Ideas
Posted: Mon Dec 29, 2008 9:58 pm
*Medic and Support should be able to heal you to max health and give you max ammo
*Make the XM8 not heal you (now un-needed due to medic guy)
*Remove the health charges from the maps (now un-needed due to medic guy)
*Remove vamparism (now un-needed due to medic guy)
*Remove regeneration (now un-needed due to medic guy)
*Remove resupply (now un-needed due to support guy)
*Remove field medic (now un-needed due to medic guy)
*Removie field medic experience (now un-needed due to medic guy)
*2 point per monster killed
*1 point per ammo pack given/health pack given
*Revive artifact not to drop when die
*Revive artifact never to leave or get used up
*C4 and claymores to do instant kill to all monsters near by
*C4 to stick to walls (use code from laser mines)
*Health and ammo packs to have 5 on ground maximum (use destroy last thing on ground from spider mines)
*health and ammo packs to have a max of 3 ammo to toss
*health and ammo packs to have auto replenishible ammo (use resupply ability code).
*Monster death anims messed up
*100 points given at end of the game
*all points earned from tossing ammo/health packs goes to experience (not score board).
*when you rank play the drum roll sound from BF2 and show in text saying
*each health pack gives you 33% of your total health back.
*Squad leader to be able to create a squad and draft players (use "V" menu)
*Commander to be able to be voted for within the first 4 minutes of the game. (use voting menu) highest ranking player that applied wins commander.
*Commander will be able to use the commander "V" menu to spawn different supplies for their team mates / at their feet. Ex:
V=menu-
1:Supply crate
2:Vehicle
1:Goliath
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
2:Raptor
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
3:Manta
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
4:Minigun Turret
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
3:Item
1:Double Damage
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
So "V224" would Vehicle--->Raptor--->Mystique
*rank every 30 levels (debateable). or rank ever certain amount of experience points gained . or maybe remove "levels" and have amount of experience to next rank.
*sniper class ONLY is given the ability to prone "set input "" prone".
*don't make classes buyable. when the game starts / when you respawn be given a menu to select what you want to be.
*When you press F1 show the players rank to the left of their names.
*When a medic / support guy holds the kit in their hand give them and players around them ammo / health in incriments per second.
*use the LLLL regeneration green plus sign as the medic symbol.
*use the resupply powerup symbol (without the ring) as the support symbol.
*all kits get the knife from ballistic / army weapons?? as their melee weapon instead of the shield gun (this means doing away with shock cannon, or let have shield gun and knife).
*5 C4 on ground at one time
*2 claymore more on ground at one time
*only 1 hitler on the map at the same time if he dies no more spawn. 1 hitler per wave.
*replace the rank image in peoples heads with the red triangle in ut. keep the distance=size of icon code.
*if you get a headshot with widow maker, instant kill.
*Make the XM8 not heal you (now un-needed due to medic guy)
*Remove the health charges from the maps (now un-needed due to medic guy)
*Remove vamparism (now un-needed due to medic guy)
*Remove regeneration (now un-needed due to medic guy)
*Remove resupply (now un-needed due to support guy)
*Remove field medic (now un-needed due to medic guy)
*Removie field medic experience (now un-needed due to medic guy)
*2 point per monster killed
*1 point per ammo pack given/health pack given
*Revive artifact not to drop when die
*Revive artifact never to leave or get used up
*C4 and claymores to do instant kill to all monsters near by
*C4 to stick to walls (use code from laser mines)
*Health and ammo packs to have 5 on ground maximum (use destroy last thing on ground from spider mines)
*health and ammo packs to have a max of 3 ammo to toss
*health and ammo packs to have auto replenishible ammo (use resupply ability code).
*Monster death anims messed up
*100 points given at end of the game
*all points earned from tossing ammo/health packs goes to experience (not score board).
*when you rank play the drum roll sound from BF2 and show in text saying
*each health pack gives you 33% of your total health back.
*Squad leader to be able to create a squad and draft players (use "V" menu)
*Commander to be able to be voted for within the first 4 minutes of the game. (use voting menu) highest ranking player that applied wins commander.
*Commander will be able to use the commander "V" menu to spawn different supplies for their team mates / at their feet. Ex:
V=menu-
1:Supply crate
2:Vehicle
1:Goliath
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
2:Raptor
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
3:Manta
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
4:Minigun Turret
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
3:Item
1:Double Damage
0:Commander
1:ZombieSlayer
2:XL500
3:Paintball
4:Mystique
5:Nard
6:joeyz
7:B3RT
So "V224" would Vehicle--->Raptor--->Mystique
*rank every 30 levels (debateable). or rank ever certain amount of experience points gained . or maybe remove "levels" and have amount of experience to next rank.
*sniper class ONLY is given the ability to prone "set input "" prone".
*don't make classes buyable. when the game starts / when you respawn be given a menu to select what you want to be.
*When you press F1 show the players rank to the left of their names.
*When a medic / support guy holds the kit in their hand give them and players around them ammo / health in incriments per second.
*use the LLLL regeneration green plus sign as the medic symbol.
*use the resupply powerup symbol (without the ring) as the support symbol.
*all kits get the knife from ballistic / army weapons?? as their melee weapon instead of the shield gun (this means doing away with shock cannon, or let have shield gun and knife).
*5 C4 on ground at one time
*2 claymore more on ground at one time
*only 1 hitler on the map at the same time if he dies no more spawn. 1 hitler per wave.
*replace the rank image in peoples heads with the red triangle in ut. keep the distance=size of icon code.
*if you get a headshot with widow maker, instant kill.