DODGE BALL
Posted: Thu Jan 04, 2007 6:49 am
Rules:
In Dodgeball the ball is thrown repeatedly between 2 teams. Team Red and Team Blue.
Pitches will be similar to this:
Rules
All players start in the Playing Area, the ball will start in the center. The objective is to pick up the ball and throw it directly at the opponents. You can kill opponents in 3 ways:
* Hitting the opponent directly with the ball.
* In Dodgeball the ball is allowed to hit one surface before it hits an opponent to kill them. If a ball hits 2 or more surfaces, it becomes neutral and can be caught or picked up by anyone.
* Catching an ball that the opponent shot. You will then kill the opponent and he gets to the Prison Area.
If the ball kills an opponent, the person will respawn in their Prison Area, behind your team. Once the opponent is in your Prison Area they can be passed to, to try and hit your team, or catch your teams ball. The opponent gets freed when they kill you or one of your team mates.
If a player is killed by a shield gun, the player will respawn in the same area they are in, they do not get put in the prison.
Once all players from a team have been sent to the Prison Area, a point is won.
Features:
* You are faster and you can jump higher when you have the ball.
* You can free yourself when you are in prison by killing an enemy not in prison.
* You die and get send to prison when you get hit by an enemy ball. (P on scoreboard behind your score)
* The ball is neutral when the trail is green.
* You can't be freed anymore if you are in prison and an enemy catches your ball. (PP on scoreboard behind your score)
* Press Fire to volley a ball away and press AltFire to catch one.
* You can catch a ball with AltFire, the person that threw it will be send to prison then.
Options:
* Anti Laming - When this is enabled, any players that reconnect while in prison will be put back in prison on join.
* Health Lose Type - Amount of health a ball carrier loses, choose from Disabled, Normal, Fast, Insane, Instagib.
When on instagib, everyone will die when touching the ball, so you can only volley it.
* Balls - Amount of balls, choose from 1 to 5.
Dodgeball Free For All
Dodgeball FFA is just like normal Deathmatch, but now there are randomly respawning balls instead of weapons.
Features:
* You are faster and you can jump higher when you have the ball.
* The ball is neutral when the trail is green.
* Press Fire to volley a ball away and press AltFire to catch one.
* You can catch a ball with AltFire, the person that threw it will die then.
* When DynamicDamage is on, the damage of the ball depends on the speed of it.
Options:
* Health Lose Type - Amount of health a ball carrier loses, choose from Disabled, Normal, Fast, Insane, Instagib.
When on instagib, everyone will die when touching the ball, so you can only volley it.
* Balls - Amount of balls, choose from 1 to 10.
* Dynamic Damage. When enabled, the damage of a ball depends on the speed of it. So faster shots do more damage.
Bugs
* Shoot bug happens sometimes. (can't shoot ball, cant volley ball) Reconnect if this happens.
In Dodgeball the ball is thrown repeatedly between 2 teams. Team Red and Team Blue.
Pitches will be similar to this:
Rules
All players start in the Playing Area, the ball will start in the center. The objective is to pick up the ball and throw it directly at the opponents. You can kill opponents in 3 ways:
* Hitting the opponent directly with the ball.
* In Dodgeball the ball is allowed to hit one surface before it hits an opponent to kill them. If a ball hits 2 or more surfaces, it becomes neutral and can be caught or picked up by anyone.
* Catching an ball that the opponent shot. You will then kill the opponent and he gets to the Prison Area.
If the ball kills an opponent, the person will respawn in their Prison Area, behind your team. Once the opponent is in your Prison Area they can be passed to, to try and hit your team, or catch your teams ball. The opponent gets freed when they kill you or one of your team mates.
If a player is killed by a shield gun, the player will respawn in the same area they are in, they do not get put in the prison.
Once all players from a team have been sent to the Prison Area, a point is won.
Features:
* You are faster and you can jump higher when you have the ball.
* You can free yourself when you are in prison by killing an enemy not in prison.
* You die and get send to prison when you get hit by an enemy ball. (P on scoreboard behind your score)
* The ball is neutral when the trail is green.
* You can't be freed anymore if you are in prison and an enemy catches your ball. (PP on scoreboard behind your score)
* Press Fire to volley a ball away and press AltFire to catch one.
* You can catch a ball with AltFire, the person that threw it will be send to prison then.
Options:
* Anti Laming - When this is enabled, any players that reconnect while in prison will be put back in prison on join.
* Health Lose Type - Amount of health a ball carrier loses, choose from Disabled, Normal, Fast, Insane, Instagib.
When on instagib, everyone will die when touching the ball, so you can only volley it.
* Balls - Amount of balls, choose from 1 to 5.
Dodgeball Free For All
Dodgeball FFA is just like normal Deathmatch, but now there are randomly respawning balls instead of weapons.
Features:
* You are faster and you can jump higher when you have the ball.
* The ball is neutral when the trail is green.
* Press Fire to volley a ball away and press AltFire to catch one.
* You can catch a ball with AltFire, the person that threw it will die then.
* When DynamicDamage is on, the damage of the ball depends on the speed of it.
Options:
* Health Lose Type - Amount of health a ball carrier loses, choose from Disabled, Normal, Fast, Insane, Instagib.
When on instagib, everyone will die when touching the ball, so you can only volley it.
* Balls - Amount of balls, choose from 1 to 10.
* Dynamic Damage. When enabled, the damage of a ball depends on the speed of it. So faster shots do more damage.
Bugs
* Shoot bug happens sometimes. (can't shoot ball, cant volley ball) Reconnect if this happens.