New stuff on 180 server

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Gothicize
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New stuff on 180 server

Post by Gothicize » Mon Feb 09, 2015 7:27 am

Phantom pu is Iron + walk thru monsters. Revive artifact: [ and ] to switch people and U to activate it (so you actually hit U twice). Its 1 Insta, Rock, Deemer, and Reflect on a wop for 75% dmg reduction. 2 green spreads can be used now. A bunch of new guns. Not sure what else off the top of my head right now. Feel free to add more info if I left anything out.

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bananaface
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Re: New stuff on 180 server

Post by bananaface » Mon Feb 09, 2015 9:00 am

Must note that deemer shield is not working properly as of this moment but will be fixed in a future patch, monster weapon setup is balanced around the shield not working.

- Vortex shield now makes you heavier, allowing you to stay closer to the vortex before being sucked in and with some luck/skill you're able to resist the vortex while you're flying in it.
- Commander.
- Different gameplay, you kill fast but there is more stuff that can kill you all of wich can be avoided though in one way or another through smart and skillfull play.
- Gameplay for lower levels improved, power difference between high and low level isn't night and day anymore so that low levels have a good chance to survive and thrive, high levels still have their perks and advantages.
- 19 waves with each a unique theme, detailed list will follow shortly. Final wave is the true monster madness wave where you meet the worst of all the monsters put together.
- Injector spawn list redone, it now has a more even variety of monsters with each having chances of having a different attribute or multiple (speed, health, size).
List used to contain like 30 different agent smiths and like 3 of other monsters so you would see agent smith all the time.
(Injector is the mut that spawns any random monster with its chance to spawn increased the further you progress through the waves).
- Different guns for excisting monsters, this was mainly done to balance the waves and slightly due to the theme of the wave. Some weapons are currently placeholders like Vader's Wand untill the weapon we'd like them to have works for them.
- Some monsters have kept their guns for nostalgia reasons where it didn't interfere with balance.
- Tons of new monsters with some having new and unique mechanics.
- Added new mechanics to excisting monsters.

More will follow later.
Aka Nanners.

Foxyman
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Re: New stuff on 180 server

Post by Foxyman » Tue Feb 10, 2015 8:12 am

This to me is like a big change to the server, am excited to actually play it and get to know every little thing again. Goodjob :) +1 from me

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