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DM-(JRPG)-Skyscrapin-XL

Posted: Sun Jan 21, 2007 12:29 am
by BaronVonRotterdam
Hey Guys,

I just got done working on sky scrapin and It came out looking like this.

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I edited the skyscrapin2 on the server now with the basement. But I noticed people still didnt like skycrapin because it was too small. Then I saw everyone play FTG's sky scrapin and it was big. Sooo I merged the idea of a big sky scrapin with the basement and It turned out to be like this.

Tell me if you like it, or throw me any suggestions.

Posted: Sun Jan 21, 2007 12:51 am
by SirBeast
fkn AWESOME! Can't wait to try it!

Posted: Sun Jan 21, 2007 1:42 am
by M3RC
censored yeah!!! paintball so when do we get 2 give a test run? excellent work btw

Posted: Sun Jan 21, 2007 2:47 am
by Bert
Cool!

Posted: Sun Jan 21, 2007 10:51 am
by ZombieSlayer
Looks good :)

I just hope this doesn't mean the removal of one of my favorite maps :?

Posted: Sun Jan 21, 2007 11:04 am
by Bert
Bit of a hint paint.

Move the killz zone further down and add strategically placed teleporters on small blocking volumes at differing levels on the map which transport you back up should you be pushed off, it would save quite a lot of heartache when the map is full and getting a sturdy is like trying to lick your elbow :)

Posted: Sun Jan 21, 2007 11:35 am
by SirBeast
Good point, B3rt!

BTW, if you can lick your elbow, I wanted to know why you never considered the censored industry! LOL!

Posted: Sun Jan 21, 2007 1:13 pm
by TheSynGame
Actually I don't mind if ya fell and died... That is what leaving a trans is for. ;p

Posted: Sun Jan 21, 2007 2:25 pm
by airrrr man
skyscraping 1 was my favorite map :cry:

Posted: Sun Jan 21, 2007 2:34 pm
by BaronVonRotterdam
good idea bert, however thats why I created the basement. Its a monster free zone where you can leave your translocators (as long as you are smart enough to do so) Also airrrr, I will tell joey to leave the original sky scrapin on add mine and remove the others.