But first.
Changelog:
- Many areas of the map have received a new look.
- New weapons, pickups and ammunition have been added in areas previously neglected and the ion painter can now be used in the centre arena.
- The shutters at the back have finally come down for the night so powerups no longer go to waste outside, the outer area has been removed and that entire internal section area has received a refurb.
- The upper redeemer room and connecting corridor has been zoned off, you won't notice this in-game except for perhaps a small performance increase on older computers.
- The upper storage shelving in the main arena should now better please the health and safety inspector.
- Many new player starts and AI paths have been added to increase the challenge as well as take advantage of the previously underutilized storage level above the main arena, a corridor has also been added to connect this section from the upper minigun room.
- New lighting has been added and existing lighting tweaked for better ambience.
- The storage cabinet behind the link gun is now a static mesh and should no longer conflict with BSP objects around it. I.E. Snagging and that annoying hole which sometimes appeared in it.
- Monsters can no longer spawn in the redeemer room.
- The welcome text has been changed to reflect the update, but the internal movie sequence has not.
Click below, and enjoy!
Click here and scroll down for screenshots