Not so much of a steaming pile of crap anymore, but...
Posted: Mon Apr 06, 2015 12:38 pm
I really like it.
A couple things though;
1) Automatic Frag Grenade spawns. THIS HAS TO STOP.
Whenever someone gets a frag grenade from a summons and they throw it away, IT STAYS THERE and becomes a frag grenade spawn. And since people usually throw their
shit away in the middle of a pathway, it is hard to avoid them.
2) Boxes and walls turn brick red, glass walls become brick red and solid. This happens instantly once I place a box or wall...and they don't last very long at all.
3) It is glitchy around the boxes...It's almost impossible to jump if you are right next to one.
4) Commanders who leave (or crash) mid-game without giving-up Commander are doing us no favors. It is VERY hard to get enough people to Mutate Mutiny to get a
commander back into the game. Same thing with low-levels or people new to the game...They get commander and have no clue what to do with it...then die 19 times
without giving it up.
My suggestion (plea really) to rectify the commander problem is as follows;
1) If the Commander leaves the game for whatever reason, Commander ReVote should become automatic.
2) If Mutate Mutiny is needed, it should only need TWO votes to enact it, no matter how many people are playing. There is language barrier and a "don't care" barrier
that rarely, if ever, allows Mutate Mutiny to be used...and there are people who think it's being mean to use it!
Thanks!
A couple things though;
1) Automatic Frag Grenade spawns. THIS HAS TO STOP.
Whenever someone gets a frag grenade from a summons and they throw it away, IT STAYS THERE and becomes a frag grenade spawn. And since people usually throw their
shit away in the middle of a pathway, it is hard to avoid them.
2) Boxes and walls turn brick red, glass walls become brick red and solid. This happens instantly once I place a box or wall...and they don't last very long at all.
3) It is glitchy around the boxes...It's almost impossible to jump if you are right next to one.
4) Commanders who leave (or crash) mid-game without giving-up Commander are doing us no favors. It is VERY hard to get enough people to Mutate Mutiny to get a
commander back into the game. Same thing with low-levels or people new to the game...They get commander and have no clue what to do with it...then die 19 times
without giving it up.
My suggestion (plea really) to rectify the commander problem is as follows;
1) If the Commander leaves the game for whatever reason, Commander ReVote should become automatic.
2) If Mutate Mutiny is needed, it should only need TWO votes to enact it, no matter how many people are playing. There is language barrier and a "don't care" barrier
that rarely, if ever, allows Mutate Mutiny to be used...and there are people who think it's being mean to use it!
Thanks!