Log-Files
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
Log-Files
question:
when we find strange things in the ut-logfiles, is it better to upload the
complete logfile (zipped/or compressed with w/e), even when its size is
2mb and contains 1.9mb text with one and the same error(s) ?
or only the warnings/errors or strange lookin messages?
ats
when we find strange things in the ut-logfiles, is it better to upload the
complete logfile (zipped/or compressed with w/e), even when its size is
2mb and contains 1.9mb text with one and the same error(s) ?
or only the warnings/errors or strange lookin messages?
ats
- ZombieSlayer
- Second Lieutenant
- Posts: 2077
- Joined: Thu Nov 16, 2006 9:41 pm
Just copy and paste the errors, warnings, critical errors that show up. No need to post the entire file
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...
My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004
My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
here some warnings and the "strange" things, i know the awareness and
mapvote-warnings are not new.
Warning: AwarenessInvasionHUD DM-UCMP-Contrast.AwarenessInvasionHUD (Function
XInterface.HudBase.LocalizedMessage:007C) Accessed None 'PlayerOwner'
Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: UT2K4Tab_PlayerLoginControlsInvasion
Package.UT2K4Tab_PlayerLoginControlsInvasion (Function
GUI2K4.UT2K4Tab_PlayerLoginControls.ButtonClicked:01BD) Accessed None 'Game'
the following are shown many many times in the logfiles:
Log: PlayAnim: Sequence 'Idle_Biggun' not found for mesh 'SoldierGerman'
Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'SoldierGerman'
these fill nearly the complete logfiles:
Log: MapVoteMultiColumnListBox::PreDraw() has invalid components!
Log: List was NULL
Warning: MapVotingPage Package.MapVotingPage (Function
xVoting.MapVotingPage.AlignBK:00AE) Accessed None 'MyList'
ats
mapvote-warnings are not new.
Warning: AwarenessInvasionHUD DM-UCMP-Contrast.AwarenessInvasionHUD (Function
XInterface.HudBase.LocalizedMessage:007C) Accessed None 'PlayerOwner'
Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: UT2K4Tab_PlayerLoginControlsInvasion
Package.UT2K4Tab_PlayerLoginControlsInvasion (Function
GUI2K4.UT2K4Tab_PlayerLoginControls.ButtonClicked:01BD) Accessed None 'Game'
the following are shown many many times in the logfiles:
Log: PlayAnim: Sequence 'Idle_Biggun' not found for mesh 'SoldierGerman'
Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'SoldierGerman'
these fill nearly the complete logfiles:
Log: MapVoteMultiColumnListBox::PreDraw() has invalid components!
Log: List was NULL
Warning: MapVotingPage Package.MapVotingPage (Function
xVoting.MapVotingPage.AlignBK:00AE) Accessed None 'MyList'
ats
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
dont kill me for this :-)
the following warnings are not "one after another", i picked all saved logfiles from my last post till now...
(sorry, its still not workin, when using the forum-"code"-option its still
nearly white text on white background :-/ )
?????????
warnings, most time appearing after login, rare times between the rest:
warnings, often more than 1 time per map:
this three warnings overflooded my logfiles:
"many" times in the logfiles:
hi zombie, do you remember DM-{BG}-Dust-FX, where i tested that fire-rocket and fireball? (you said you
write that down cause fireball didnt look like we know it...and fire-rockets still "lag" or sth. like that)
in that small map my logfile was overflooded with the following: (cutted!!!)
i remember something like "everything what needs to be written down in logfiles can slow down w/e..."
so i hope this massive "spam" is only for testing :-)
ats
the following warnings are not "one after another", i picked all saved logfiles from my last post till now...
(sorry, its still not workin, when using the forum-"code"-option its still
nearly white text on white background :-/ )
?????????
Code: Select all
Warning: RW_Medic DM-{BG}-Dust-FX.RW_Medic (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel
Warning: RW_Damage DM-{BG}-Dust-FX.RW_Damage (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel
warnings, most time appearing after login, rare times between the rest:
Code: Select all
Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilityEngineer None (Function EnhancedWeaponsOfPower_v180.AbilityEngineer.ModifyPawn:006E) Accessed None 'ModifiedWeapon'
Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
warnings, often more than 1 time per map:
Code: Select all
Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:001D) Accessed None 'baSentinel'
Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:0025) Attempt to assign variable through None
Warning: BruteRocket DM-(GU)-Pooltable-DM2K4-Fixed.BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: C5BrickRocket DM-{BG}-Dust-FX.C5BrickRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: C5BruteRocket DM-{BG}-Dust-FX.C5BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: C5SeekingProj DM-(PB)-Subway.C5SeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0010) Accessed None 'Owner'
Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0018) Accessed None
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: MiniQueenRocket DM-{BG}-Dust-FX.MiniQueenRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: NukeBombMessages None (Function WOPWeaponsPack_v180.NukeBombMessages.GetString:0024) Accessed None 'RelatedPRI_1'
Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: ServerConsoleMessages None (Function WOPMonsterPack_v180.ServerConsoleMessages.GetString:0061) Accessed None 'RelatedPRI_1'
Warning: SMPMercRocket DM-{BG}-Dust-FX.SMPMercRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: TurboLaserProjectile DM-(VDM)-Nahkti-Ascension-v2.TurboLaserProjectile (Function WOPWeaponsPack_v180.TurboLaserProjectile.PostNetBeginPlay:0108) Accessed None 'Instigator'
Warning: VagarySeekingProj DM-{BG}-Dust-FX.VagarySeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: WarlordRocket DM-{BG}-Dust-FX.WarlordRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: xPawn DM-{BG}-Dust-FX.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'
Warning: xPawn DM-(GU)-Pooltable-DM2K4-Fixed.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'
Warning: XxxXSSR DM-{AS}-ChurchNew2k4.XxxXSSR (Function XxInstaGibxX5.XxxXSSR.RenderOverlays:0014) Accessed None 'PlayerReplicationInfo'
Log: AttachToBone: Tried to attach invalid actor to bone tip of actor Widowmaker .
Warning: Widowmaker DM-(PB)-Subway.Widowmaker (Function WOPWeaponsPack_v180.Widowmaker.TickEffects.Tick:0031) Accessed None 'chargeEmitter'
this three warnings overflooded my logfiles:
Code: Select all
Warning: TurretSmallRocket DM-{AS}-ChurchNew2k4.TurretSmallRocket (Function WOPWeaponsPack_v180.Turret.DrawHUD:04A5) Accessed None 'Controller'
Warning: PainterBeamEffect DM-(VDM)-Nahkti-Ascension-v2.PainterBeamEffect (Function XWeapons.PainterBeamEffect.Tick:01B6) Accessed None 'Weapon'
Warning: WopRpgInteraction Package.WopRpgInteraction (Function EnhancedWeaponsOfPower_v180.WopRpgInteraction.DrawItem:0017) Accessed None 'IconMaterial'
"many" times in the logfiles:
Code: Select all
Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'Predator'
Log: PlayAnim: Sequence 'None' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'Select' not found for mesh 'Sniper_1st'
Log: AttachToBone: No bone named [tip2] found in actor mp40xbaseAttachment's skeleton.
Log: Warning: Unable to match any animation tracks from [beaconlauncher] to skeletal mesh [BeaconLauncher_3p].
hi zombie, do you remember DM-{BG}-Dust-FX, where i tested that fire-rocket and fireball? (you said you
write that down cause fireball didnt look like we know it...and fire-rockets still "lag" or sth. like that)
in that small map my logfile was overflooded with the following: (cutted!!!)
Code: Select all
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 255
ScriptLog: Name of Shooter:
ScriptLog: Victim's Team: 255
ScriptLog: Name of Victim that got hit):
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0159) Accessed None 'Other'
ScriptLog: Victim's Team: 0
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0192) Accessed None 'Other'
ScriptLog: Name of Victim that got hit):
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
ScriptLog: Victim's Team: 0
ScriptLog: Name of Victim that got hit): ZombieSlayer
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
ScriptLog: Victim's Team: 0
ScriptLog: Name of Victim that got hit): -1/9*7+9-
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
ScriptLog: Victim's Team: 0
ScriptLog: Name of Victim that got hit): utMobster
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
i remember something like "everything what needs to be written down in logfiles can slow down w/e..."
so i hope this massive "spam" is only for testing :-)
ats
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany
Code: Select all
Warning: Failed to load 'BallisticV2': Can't find file for package 'BallisticV2'
Warning: Failed to load 'Class BallisticV2.Game_BallisticDeathmatch': Can't find file for package 'BallisticV2'
Error: ClassicAnnouncer DM-{AS}-LimeArena_B3.ClassicAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'
Error: FemaleAnnouncer DM-{AS}-LimeArena_B3.FemaleAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'
- ZombieSlayer
- Second Lieutenant
- Posts: 2077
- Joined: Thu Nov 16, 2006 9:41 pm
Yea I've seen that one once or twice too.
Amy from now on use quote and not code please, at least until Paint fixes it :D
Amy from now on use quote and not code please, at least until Paint fixes it :D
Warning: Failed to load 'BallisticV2': Can't find file for package 'BallisticV2'
Warning: Failed to load 'Class BallisticV2.Game_BallisticDeathmatch': Can't find file for package 'BallisticV2'
Error: ClassicAnnouncer DM-{AS}-LimeArena_B3.ClassicAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'
Error: FemaleAnnouncer DM-{AS}-LimeArena_B3.FemaleAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'
If you lost your cd and have the old drive and have not reinstalled UT2004 or reformatted the drive, you can find your old cd key in the registry here ...
My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004
My Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technologies\Installed Apps\UT2004
- Amy Infless
- UT2004 Server Admin
- Posts: 1285
- Joined: Sun Mar 11, 2007 6:35 pm
- Location: Germany