when i try and put in terrain unreal ed just crashes it will only accept the default figures of 256 thouhg but when i type my own it it just buggers up ive rezoned it and subtracted the box and stuff when it accepts the 256 i cant see any terrian or a wirefram terrain or anything here ill show you the error i get
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2420 MHz with 255MB RAM
Video: NVIDIA GeForce FX 5600XT (7189)
General protection fault!
History: FStaticTexture::GetTextureData <- ut1.1.whit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::WrappedPrint <- (whit) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine::Draw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WPageToolsTerrains::RefreshTerrains <- WPageToolsTerrains::Refresh <- WPageToolsTerrains::OnNewTerrain <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
i got anooying error on unreal ed
Moderator: Forum Moderators