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Another map mix

Posted: Mon Nov 12, 2007 10:26 am
by Dia-Bllo
I was sorting out some backup dvd's of old data and I found few unfinished maps. One was close to being finished, but I didnt want to spend time on mapping anymore so I just grabed part of it and slaped it together with TrainingDay.
It should be fun map with great detail.
Ill post few pics later and will send a copy of the map to paintball.

Posted: Mon Nov 12, 2007 2:12 pm
by Dia-Bllo
Here are some pics
http://bllohin.home.comcast.net/~bllohin/Image1.jpg
http://bllohin.home.comcast.net/~bllohin/Image2.jpg
http://bllohin.home.comcast.net/~bllohin/Image3.jpg
http://bllohin.home.comcast.net/~bllohin/Image4.jpg
http://bllohin.home.comcast.net/~bllohin/Image5.jpg
http://bllohin.home.comcast.net/~bllohin/Image6.jpg

here is a uz2 map file:

http://bllohin.home.comcast.net/~bllohi ... a1.ut2.uz2

and for you who like to try it before it goes up on server ( if it ever goes there :P)

http://bllohin.home.comcast.net/~bllohi ... -beta1.rar

Let me know what you think.


PS

After i just played it with 15 bots I kinda dont think its that fun to play it. Remember this wasnt whole map, it was work which was left aside as it got way too much of my time when I was working on it (open on editor and see why).

Posted: Mon Nov 12, 2007 10:41 pm
by ZombieSlayer
Well in that case we'll leave it be until it's polished :)

Posted: Tue Nov 13, 2007 12:05 am
by Dia-Bllo
ZombieSlayer wrote:Well in that case we'll leave it be until it's polished :)
I hope your coment is a joke as there is nothing to polish in here. I called it beta as I like to leave option of fixin any possible bug and then called it full name without beta. Btw there are some maps in the server which are far far far from being finished (:cought magi madness).
What I tried to say with that I didnt like how it plays is that I DIDNT LIKE HOW IT PLAYS - not map needs polishing or its not over.
Hell there are some maps on the server I would be embaresed to admit I built and yet people who did them are proud of them.

btw did you download map and try it?, you saw those pics?! -compare training day and my work and you will see how better my work is.

Now can someone who tried this map give me a comment?

Posted: Tue Nov 13, 2007 3:53 am
by ZombieSlayer
No it sure wasn't a joke.

Your comments made it seem like a half finished map was slapped onto training and called done. Which is almost exactly what you said.

What the hell are we supposed to think? :roll:

I will say it's a nice looking map. You did a good job with the textures and lighting.

Just my opinion but it wasn't all that fun to play. Mostly because we already have 2 training day maps.

Posted: Tue Nov 13, 2007 8:06 am
by SirBeast
YAY! *ANOTHER* Training Day map! That's EXACTLY what this server needed... NOT!!!

If you're going to make maps, that's cool, but for the love of Pete try to be original. No more Training Day, no more Dust, etc.

Posted: Tue Nov 13, 2007 10:03 am
by Dia-Bllo
Ok, ok.

Now, can I have a comment of someone who actualy installed and played this.
I didnt leave links of map just to hear comments regarding name.

Posted: Tue Nov 13, 2007 8:32 pm
by ZombieSlayer
Dia-Bllo wrote:Ok, ok.

Now, can I have a comment of someone who actualy installed and played this.
I didnt leave links of map just to hear comments regarding name.
I did play it :roll: I played DM and inv. I actually played 2 invasion games on this map. I didn't like it much because of the training day portion and that the big mobs get stuck in the hallways.

Granted big mobs get stuck in lots of maps, and if they (maps) were pulled for that we'd have 12 maps to play.

When a mob gets stuck in a hallway it causes collision errors on the server. It also causes errors when they are trying to shoot at a player but can't because they can't move.