Not sure if this is where it should go
Posted: Tue Jun 26, 2007 12:01 am
Figured I'd let those who don't know yet know that I'm making a map that Hopefully won't suck and become one with the server.My first map basicly but still putting all the effort needed to give it the polish and feel of a good map
No pics yet but the name of it is DM-[YPH]-SelfDestructiveTimeBombs (couldn't think of anything that would make it seem "cool")
and I also will leave one clue only to the idea of the Arena part.
Jack the Ripper you can find there along with some others that we all know and dispise
Happy Hunting,cainites :axe:
Edit: Wednesday
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel Unknown processor @ 3070 MHz with 1533MB RAM
Video: Radeon X1950 Pro (503)
General protection fault!
History: UTerrainPrimitive::Illuminate <- UEditorEngine::shadowIlluminateBsp <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WPageOptions::OnBuildClick <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Thats what I get for experimentation
No pics yet but the name of it is DM-[YPH]-SelfDestructiveTimeBombs (couldn't think of anything that would make it seem "cool")
and I also will leave one clue only to the idea of the Arena part.
Jack the Ripper you can find there along with some others that we all know and dispise
Happy Hunting,cainites :axe:
Edit: Wednesday
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel Unknown processor @ 3070 MHz with 1533MB RAM
Video: Radeon X1950 Pro (503)
General protection fault!
History: UTerrainPrimitive::Illuminate <- UEditorEngine::shadowIlluminateBsp <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WPageOptions::OnBuildClick <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Thats what I get for experimentation
