sorry... very long text...
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health/shield-generator-"bug/cheat" is only 50% fixed. its still possible to abuse it!!
if you have two or more wops loaded with health/shieldgenerator, and you crouch
WHILE TOSSING ONE OF THESE WEAPONS, it might be your wep switch to weapon with
non of these pus, but the health and shieldregenerating is still working while
you crouch. after a while i wondered why nothing damaged me anymore, it was like
godmode or using globe. but i had non of these!
i made it till wave 20 without any problems, even the artillerie couldnt kill me.
strange thing, in wave 20 there were some monsters who dropped my health down to
1-3hp, while the shield still was maxed!
also odd, while i had only these 1-3 healthpoints, the other monsters still
couldnt damage or kill me, (or were not able to...). when i vamped back to max. health
or switched to a wop with 3 healthgenerator, while crouching, tossing it away and re-picking
it, but using the 2. wop with also 3 healthgenereator-pus, health went up very fast
again and only that unknown monster managed to drop that down again.
unknown because it all happend so fast, was busy to survive, when suddenly my pc
freezes with soundloop now the 3. time. happend after i fired a deemer while i was surrounded
by monsters. also had no logfile on second screen, cant tell if there was anything,
logfile on pc was "blank"...
i had logfile off because of that massive sig666-warning-errors every time i switch
to it (accidently)
Code: Select all
Warning: IK_SIG666VIIX DM-MaC-Kitchen-SSR-INV1.IK_SIG666VIIX (Function IK_SIG66LRXX_VD.IK_SIG666VIIX.RenderOverlays:008C) Accessed None 'Ammo'
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btw sig666: you can load inf in it, but it doesnt work, also it happens i cant unload
as long i hold it, after i switched weapons and tried to switch back to sig666, it switches
to next wep, like it would do when you fire a regular redeemer 1 time and it has no ammo,
you cant switch to it.. or same like in 179 with mp5, after you die and respawn next wave,
you have 2 mp5 sometimes, when you use the "new" mp5 with medic to get rid of it when you
medic another wep, both mp5 turn into "empty ammo mode" .
you can switch to mediced mp5, but not use it, and not possible to switch to 2. mp5 with the pus...
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could it be the sig666-replacement-mutator, which is now there instead of original SSR,
i screwing up nearly every map? i dont know what its called, but normally you can see
the "places", some kinds of "plate" or w/e its called, on the ground where weapon-
and/or shield/health/doubledam-pickups normally are, they all disappeared in most maps!
note: mobster: "pickup-bases"
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when i played DM-(PB)-007Bunker_v3, i had luck opening crate. i tossed useless weapons, starting
from redeemer/ak backwards till shotty. i fired some weps to see if something has changed.
then... after trying to switch between shotty, minelayers and mp5 (and firing them) suddenly
the mp5 was empty with no ammo and stuck with it, when i tried to switch weps i could see the
names switching, but the wep on screen was still the poisoned mp5, these were the warnings that time:
Code: Select all
Warning: MP5GunFire DM-(PB)-007Bunker_v3.MP5Gun.MP5GunFire2 (Function XWeapons.AssaultFire.AllowFire:001E) Accessed None 'Instigator'
Warning: MP5GunFire DM-(PB)-007Bunker_v3.MP5Gun.MP5GunFire2 (Function XWeapons.AssaultFire.AllowFire:001E) Accessed None 'Instigator'
Warning: MP5AltFire DM-(PB)-007Bunker_v3.MP5Gun.MP5AltFire2 (Function WOPWeaponsPack_v180.MP5AltFire.Idle.StopFiring:000A) Accessed None 'Instigator'
Log: RW_EnhancedPoison ClientState was WRONG! (0)
Log: RW_EnhancedPoison ClientState was WRONG! (0)
had to quit the map :-(
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btw DM-(PB)-007Bunker_v3 offtopic:
if you enter the secret rooms (teleporter rooms, redeemer-ssr-room) there apear tons of this:
Code: Select all
Warning: Shouldn't use stereo sound: DM-(PB)-007Bunker_v3.myLevel.jeopardy10
Warning: Shouldn't use stereo sound: DM-(PB)-007Bunker_v3.myLevel.Tequila2
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i played with slayerdrango DM-HoldTheCamp-fixed2, when we both climbed up from flak,
i suddenly couldnt move, got stuck behind slayer, then we were both killed same time,
not sure what killed us, but that was the warnings many times while i was stuck while
trying to climb/move:
Code: Select all
Warning: xPlayer DM-HoldTheCamp-fixed2.xPlayer (Function Engine.PlayerController.PlayerClimbing.PlayerMove:0020) Accessed None 'Pawn'
Warning: xPlayer DM-HoldTheCamp-fixed2.xPlayer (Function Engine.PlayerController.PlayerClimbing.ProcessMove:000C)
Accessed None 'Pawn'
Warning: xPlayer DM-HoldTheCamp-fixed2.xPlayer (Function Engine.PlayerController.PlayerClimbing.ProcessMove:001E)
Accessed None 'Pawn'
never had that problem before, think its just problem when 2 players try climbing up the same time...
anyways strange and might not be only a 180-thing.
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last map i played i had a rejuve ak, after a while mobs gangbanged me, i resurected and the
ak turned into a blank non-wop-weapon ("blank" means in weaponhud no weaponpicture,
like when the weponlossbug appears and the weaponhud only shows empty "rw_weapons".
was immediately killed after i got that wep with no pu...
btw ak, (thats now 179, couldnt test it in 180 yet), i dunno how i do it, maybe
its because of the priority, which pus i load first, but everytime when i have the
ak loaded with TWO instagib-pus, i cant heal myself anymore with ak´s splashdamage!
i also think some unfavourable pu-constellations are reason why globe isnt working sometimes,
you see adrenalin is going down, but every monster is damaging you..
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if you dont want players to spam deemers AND NUKES, fix the (commanders?) supply
crate! if you stand near it and you toss the nuke or fire a redeemer, the crate
immediately reloads it, you can fire nuke again after...x seconds!
if you stand a bit to far away, redeemer isnt reloading, casue weaponswitch is
too fast. not for nuke, cause it needs some seconds till weapon switches, you have
time to walk to supplycrate to let nuke reload.
(dunno if its same for the radio-pickup)
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some weaponskins seem to be broken, or changed, the special red rejuve skin on some
weps look a bit like the vamp-skin, but with more glass-like shine/looking-through-effect.
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that soldier, that originally should be a sniper on the ground, i guess, has a minelayer
(backwards) in his hands and is "sniping" you with spiders when you run over him...
it looks funny but if its made to distract players and prevent them from shooting
cause of laughing, it worked...
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some sounds continue playing after monsters beeing killed while they were stuck
in small locations or in lifts (plane and another "speaking" monster, didnt find
out which one yet)
btw stuck. joey made that map-analyzer. can something like that be made to check
"sizes" in the map (rooms, tunnels...) so if we play smaller maps in which huge
monsters normally allways stuck or block or dont do anything, so they just dont spawn,
and instead of them more smaller monsters?
this could be a unique feature, cause thiswould make gameplay a bit more random/
interesting, when you think oh cool, now comes easy titans wave and instead of them
coming more smaller monsters to kick your a##, and in huge open air maps when you
think just easy money with soldiers suddenly a lot of dragons appear cause they have
now the space to hunt you ...
(im not saying changing the wave themes, just "fitting" some more monsters in some
maps when you dont expect them to come...)
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when you get the commander items artillery, vehicle and supply, and you use them
the first time, you need to hit the "use"-key only ONCE. if you used them and you
want use them later again, you need to hit it TWICE, why?
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179 and 180:
if you use zoom/sniping-feature (ESSR, laser, ion...) and you toss that weapon away
while you are in zoom mode, every weapon can zoom and the crosshairs are gone!
(it really su##s cause when you have altfire weapons....)
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the star wars droideka is acting strange when its "idle" in front of walls, it turns
around, then rolling backwards INTO wall (disapears from my screen), then its rolling
forward and coming out of wall and doing the other idle-animations. when droideka
is doing that, i got this message in logfile:
Code: Select all
Log: PlayAnim: Sequence 'Turn' not found for mesh 'DroidMesh'
Log: PlayAnim: Sequence 'Turn' not found for mesh 'DroidMesh'
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from weapons crate the "tossability" has changed on some weps, nuke, ak, regular ssr.
nuke and ak can be tossed and repicked many times, the ssr is only 1 time tossable,
after you pick it you cant toss it a second time, so i guess its not a bug, its
more like it turns into a regular untossable ssr, or?!?
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the new basic weapon chaingun will be lost (dunno if every time, i lost it now twice)
after you were killed, even when its a wop with retention! its same effect like it happend
so often before in 179 with shieldgun-wop or mp5, sometimes its "just gone"...
the first time i had no denial, but retention, second time i had both and it still was lost!
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if bio will be really replaced, theres no need for bio-pus
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the "medic tent" is "only" 2 super healthkegs spawns, is that bugged or not finished?
i mean, dunno if there should be something like teamshield in medic-colours and in shape
of a "tent" surrounding them, but not visible yet? if players search for it and both kegs
just were taken, noone see where it is to wait there
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if you are commander, and you find the radio-pickups from artillerie, (vehicle and resupply),
should you be able to do 2 artillerie-strikes at once? or is it better you have to toss
it to another player so you can both make a huge artillerie strike at once?!
(we were catched in house, 1 door left, 1 door right, wave 8 with that thousands of deemers,
they were stuck in both small doors and all outside overruning us, just question of time
till deemers finishing us, but well, close to be our final wave, the artilleriestrike at
both doors at same time saved ... welll not the day but at least we could finish the wave ;-)
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if you try to activate the revive-heart, its sound and textannouncement seem to be broken,
the sound is very loud
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finally some lines i couldnt tell when they appear, i copy and pasted them all together:
Code: Select all
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:0052) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:006B) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:0084) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:009D) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:00B7) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:00D2) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:00ED) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:0108) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:012A) Accessed None 'Controller'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:014A) Accessed None 'MyAmmo'
Warning: Demented DM-(PB)-007Bunker_v3.Demented (Function WOPMonsterPack_v180.Demented.SpawnTwoShots:0198) Accessed None 'MyAmmo'
Log: AttachToBone: Tried to attach invalid actor to bone tip of actor AK47Attachment .
Log: PlayAnim: Sequence 'Biggun_Aimed' not found for mesh 'MI24HindMesh'
Log: PlayAnim: Sequence 'Rifle_Burst' not found for mesh 'MI24HindMesh'
Log: PlayAnim: Sequence 'HairFlip' not found for mesh 'Skaarj5Mesh'
Log: PlayAnim: Sequence 'Idle_Biggun' not found for mesh 'AmonMesh'
Warning: NukeBombMessages None (Function WOPWeaponsPack_v180.NukeBombMessages.GetString:0024) Accessed None
'RelatedPRI_1'
Warning: ClientMover DM-Goliath.ClientMover0 (Function Engine.Mover.BumpOpenTimed.Bump:00AD) Accessed None
'Controller'
Warning: ServerConsoleMessages None (Function WOPMonsterPack_v180.ServerConsoleMessages.GetString:0061) Accessed
None 'RelatedPRI_1'
Error: DMStatsScreen DM-Goliath.DMStatsScreen (Function UnrealGame.DMStatsScreen.DrawScoreboard:1B3C) Accessed null class context 'WeaponClass'
Error: Mut_IK_SIG666VIIX DM-{AS}-LimeArena_B3.Mut_IK_SIG666VIIX (Function
IK_SIG66LRXX_VD.Mut_IK_SIG666VIIX.BeginPlay:0080) GotoState (Enabled None): State not found
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this one appears every time when i hit myself with cutter:
Code: Select all
ScriptLog: DM-{GOD}-Blood_ReD][pf.xPawn client damage type WOPWeaponsPack_v180.CutterBodyShotDamType by
DM-{GOD}-Blood_ReD][pf.xPawn
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note: all these messages/warnings above are not "single ones", they mostly appear
"very often"...
ats