New Hotfix! 3/19/2017
Posted: Sun Mar 19, 2017 9:35 pm
A small hotfix has been implemented on the server where we addressed the following issues.
- Difficulty for new and low level players is to high.
- Drop-rates of essential power ups a bit to low.
Some changes have been made to reduce the overall difficulty in the first 9 waves for low level players while high level players should not feel any difference.
The random monsters that get injected into the waves (who are more powerful) no longer spawn in the first 9 waves.
Wave 10 has been made into a mini final wave to mark the end of the easier waves and transition into the more difficult waves while also providing a nice challenge in the midgame.
Waves 9(terrorists) and waves 10(Queens) have been swapped.
Wave 10 is now a mid-game mini Wave 20 where the injector is re-initiated but at the same interval as wave20.
Increased Wave 10 duration (longer then waves 11-19 but shorter then 20).
The following power-ups have had their drop-rates increased: Protection5, Iron Sturdy, Speed5, Infinity, Retention, Reflectionshield, Rockshield, Instagibshield, Vorpal.
The following power-ups have had their drop rates decreased: Force, Energy, Sturdy, Poison, Protection, Retaliation, Speed, Penetrating.
Piercing Power-up has been disabled since it does not work against monsters.
A tiny fast version of the fireball throwing boss Lucifer has been added to the injector.
We will continue to monitor how these changes will affect the live server and how you feel about these changes as you play with them.
Feedback is always greatly appreciated and can always be posted on this forum or you can contact BaronVonRotterdam, Mobster or Nanners/Bananaface.
- Difficulty for new and low level players is to high.
- Drop-rates of essential power ups a bit to low.
Some changes have been made to reduce the overall difficulty in the first 9 waves for low level players while high level players should not feel any difference.
The random monsters that get injected into the waves (who are more powerful) no longer spawn in the first 9 waves.
Wave 10 has been made into a mini final wave to mark the end of the easier waves and transition into the more difficult waves while also providing a nice challenge in the midgame.
Waves 9(terrorists) and waves 10(Queens) have been swapped.
Wave 10 is now a mid-game mini Wave 20 where the injector is re-initiated but at the same interval as wave20.
Increased Wave 10 duration (longer then waves 11-19 but shorter then 20).
The following power-ups have had their drop-rates increased: Protection5, Iron Sturdy, Speed5, Infinity, Retention, Reflectionshield, Rockshield, Instagibshield, Vorpal.
The following power-ups have had their drop rates decreased: Force, Energy, Sturdy, Poison, Protection, Retaliation, Speed, Penetrating.
Piercing Power-up has been disabled since it does not work against monsters.
A tiny fast version of the fireball throwing boss Lucifer has been added to the injector.
We will continue to monitor how these changes will affect the live server and how you feel about these changes as you play with them.
Feedback is always greatly appreciated and can always be posted on this forum or you can contact BaronVonRotterdam, Mobster or Nanners/Bananaface.