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Log-Files

Posted: Tue Dec 30, 2008 8:50 pm
by Amy Infless
question:

when we find strange things in the ut-logfiles, is it better to upload the
complete logfile (zipped/or compressed with w/e), even when its size is
2mb and contains 1.9mb text with one and the same error(s) ?

or only the warnings/errors or strange lookin messages?


ats

Posted: Wed Dec 31, 2008 3:24 pm
by ZombieSlayer
Just copy and paste the errors, warnings, critical errors that show up. No need to post the entire file ;)

Posted: Thu Jan 01, 2009 1:09 pm
by Amy Infless
here some warnings and the "strange" things, i know the awareness and
mapvote-warnings are not new.




Warning: AwarenessInvasionHUD DM-UCMP-Contrast.AwarenessInvasionHUD (Function
XInterface.HudBase.LocalizedMessage:007C) Accessed None 'PlayerOwner'


Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'


Warning: AbilitySupport None (Function
WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'


Warning: UT2K4Tab_PlayerLoginControlsInvasion
Package.UT2K4Tab_PlayerLoginControlsInvasion (Function
GUI2K4.UT2K4Tab_PlayerLoginControls.ButtonClicked:01BD) Accessed None 'Game'



the following are shown many many times in the logfiles:

Log: PlayAnim: Sequence 'Idle_Biggun' not found for mesh 'SoldierGerman'
Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'SoldierGerman'




these fill nearly the complete logfiles:

Log: MapVoteMultiColumnListBox::PreDraw() has invalid components!
Log: List was NULL
Warning: MapVotingPage Package.MapVotingPage (Function
xVoting.MapVotingPage.AlignBK:00AE) Accessed None 'MyList'




ats

Posted: Thu Jan 08, 2009 12:19 am
by Amy Infless
dont kill me for this :-)

the following warnings are not "one after another", i picked all saved logfiles from my last post till now...

(sorry, its still not workin, when using the forum-"code"-option its still
nearly white text on white background :-/ )


?????????

Code: Select all

Warning: RW_Medic DM-{BG}-Dust-FX.RW_Medic (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel

Warning: RW_Damage DM-{BG}-Dust-FX.RW_Damage (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel





warnings, most time appearing after login, rare times between the rest:

Code: Select all

Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'

Warning: AbilityEngineer None (Function EnhancedWeaponsOfPower_v180.AbilityEngineer.ModifyPawn:006E) Accessed None 'ModifiedWeapon'



Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'



Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'



Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'

Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'






warnings, often more than 1 time per map:

Code: Select all

Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:001D) Accessed None 'baSentinel'

Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:0025) Attempt to assign variable through None

Warning: BruteRocket DM-(GU)-Pooltable-DM2K4-Fixed.BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: C5BrickRocket DM-{BG}-Dust-FX.C5BrickRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: C5BruteRocket DM-{BG}-Dust-FX.C5BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: C5SeekingProj DM-(PB)-Subway.C5SeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0010) Accessed None 'Owner'

Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0018) Accessed None

Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: MiniQueenRocket DM-{BG}-Dust-FX.MiniQueenRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: NukeBombMessages None (Function WOPWeaponsPack_v180.NukeBombMessages.GetString:0024) Accessed None 'RelatedPRI_1'

Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: ServerConsoleMessages None (Function WOPMonsterPack_v180.ServerConsoleMessages.GetString:0061) Accessed None 'RelatedPRI_1'

Warning: SMPMercRocket DM-{BG}-Dust-FX.SMPMercRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: TurboLaserProjectile DM-(VDM)-Nahkti-Ascension-v2.TurboLaserProjectile (Function WOPWeaponsPack_v180.TurboLaserProjectile.PostNetBeginPlay:0108) Accessed None 'Instigator'

Warning: VagarySeekingProj DM-{BG}-Dust-FX.VagarySeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'

Warning: WarlordRocket DM-{BG}-Dust-FX.WarlordRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'

Warning: xPawn DM-{BG}-Dust-FX.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'

Warning: xPawn DM-(GU)-Pooltable-DM2K4-Fixed.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'

Warning: XxxXSSR DM-{AS}-ChurchNew2k4.XxxXSSR (Function XxInstaGibxX5.XxxXSSR.RenderOverlays:0014) Accessed None 'PlayerReplicationInfo'


Log: AttachToBone: Tried to attach invalid actor to bone tip of actor Widowmaker .
Warning: Widowmaker DM-(PB)-Subway.Widowmaker (Function WOPWeaponsPack_v180.Widowmaker.TickEffects.Tick:0031) Accessed None 'chargeEmitter'



this three warnings overflooded my logfiles:

Code: Select all

Warning: TurretSmallRocket DM-{AS}-ChurchNew2k4.TurretSmallRocket (Function WOPWeaponsPack_v180.Turret.DrawHUD:04A5) Accessed None 'Controller'

Warning: PainterBeamEffect DM-(VDM)-Nahkti-Ascension-v2.PainterBeamEffect (Function XWeapons.PainterBeamEffect.Tick:01B6) Accessed None 'Weapon'

Warning: WopRpgInteraction Package.WopRpgInteraction (Function EnhancedWeaponsOfPower_v180.WopRpgInteraction.DrawItem:0017) Accessed None 'IconMaterial'





"many" times in the logfiles:

Code: Select all

Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'Predator'

Log: PlayAnim: Sequence 'None' not found for mesh 'Sniper_1st'

Log: PlayAnim: Sequence 'Select' not found for mesh 'Sniper_1st'

Log: AttachToBone: No bone named [tip2] found in actor mp40xbaseAttachment's skeleton.

Log: Warning: Unable to match any animation tracks from [beaconlauncher] to skeletal mesh [BeaconLauncher_3p].




hi zombie, do you remember DM-{BG}-Dust-FX, where i tested that fire-rocket and fireball? (you said you
write that down cause fireball didnt look like we know it...and fire-rockets still "lag" or sth. like that)
in that small map my logfile was overflooded with the following: (cutted!!!)

Code: Select all

ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                255
ScriptLog: Name of Shooter:               
ScriptLog: Victim's Team:                 255
ScriptLog: Name of Victim that got hit):  
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0159) Accessed None 'Other'
ScriptLog: Victim's Team:                 0
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0192) Accessed None 'Other'
ScriptLog: Name of Victim that got hit):  
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
ScriptLog: Victim's Team:                 0
ScriptLog: Name of Victim that got hit):  ZombieSlayer
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
ScriptLog: Victim's Team:                 0
ScriptLog: Name of Victim that got hit):  -1/9*7+9-
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog: 
ScriptLog: Class: RocketProjX,  Function: ProcessTouch()
ScriptLog: Shooter's Team:                0
ScriptLog: Name of Shooter:               AmyTheSquirrel
ScriptLog: Victim's Team:                 0
ScriptLog: Name of Victim that got hit):  utMobster
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().

i remember something like "everything what needs to be written down in logfiles can slow down w/e..."
so i hope this massive "spam" is only for testing :-)

ats

Posted: Wed Jan 14, 2009 7:45 pm
by Amy Infless

Code: Select all

Warning: Failed to load 'BallisticV2': Can't find file for package 'BallisticV2'

Warning: Failed to load 'Class BallisticV2.Game_BallisticDeathmatch': Can't find file for package 'BallisticV2'

Error: ClassicAnnouncer DM-{AS}-LimeArena_B3.ClassicAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

Error: FemaleAnnouncer DM-{AS}-LimeArena_B3.FemaleAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

Posted: Fri Jan 16, 2009 2:34 am
by ZombieSlayer
Yea I've seen that one once or twice too.

Amy from now on use quote and not code please, at least until Paint fixes it :D
Warning: Failed to load 'BallisticV2': Can't find file for package 'BallisticV2'

Warning: Failed to load 'Class BallisticV2.Game_BallisticDeathmatch': Can't find file for package 'BallisticV2'

Error: ClassicAnnouncer DM-{AS}-LimeArena_B3.ClassicAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

Error: FemaleAnnouncer DM-{AS}-LimeArena_B3.FemaleAnnouncer (Function Engine.AnnouncerVoice.PrecacheAnnouncements:005E) Accessed null class context 'GameClass'

Posted: Mon Jan 19, 2009 4:05 pm
by Amy Infless
lol...
i have a reason why i use "code"... :-)

i forgot, the last posted errors was from when i joined the "180"-server in
specmode and specced her_again.
was the only player. noone else was playin on the server that time!


ats