dont kill me for this :-)
the following warnings are not "one after another", i picked all saved logfiles from my last post till now...
(sorry, its still not workin, when using the forum-"code"-option its still
nearly white text on white background :-/ )
?????????
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Warning: RW_Medic DM-{BG}-Dust-FX.RW_Medic (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel
Warning: RW_Damage DM-{BG}-Dust-FX.RW_Damage (Function WOPMonsterPack_v180.RPGWeapon.SetHolderStatsInv:00B9) Couldn't find RPGStatsInv for AmyTheSquirrel
warnings, most time appearing after login, rare times between the rest:
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Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilityEngineer None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilityEngineer None (Function EnhancedWeaponsOfPower_v180.AbilityEngineer.ModifyPawn:006E) Accessed None 'ModifiedWeapon'
Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySniper None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySpecialForces None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0029) Accessed None 'Game'
Warning: AbilitySupport None (Function WOPMonsterPack_v180.RPGAbility.GiveRandomWeapon:0082) Accessed None 'RPGMut'
warnings, often more than 1 time per map:
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Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:001D) Accessed None 'baSentinel'
Warning: baSentinelCloak DM-{AS}-ChurchNew2k4.baSentinelCloak (Function Sentsv23.baSentinelCloak.Visible:0025) Attempt to assign variable through None
Warning: BruteRocket DM-(GU)-Pooltable-DM2K4-Fixed.BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: C5BrickRocket DM-{BG}-Dust-FX.C5BrickRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: C5BruteRocket DM-{BG}-Dust-FX.C5BruteRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: C5SeekingProj DM-(PB)-Subway.C5SeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0010) Accessed None 'Owner'
Warning: EnhancedFrag DM-{BG}-Dust-FX.EnhancedFrag (Function Engine.Weapon.ClientStartFire:0018) Accessed None
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: MiniQueenRocket DM-{BG}-Dust-FX.MiniQueenRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: NukeBombMessages None (Function WOPWeaponsPack_v180.NukeBombMessages.GetString:0024) Accessed None 'RelatedPRI_1'
Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: RocketProjx DM-{BG}-Dust-FX.RocketProjx (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: ServerConsoleMessages None (Function WOPMonsterPack_v180.ServerConsoleMessages.GetString:0061) Accessed None 'RelatedPRI_1'
Warning: SMPMercRocket DM-{BG}-Dust-FX.SMPMercRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: TurboLaserProjectile DM-(VDM)-Nahkti-Ascension-v2.TurboLaserProjectile (Function WOPWeaponsPack_v180.TurboLaserProjectile.PostNetBeginPlay:0108) Accessed None 'Instigator'
Warning: VagarySeekingProj DM-{BG}-Dust-FX.VagarySeekingProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
Warning: WarlordRocket DM-{BG}-Dust-FX.WarlordRocket (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:011E) Accessed None 'Instigator'
Warning: xPawn DM-{BG}-Dust-FX.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'
Warning: xPawn DM-(GU)-Pooltable-DM2K4-Fixed.xPawn (Function XGame.xPawn.DeactivateSpawnProtection:0040) Accessed None 'Game'
Warning: XxxXSSR DM-{AS}-ChurchNew2k4.XxxXSSR (Function XxInstaGibxX5.XxxXSSR.RenderOverlays:0014) Accessed None 'PlayerReplicationInfo'
Log: AttachToBone: Tried to attach invalid actor to bone tip of actor Widowmaker .
Warning: Widowmaker DM-(PB)-Subway.Widowmaker (Function WOPWeaponsPack_v180.Widowmaker.TickEffects.Tick:0031) Accessed None 'chargeEmitter'
this three warnings overflooded my logfiles:
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Warning: TurretSmallRocket DM-{AS}-ChurchNew2k4.TurretSmallRocket (Function WOPWeaponsPack_v180.Turret.DrawHUD:04A5) Accessed None 'Controller'
Warning: PainterBeamEffect DM-(VDM)-Nahkti-Ascension-v2.PainterBeamEffect (Function XWeapons.PainterBeamEffect.Tick:01B6) Accessed None 'Weapon'
Warning: WopRpgInteraction Package.WopRpgInteraction (Function EnhancedWeaponsOfPower_v180.WopRpgInteraction.DrawItem:0017) Accessed None 'IconMaterial'
"many" times in the logfiles:
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Log: PlayAnim: Sequence 'Idle_Rest' not found for mesh 'Predator'
Log: PlayAnim: Sequence 'None' not found for mesh 'Sniper_1st'
Log: PlayAnim: Sequence 'Select' not found for mesh 'Sniper_1st'
Log: AttachToBone: No bone named [tip2] found in actor mp40xbaseAttachment's skeleton.
Log: Warning: Unable to match any animation tracks from [beaconlauncher] to skeletal mesh [BeaconLauncher_3p].
hi zombie, do you remember DM-{BG}-Dust-FX, where i tested that fire-rocket and fireball? (you said you
write that down cause fireball didnt look like we know it...and fire-rockets still "lag" or sth. like that)
in that small map my logfile was overflooded with the following: (cutted!!!)
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ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 255
ScriptLog: Name of Shooter:
ScriptLog: Victim's Team: 255
ScriptLog: Name of Victim that got hit):
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:005F) Accessed None 'Other'
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0159) Accessed None 'Other'
ScriptLog: Victim's Team: 0
Warning: FireRocketProj DM-{BG}-Dust-FX.FireRocketProj (Function WOPWeaponsPack_v180.RocketProjx.ProcessTouch:0192) Accessed None 'Other'
ScriptLog: Name of Victim that got hit):
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
ScriptLog: Victim's Team: 0
ScriptLog: Name of Victim that got hit): ZombieSlayer
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog: Other is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Pawn(Other) is a: DM-{BG}-Dust-FX.Krallion
ScriptLog: Slith Bio destroyed!
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
ScriptLog: Victim's Team: 0
ScriptLog: Name of Victim that got hit): -1/9*7+9-
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
ScriptLog:
ScriptLog: Class: RocketProjX, Function: ProcessTouch()
ScriptLog: Shooter's Team: 0
ScriptLog: Name of Shooter: AmyTheSquirrel
ScriptLog: Victim's Team: 0
ScriptLog: Name of Victim that got hit): utMobster
ScriptLog: Data Analysis: Both Shooter & Victim are on same team - Projectile Destroyed().
i remember something like "everything what needs to be written down in logfiles can slow down w/e..."
so i hope this massive "spam" is only for testing :-)
ats