it is fixed in 180, except for shieldgenerator.
when you crouch while you hold a wop with shield/healthgenerator, your heal and shield goes up
the normal way you know from 179.
if you switch the wop with "hg/sg" to a wep or wop with no "sg/hg" WHILE CROUCHING, the heal
and shield effect will continue. (179+180)
if you switch the wop with "hg/sg" WHILE "RUNNING" to another wep or wop with no "sg/hg", and crouch then,
only shield will continue to load. (180)
if you toss a wop with "sg/hg", and repick it ONCE, nothing happens. its like original 5heal/shield
in x (? never counted the seconds..) secs. (179+180)
if you toss and repick the wop with "sg/hg" like 20-50 times, the effect is stacked (only 179, fixed in 180)
the effect is you nearly dont die, cause if you have 1 healpthpoint left before beeing killed, and you start crouching,
it will fill up full 600 health in less than a half second!!! (179)
the only way to make that work faster again (not as fast as now in 179, but still much...) is if you find a
lot of "sg`s/hg`s", load them (max. 3 per wop) in more than 2 wops and toss/repick AND scroll/switch through
these wops WHILE CROUCHING, then its like full health in 3-4 seconds, still fast, but not fast enough against highpowered
monsters (well, compared to 179-monsters..)
ya and i really enjoyed it to "see" these dumb faces who tried more than 3 minutes toss and repick wops in 180
till they figured out that that "cheat" is not really helping them anymore
ats
ps: the superspeed-effect on another wop is still there, and this one doesnt count as "exploit"?
(invulnerable vs. highspeed to find and kill more monsters faster and steal more pu´s......)