Weapon balance
Posted: Sat Mar 08, 2014 6:48 pm
This was a long time coming thread for me and I've thought about it for a long while but here it is.
This game is well known for multiple things, one of the major things it's known for is for its really good weapon balance.
Now due to several things the balance is rather off on this server so I'd like to point out the problems and give possible fixes.
I'll start of with a simple and easy fix that would massively increase the balance of a few weapons.
Remove reflecting monsters.
Shock rifle and link gun are already weaker then other weapons even against non reflecting monsters, so reflecting monsters is just another slap in the face for those that use this weapon or prefer to use it.
The biggest problem with weapon balance is Vorpal.
So the question is, will monsters stay balanced around having vorpal or will be vorpal be a small bonus to a weapon?
Balanced around having it as in, monsters with really high health that take ages to kill so that you in practise NEED vorpal.
Small bonus as in, monsters not having absurd healthpools or those that do can't be vorp'd so that the more squishier mobs have a chance to be vorp'd giving you a chance to get a slightly faster kill on them.
Not balancing monsters around vorpal would fix a lot of balance issues and would be a quick and easy fix.
But if you'd still like to have monsters balanced around vorpal here are a few things.
Everybody knows that weapons with a high vorp chance are the mini, flak, link (alt fire), mp5 and shotty.
So you'll have to either bring other weapons up to par with these weapons or nerf these weapons to the level of the other weapons.
You can give a different proc chance for each weapon/firemode if that is possible. Minigun has a low proc rate because of its fast fire rate and a shock rifle mainfire has a high proc chance because of its slow singletarget fire.
If that is not possible or another option, reduce the amount of projectiles from certain weapons or reduce their default fire rate or make them unaffected by weapon speed.
Another option is to introduce powerups for the weapons that lack vorp chance that would enhance their chance to proc vorpal.
Some examples in this thread: viewtopic.php?f=2&t=4261
Another point of discussion is summonable/special weapons.
I think summonable weapons should feel special and usefull but not overpowered either.
If you get a grenade launcher or avril or another useless weapon from a summon it's such a waste.
Remove these crappy weapons from the summon table and you'll make a lot of people happy.
I haven't had much chance to test a lot of the new weapons so I'll do that later but, all these weapons should be roughly equilly as powerfull and an equill chance to be summoned.
Right now on 179 with a summon there is about a 50% chance you get a shotty for some reason, wich is also the most powerfull weapon in the game by miles after a wand.
Shotty on it's own should be rebalanced and not have such a high proc chance and so many projectiles that heals you for so much.
Wand and SSR removed from crate and summon.
Wand should be a superspecial weapon only obtainable with the 4 letters, SSR is just to similair to the wand and both can not be balanced to be of roughly equill power to the other summonable/crate weapons.
This game is well known for multiple things, one of the major things it's known for is for its really good weapon balance.
Now due to several things the balance is rather off on this server so I'd like to point out the problems and give possible fixes.
I'll start of with a simple and easy fix that would massively increase the balance of a few weapons.
Remove reflecting monsters.
Shock rifle and link gun are already weaker then other weapons even against non reflecting monsters, so reflecting monsters is just another slap in the face for those that use this weapon or prefer to use it.
The biggest problem with weapon balance is Vorpal.
So the question is, will monsters stay balanced around having vorpal or will be vorpal be a small bonus to a weapon?
Balanced around having it as in, monsters with really high health that take ages to kill so that you in practise NEED vorpal.
Small bonus as in, monsters not having absurd healthpools or those that do can't be vorp'd so that the more squishier mobs have a chance to be vorp'd giving you a chance to get a slightly faster kill on them.
Not balancing monsters around vorpal would fix a lot of balance issues and would be a quick and easy fix.
But if you'd still like to have monsters balanced around vorpal here are a few things.
Everybody knows that weapons with a high vorp chance are the mini, flak, link (alt fire), mp5 and shotty.
So you'll have to either bring other weapons up to par with these weapons or nerf these weapons to the level of the other weapons.
You can give a different proc chance for each weapon/firemode if that is possible. Minigun has a low proc rate because of its fast fire rate and a shock rifle mainfire has a high proc chance because of its slow singletarget fire.
If that is not possible or another option, reduce the amount of projectiles from certain weapons or reduce their default fire rate or make them unaffected by weapon speed.
Another option is to introduce powerups for the weapons that lack vorp chance that would enhance their chance to proc vorpal.
Some examples in this thread: viewtopic.php?f=2&t=4261
Another point of discussion is summonable/special weapons.
I think summonable weapons should feel special and usefull but not overpowered either.
If you get a grenade launcher or avril or another useless weapon from a summon it's such a waste.
Remove these crappy weapons from the summon table and you'll make a lot of people happy.
I haven't had much chance to test a lot of the new weapons so I'll do that later but, all these weapons should be roughly equilly as powerfull and an equill chance to be summoned.
Right now on 179 with a summon there is about a 50% chance you get a shotty for some reason, wich is also the most powerfull weapon in the game by miles after a wand.
Shotty on it's own should be rebalanced and not have such a high proc chance and so many projectiles that heals you for so much.
Wand and SSR removed from crate and summon.
Wand should be a superspecial weapon only obtainable with the 4 letters, SSR is just to similair to the wand and both can not be balanced to be of roughly equill power to the other summonable/crate weapons.