No need for iron on "Skyscraping map" anymore (dea

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¿«KÄmF»¿|3|ÖÖ|)y
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No need for iron on "Skyscraping map" anymore (dea

Post by ¿«KÄmF»¿|3|ÖÖ|)y » Fri Jun 12, 2009 6:19 am

Deathrasher came up with an idea of using glass shields around the whole edge of the map to stop monsters from falling off and then we wouldnt have to go and kill them.
With maria's help supplying the all the glass shields/bunkers XD we decided to test it out.
we left a few gaps btw =D
tell me if u guys like it?
¿«KÄmF»¿|3|ÖÖ|)y what i signed this???

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kanabanoid
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Post by kanabanoid » Fri Jun 12, 2009 7:13 am

lol... thats difrent
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slayerdrango
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Which map?

Post by slayerdrango » Fri Jun 12, 2009 3:13 pm

Which skyscraping map?
the one you die when you touch the ground? or the small square one that you don't but are stuck down there. :( :(

Please post a pic if you have one.. 8)
:sniper: :lmg:
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kanabanoid
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Post by kanabanoid » Fri Jun 12, 2009 5:25 pm

looks like the one that is small
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ZombieSlayer
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Post by ZombieSlayer » Sat Jun 13, 2009 1:30 am

It was the small one, and the idea didn't work so well. There were still plenty of monsters on the floor.
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My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004

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TheMadDJ
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Post by TheMadDJ » Sat Jun 13, 2009 9:00 am

Maybe because they can simply fly over that barrier?

Only way to "fix" the map is move the killzone higher or just don't use knockback, props or irons.

Simple.
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Maria
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Post by Maria » Tue Jun 16, 2009 3:00 pm

it didnt work becuase monsters spawn next 2 the building instead above it
but hehe i loved bulding our lil fortress anyway it always looks so great all that glass

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[GU]Twinkie
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Post by [GU]Twinkie » Fri Jun 19, 2009 12:37 am

Not very sporting though.
pretty picture :D
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IIO
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Post by IIO » Fri Jun 19, 2009 12:02 pm

Maria, i have always said, you're an architect, and this is not UT2K4 but Sim City lol

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