Changes made based on feedback

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bananaface
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Changes made based on feedback

Post by bananaface » Mon Feb 16, 2015 5:33 pm

Here is a list of changes made to 180 based on the feedback we got and the things we observed.
Most have already been put up the server and some will come up shortly.

- Shields dropchance increased from 10 to 15%.

- Summonable weapons that can't be tossed disabled (SSR, C4, Claymore).

- Vortexshield max stacks up from 1 to 2. (still testing if it works or not).

- Healthregen max stacks down from 3 to 1.

- Vehdrop artifact disabled.

- Matrix disabled.

- Medictent up from 5 to 8% drop rate.

- Bunker up from 5 to 8% drop rate.

- Vader, turbo instead of wand.

- Agent smith, wand removed.

- Amount of nukes on monsters reduced by 50%.

- Magdalena now spawns 50% less and now has only a 50% chance to spawn with a vortex gun, down from 100%.

- All injector monsters no longer have increased speed.

- Effigy spawns 50% less often.

- (Enhanced) Frag grenades removed from weapons crate.

- Commander vehicle drop replaced with the ability to spawn a wall or glass shield.


There have been a few other adjustments but those are temporarely for testing purposes and some I lost track off.
Currently we are evaluating these changes and testing a few other things, mainly trying to determine the cause of the weaponloss and lag/crashes.

If all goes well the plan is to release 180 before the end of the month, some bugs and glitches might still be in but we will fix those in hotfixes when we determine what causes them since certain things can't be tested with just a handfull of people playing.
Generally people liked 180 a lot apart from the obvious lag, crash and weaponloss issues and some people will have to adjust to the change in gameplay.
We understand we can't make everyone happy and that is fine but we still try our best to please everyone.


Thanks for all the feedback and we hope you continue to provide us with it so we can continue to make it as enjoyable as possible not just in 180 but also in future patches.
Aka Nanners.

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Gothicize
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Re: Changes made based on feedback

Post by Gothicize » Tue Feb 17, 2015 8:17 am

I am liking a lot of the changes. I was going to ask if anyone has checked on the really large sized queens to see if they are causing the lag spike or if the planes have to much motion on there front end might be the problem. Had them show up on my screen and that's when I noticed a lag spike. It was a small map and couldn't see behind me for anything else that might have spawned.

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Re: Changes made based on feedback

Post by BaronVonRotterdam » Wed Feb 18, 2015 10:39 pm

We had a crash today because of the Spinosaurus:

Critical: Spino DM-(PB)-1on1-TrackMeat_v2.Spino (Function XGame.xPawn.GetTeam:0000) Infinite script recursion (250 calls) detected.

Once the dev server is empty I'm going to disable it.
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bananaface
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Re: Changes made based on feedback

Post by bananaface » Thu Feb 19, 2015 6:03 pm

already put it up on the ftp along with some other things.

vortex shield is down to 1 stack, 2 gave to much resistance.
Aka Nanners.

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Re: Changes made based on feedback

Post by Gothicize » Fri Feb 20, 2015 6:38 pm

It was fun trying out 2 though. I stood in between 2 vortexes and could have reached right out and touched them.

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Re: Changes made based on feedback

Post by akumatatata » Fri Feb 20, 2015 8:02 pm

sweet cant wait to test again

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