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Re: New Bug Report Forum

Posted: Thu Jan 12, 2017 10:20 pm
by Mobster
Again, the people that can attempt to solve these issues are on an indefinite hiatus.

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Posted: Wed Feb 01, 2017 9:40 pm
by Treloar
:pbjtime:

Re: New Bug Report Forum

Posted: Wed Feb 01, 2017 9:57 pm
by Amy Infless
picture says you have medic weapon maker ability.

you missed to say (you didnt answer on server!) if you mediced a non-wop-weapon before you used the blue wrench.
after using medic weapon maker on a non wop to get rid of "bad weapons" and you run
to a weaponpickup to get a new one and with that the possibility to "earn" a neagtive/damaged
weapon, you cant use blue wrench anymore!

lets say its a penalty for those players who cant play with things that the game gives them.

or in other words: i dont know if that was made on purpose because of "that", or if its really
some kind of bug, since the same thing happend on 179 patch too, if i remembered right...


ats

Re: New Bug Report Forum

Posted: Thu Feb 02, 2017 2:36 am
by Gothicize
Yes Amy you remember correctly.

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Posted: Mon Feb 06, 2017 5:22 pm
by Treloar
:pbjtime:

Re: New Bug Report Forum

Posted: Sun Feb 12, 2017 11:58 pm
by Gothicize
Let me see if I can help you understand. Once you use the Medic Weapon Maker, the blue kit will no longer work. If I recall they shouldn't be reconnecting just cause they have bad weapons and suiciding should have a limit of 3 times, I believe.

Re: New Bug Report Forum

Posted: Mon Feb 13, 2017 8:52 pm
by Mobster
Gothicize wrote:If I recall they shouldn't be reconnecting just cause they have bad weapons and suiciding should have a limit of 3 times, I believe.
Yes it's against server rules.
It may be fruitless to enforce that rule though at this point though. A large percentage of our player base is so used to phishing for WoPs.

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Posted: Wed Mar 01, 2017 10:19 pm
by Treloar
:pbjtime:

Re: New Bug Report Forum

Posted: Sat Mar 04, 2017 3:42 am
by Amy Infless
why

Re: New Bug Report Forum

Posted: Sun Mar 12, 2017 11:15 am
by B3RT
Monsters also spawn on AI pathways in maps, so there should be enough spawning locations to keep a map from crashing, this is why size upscaled monsters sometimes fall through floors in maps with steep inclines, due to it spawning half way through the floor. Another possibility is maps that were made for UT2K3 and then not re-rendered in the UT2K4 editor as this can cause problems as is evidenced by the version of DM-Pressure currently in use, it hasn't been re-rendered so the lighting is all wrong. This affects everything in the map including spawn points and AI pathways.

If you are experiencing problems like this with maps make notes of their names and post them here, I might be able to fix them. The problem with monsters falling off the map and not dieing cannot be fixed by me as this is a problem with the way the monster madness mutator is coded, it disables kill zones and physics masses. At least for the mobs. Though I may be able to come up with a work around.