerate or create "multiple" shots or spreads. look for a razorblade-mutator like the classic-ut99-razors. enable infinity ammo and increase the firerate up to ... 100-200-500-1000shots per/minute or second, w/e is possible. make a LAN-party or open a server. use a huge map like matrix-alley, for example, try it with 3-xx players. normally it doesnt matter if you play dm or inv. maybe inv is better for the "bad lageffects" coming faster. now fire the razors or bio
and dont stop firing... watch your pings...even in a LAN-game when all players have gigabit-connection and 2-16ping, the pings will go up to 400 and higher! look how you can move or how your screen starts "to work"...
you maybe will get diashow with 0-3 fps... if all stop firing, after xxx seconds (or maybe minutes) it will return to low ping and standard fast movements.
try it.
and now think about you "only" used razors and/or bio. imagine what happens when 1017 monsters are there too, firing every possible wep, and all other players also firing their weps..more or less "laging" weps...
maybe you now see why not to use this or that, or why some "vet" players never ever use razors or toss razor-pu(s) in huge maps to others who ask for them, even when havin 3 of them and a 4. loaded in an unused flak, just to be "a bit more save" from weaponbased lag, and in that case the beginning of disapearing things like pu´s, weaponfire, monsters, players and finally the weapons you use!!
feel free to correct anything if im wrong with something, but im sure you only will find wrong grammatik or wrong translated things :-)
ats
p.s.: for better "translations" or understandings what i talked about, ask zombie (sorry, you are the only one of the "knowers" who is most time online ;-) )
p.p.s.: as for the "ban-thing", sorry we sometimes "must" use this "phrase"
to show we are not jokin/kidding about "problems"...even when you never will be banned for real (except you maybe really piss an admin off ;-) , but remember, the kickvote-option is still there...