question about some older weaponloss-bugs
Posted: Wed Mar 04, 2015 7:56 pm
sorry for the following long post...
i have some questions about some older known "glitches", bugs or w/e,
if they are fixed yet or not, since some seem to be gone or not reported
or not recognized or not appeared in a way like it did some time ago.
------------------------------------------------------------------------
problem 1
after opening weapon crate:
suddenly loosing all weapons when scrolling/cycling through all weapons from crate. fixed yes or no?!?
------------------------------------------------------------------------
problem 2
after opening weapon crate:
suddenly loosing all weapons when throwing away (useless) weapons from crate. fixed yes or no?
------------------------------------------------------------------------
i didnt recognize these 2 problems in last time from other players, and i was
too scared about loosing all stuff again like it happend so often some time ago.
so i rarely opened it last time myself.
thats why i asked if these are fixed or if it was because of some (now deactivated)
special new weapons in the crate, which i cant remember.
btw. in 179 the benelli shotgun "sometimes" caused the same effect,
the suddenly complete weaponloss when it was tossed away. dunno if
these 3 special weapon losses have something in common.
-----------------------------------------------------------------------------
problem 3
now another thing that really pi$$es me off. that critial errors that kick you from server with that
powerup runaway loop, which were reported hundreds of times in old 179-bugforum.
the thing is: all these month, when 180 only was "testserver" (development), i and many
others played there a lot, also in last test phases when more than 3-5 players played,
it nearly never happend to me (or others..). nearly means like 2-3 times since 180
existed as playable version.
now the question: why the fkn hell did i NOW get suddenly so often kicked out of the game
nearly every second map again and again by these old sh!t sh!tical errors from that powerup
runaway loop problem?
what is NOW different to the time when it "only" was testserver?
also i recogniced i have this problem when titan rocks hit me (like it happend
so often in good old 179-time, but never happend when used 2 titan pu´s, which
now isnt possible anymore), when titans crush me (when they be "tossed" at me),
when deemers hit me from blue luzi.
rocks and deemers when in close range to titan or luzi, when they are far away and they
hit me with rocks or deemer it happens rarely.
also sometimes when my screen was overflooded with close range explosions when beeing
surrounded by millions of monsters.
why did that never happen before? was it really "saver" to have 2 titan-pus so this problem
was nearly gone?
i cant tell.
-----------------------------------------------------------------------------------------
problem 4
the weaponloss because of "laaag".
means:
1. (monsters and players) weapon fire starts to disappear
2. powerups not visible anymore
3. monsters starts to be invisible
4. powerup inventory blanking out
5. new players appear as "monsters" with no name and healthbar on their heads
6. weaponswitch causes loss of the previous weapon.
7. totally "empty" map, nothing is visible, but you hear millions of bullets and monsters around you
so... this was supposed to be not happening anymore. this problem i also had only
like 3-4 times since 180 was ready to play on dev-server.
now a handfull players told me they have this problem since server re-opend with 179 after it was broken.
i recogniced i cant do traceroute to server anymore, something close to to mm-server or the server itself
is blocking the request.
so my questions are, is that sort of security "fix"? or maybe some kind of bandwidth-filtering, like decreasing
connection speed or bandwidth when players have higher pings?
would be nice if someone could find that out since its really strange when its true that this problem is for some
us- and eu-players since restart of 179 server some "days" ago and "never" had it before. ("never" means every
now and then and not 24/7 whenever they try to play)
ats
i have some questions about some older known "glitches", bugs or w/e,
if they are fixed yet or not, since some seem to be gone or not reported
or not recognized or not appeared in a way like it did some time ago.
------------------------------------------------------------------------
problem 1
after opening weapon crate:
suddenly loosing all weapons when scrolling/cycling through all weapons from crate. fixed yes or no?!?
------------------------------------------------------------------------
problem 2
after opening weapon crate:
suddenly loosing all weapons when throwing away (useless) weapons from crate. fixed yes or no?
------------------------------------------------------------------------
i didnt recognize these 2 problems in last time from other players, and i was
too scared about loosing all stuff again like it happend so often some time ago.
so i rarely opened it last time myself.
thats why i asked if these are fixed or if it was because of some (now deactivated)
special new weapons in the crate, which i cant remember.
btw. in 179 the benelli shotgun "sometimes" caused the same effect,
the suddenly complete weaponloss when it was tossed away. dunno if
these 3 special weapon losses have something in common.
-----------------------------------------------------------------------------
problem 3
now another thing that really pi$$es me off. that critial errors that kick you from server with that
powerup runaway loop, which were reported hundreds of times in old 179-bugforum.
the thing is: all these month, when 180 only was "testserver" (development), i and many
others played there a lot, also in last test phases when more than 3-5 players played,
it nearly never happend to me (or others..). nearly means like 2-3 times since 180
existed as playable version.
now the question: why the fkn hell did i NOW get suddenly so often kicked out of the game
nearly every second map again and again by these old sh!t sh!tical errors from that powerup
runaway loop problem?
what is NOW different to the time when it "only" was testserver?
also i recogniced i have this problem when titan rocks hit me (like it happend
so often in good old 179-time, but never happend when used 2 titan pu´s, which
now isnt possible anymore), when titans crush me (when they be "tossed" at me),
when deemers hit me from blue luzi.
rocks and deemers when in close range to titan or luzi, when they are far away and they
hit me with rocks or deemer it happens rarely.
also sometimes when my screen was overflooded with close range explosions when beeing
surrounded by millions of monsters.
why did that never happen before? was it really "saver" to have 2 titan-pus so this problem
was nearly gone?
i cant tell.
-----------------------------------------------------------------------------------------
problem 4
the weaponloss because of "laaag".
means:
1. (monsters and players) weapon fire starts to disappear
2. powerups not visible anymore
3. monsters starts to be invisible
4. powerup inventory blanking out
5. new players appear as "monsters" with no name and healthbar on their heads
6. weaponswitch causes loss of the previous weapon.
7. totally "empty" map, nothing is visible, but you hear millions of bullets and monsters around you
so... this was supposed to be not happening anymore. this problem i also had only
like 3-4 times since 180 was ready to play on dev-server.
now a handfull players told me they have this problem since server re-opend with 179 after it was broken.
i recogniced i cant do traceroute to server anymore, something close to to mm-server or the server itself
is blocking the request.
so my questions are, is that sort of security "fix"? or maybe some kind of bandwidth-filtering, like decreasing
connection speed or bandwidth when players have higher pings?
would be nice if someone could find that out since its really strange when its true that this problem is for some
us- and eu-players since restart of 179 server some "days" ago and "never" had it before. ("never" means every
now and then and not 24/7 whenever they try to play)
ats