latest update
Posted: Fri Mar 14, 2014 7:21 pm
short things about latest update:
twinkie reported game disconnects, when ingame after a while hes suddenly in server browser and cant connect.
godsilly reported many map crashes now..
i dunno what is the reason, but it happend now the 3. time, when 2 players played and i joined as 3. player,
map crashed after like 5-10 seconds. could be coincident...
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weaponcrate
scrolling through it caused map crash. did NOT toss any wep, just wanted see what weps in it. started from
#3 weps (bio, minelayer shotty...) to #4 weps (shock, lilly, wand...) when it switched to wand map crashed...
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strange weapon-disapearings, i used magic weapon maker on minigun. it gave me a "*" poison-weapon (when you drop it and pick another from weaponspawn you will get another than the dropped one). tossed it away, picked a lucky minigun at weaponspawn. when i cycled through weapons the minigun-slot was shown empty.
when switching to minigun it appeared, i also could use it. when switched to next wep the mini disapeared again in inventory-hud. happend a lot with other weps like flak too in last time, just with no magic weapon maker used.
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vader uses lightsaber only
phantom pu makes you invulnerable against beeing crashed from titans beeing knocked at you or those that
jump on you. (supposed to work like that?)
phantom pu makes you invulnerable against health sucked out down to 1hp from that spider...
(supposed to work like that?)
after using matrix many monsters are suddenly in superspeed-mode. looks funny when the slow walking
vortex luzi is suddenly running from one end of map to other end in less than a second, but guess that
shouldnt be so, too.
the artifact chest now contains ALL artifacts (except broken arrow). the game must really become harder
when all these goodies are available more than 2 times...
(droppable nuke pu from monsters, summonable nuke, nuke from artifacts chest, commanders nuke and crate-nuke....
commanders artilleriestrike, droppable artilleriestrike radio artifact, artillerie strike radio from arti chest...)
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turrets:
the buyable support turret still causes much errors in logfile when you SPEC them.
the turret dropping from monsters as artifact does NOT do that!
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clone pu can be "abused".. every pu on the wop including summons can be cloned. not really fair
to have suddenly 6 summons...for a player who so or so permanetly gets all the summons or for the selfish ones...
should reduce cloning to some basic pus and not full loaded all shielded wop.
if you miss half of pus, clone a wep, unload it, use full loads on your own wep... unloading from a cloned
wep should be impossible...
btw. ssr-mini-pu, laser-pu, mini-rl-pu, essr-pu work close to clone-pu. for example:
you have a lighning gun of power +10. you have 3 laser-pu´s. use all 3 at lightning and you get 3
laser-wops +10.....
is that meant to be that way, too, or is it better like ex-ssr-mini-pu, changing mini-wop into "different" mini-ssr-wop, and the original mini-wop is removed from inventory?
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positive:
the "vortex twins" and "nuke twins"-combination appearing at the same time in wave 20...
dunno if that was coinciddent or on purpose.. i would like to see that on purpose.
a nuke left and right from you, a vortex in front and behind you, hell were to run in small maps???
suggestion:
mini-rocket-pu should be usable on regular weapon, too. i would like to be able to use it as medic weapon...
it looks "unreal", when stormtroopers use green lasers. at least they do some damage now. like wand-using monsters they need a bit better aim..
btw wand... still dont know what happend to the only telefragable (wand-) super/elite-soldiers, will they return?
ats
twinkie reported game disconnects, when ingame after a while hes suddenly in server browser and cant connect.
godsilly reported many map crashes now..
i dunno what is the reason, but it happend now the 3. time, when 2 players played and i joined as 3. player,
map crashed after like 5-10 seconds. could be coincident...
---------------------------------------------------------------------
weaponcrate
scrolling through it caused map crash. did NOT toss any wep, just wanted see what weps in it. started from
#3 weps (bio, minelayer shotty...) to #4 weps (shock, lilly, wand...) when it switched to wand map crashed...
---------------------------------------------------------------------
strange weapon-disapearings, i used magic weapon maker on minigun. it gave me a "*" poison-weapon (when you drop it and pick another from weaponspawn you will get another than the dropped one). tossed it away, picked a lucky minigun at weaponspawn. when i cycled through weapons the minigun-slot was shown empty.
when switching to minigun it appeared, i also could use it. when switched to next wep the mini disapeared again in inventory-hud. happend a lot with other weps like flak too in last time, just with no magic weapon maker used.
---------------------------------------------------------------------
vader uses lightsaber only
phantom pu makes you invulnerable against beeing crashed from titans beeing knocked at you or those that
jump on you. (supposed to work like that?)
phantom pu makes you invulnerable against health sucked out down to 1hp from that spider...
(supposed to work like that?)
after using matrix many monsters are suddenly in superspeed-mode. looks funny when the slow walking
vortex luzi is suddenly running from one end of map to other end in less than a second, but guess that
shouldnt be so, too.
the artifact chest now contains ALL artifacts (except broken arrow). the game must really become harder
when all these goodies are available more than 2 times...
(droppable nuke pu from monsters, summonable nuke, nuke from artifacts chest, commanders nuke and crate-nuke....
commanders artilleriestrike, droppable artilleriestrike radio artifact, artillerie strike radio from arti chest...)
---------------------------------------------------------------------
turrets:
the buyable support turret still causes much errors in logfile when you SPEC them.
the turret dropping from monsters as artifact does NOT do that!
-------------------------------------------------------------------------------------
clone pu can be "abused".. every pu on the wop including summons can be cloned. not really fair
to have suddenly 6 summons...for a player who so or so permanetly gets all the summons or for the selfish ones...
should reduce cloning to some basic pus and not full loaded all shielded wop.
if you miss half of pus, clone a wep, unload it, use full loads on your own wep... unloading from a cloned
wep should be impossible...
btw. ssr-mini-pu, laser-pu, mini-rl-pu, essr-pu work close to clone-pu. for example:
you have a lighning gun of power +10. you have 3 laser-pu´s. use all 3 at lightning and you get 3
laser-wops +10.....
is that meant to be that way, too, or is it better like ex-ssr-mini-pu, changing mini-wop into "different" mini-ssr-wop, and the original mini-wop is removed from inventory?
--------------------------------------------------------------
positive:
the "vortex twins" and "nuke twins"-combination appearing at the same time in wave 20...
dunno if that was coinciddent or on purpose.. i would like to see that on purpose.
a nuke left and right from you, a vortex in front and behind you, hell were to run in small maps???
suggestion:
mini-rocket-pu should be usable on regular weapon, too. i would like to be able to use it as medic weapon...
it looks "unreal", when stormtroopers use green lasers. at least they do some damage now. like wand-using monsters they need a bit better aim..
btw wand... still dont know what happend to the only telefragable (wand-) super/elite-soldiers, will they return?
ats